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« Exploring Game Addiction | Main | Video Games Tech used as Research Tool »

12/09/2002

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Sean Barrett

I foolishly forgot to mention The Sims as an obvious non-violent conflict game that attempts to do interesting stuff with NPCs. But the reality is that the NPCs are incredibly shallow; their needs system is far more simplistic than real people, and the game relies on the expectations we bring--the trappings in terms of the objects and the artwork make us think of them as people--and on the player to micromanage the PC to keep him/her from behaving too unrealistically. The PC-NPC interacton is brutally stripped down with abstract conversation--no sense of continuous narrative like real talking--and even the abstract conversation isn't that believable-- people coming to talk to your PC while the PC is sitting on the john, etc.

Not to knock the Sims--it's a really neat game; I just want to be clear why I don't think it's really pushing on the interesting part of doing people as NPCs.

Justin Hall

I neglected to link to your game Chromatron from the piece - probably the best 40k Windows game I've played in many years.

Ryan D

GOOOOOO HALO!!!!!

minnie

The best indie games site on the web can be found on http://www.madmonkey.net it's great!

Dorothy

Think simple. Learn different. Macinstruct.net

Dorothy

Think simple. Learn different. Macinstruct.net

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