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« A little R&R with D&D | Main | Video Games Protected as Free Speech »

06/03/2003

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ragmana

"By making everyone an urban planner or a family psychiatrist, he's used computer games to alter our sense of power. We can practice manage the complexity of modern living through his toys."

...Huh? Interesting point, but is it from somewhere else where there is more detail, or is it just a snazzy intro? I only ask becasue I'm in that tiny minority who didn't much care for The Sims precisely because it failed to emulate "the complexity of modern living" for me. Too simplistic, all the interesting options are fundamentally materialist (which gets old fast), etc. So the idea of people learning applicable management/coping skills from the game took me by suprise. (My only guess is that it is an extension of the "RPG inventories influence the way I pack my suitcase" principle.)

hyhy

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