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« Independent Games Festival 2004 | Main | Game Design Test »

03/04/2004

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» Clever Inventory Title from Geek on Stun
Game Girl Advance has a brief entry about the Nintendo DS, pointing out that the Game & Watch series had utilized two screens for a number of its games, as noted here. The author notes that the top screen "appears... [Read More]

» Clever Inventory Title from Geek on Stun
Game Girl Advance has a brief entry about the Nintendo DS, pointing out that the Game & Watch series had utilized two screens for a number of its games, as noted here. The author notes that the top screen "appears... [Read More]

» Clever Inventory Title from Geek on Stun
Game Girl Advance has a brief entry about the Nintendo DS, pointing out that the Game & Watch series had utilized two screens for a number of its games, as noted here. The author notes that G&W Zelda "appears to... [Read More]

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aderack

I'm pretty sure I saw snarky references to the Game&Watch just about everywhere I saw discussion on the system. Perhaps that says something. Perhaps not.

Walter

Ah, see, if this is the sort of thing the two screens get used for, then they will have been wasted. Is there a big difference between casting your eyes up and say, hitting the start button?

tom

The advantages of 2 screens as far as the old game and watches were concerned is that you could increase the play area whilst still retaining portability. As far as I can see this and lower production costs are the only practical advantages of having two screens over having a single larger screen.

NetDanzr

I still have such a portable, with three screens. It was a soccer arcade game, with four games in one. On the bottom screen, you were a goalie, supposed to catch the balls shot at you. The middle screen had you avoid defenders rushing at you, and the top screen was the most complex one. There, a ball was moving across the screen, you hat to position yourself underneath it and shoot it, quicker than the opposing goalie could position himself in the way. The fourth game was a combination of all three - you had to avoid a certain set of defenders on the middle screen, if you did you got a shot at goal and if you got caught you had to defend your own goal instead. It all was time-limited.

The portable was quite advanced for its time - early 1980s. It had a clock, alarm clock, timer, various settings for the games, and even two decades of heavy playing didn't wear it out.

Justinian

Think simple. Learn different. Macinstruct.net

Justinian

Think simple. Learn different. Macinstruct.net

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