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07/18/2006

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Girl_from_Mars

i mostly stick to guild wars, and we use TS and Vent for chat - personally, i wouldnt bother using a voice changer, there are a few members of my guild that refuse to reveal their sex and this draws *even more* attenetion than being female - people seem to get over it pretty fast when you play with a regular group. My Alliance has been pretty accepting as well.

synopsis: no voice changer, draws more attention than if you use your own voice. and i dont want a group of 15 y/os calling me 'gay' if i say something feminine in a male voice.

Andrew Douglas

I was just thinking today about having a Ladies Only versus Co-Ed mode for our indie game - My Bogle - so that you would be able to find a multiplayer game and yet "escape" from 13 year old males ... Actually I was thinking about having an "Over 18" mode as well as I want to escape from them too!

I wouldn't want it to be taken the wrong way, obviously... but wouldn't something like that be better than trying to mask your voice?

Xbox Live's Underground/Pro/Recreation categories aren't very useful, though I often times find that they are fairly accurate. I'd love to see online match-making become more compartmentalized, but can you take it too far?

-Andrew

Andrew Douglas

I was just thinking today about having a Ladies Only versus Co-Ed mode for our indie game - My Bogle - so that you would be able to find a multiplayer game and yet "escape" from 13 year old males ... Actually I was thinking about having an "Over 18" mode as well as I want to escape from them too!

I wouldn't want it to be taken the wrong way, obviously... but wouldn't something like that be better than trying to mask your voice?

Xbox Live's Underground/Pro/Recreation categories aren't very useful, though I often times find that they are fairly accurate. So why not rely on them more heavily? I'd love to see the option for online match-making to allow compartmentalization (is that a word), but can you take it too far?

-Andrew

kimpira

You wouldn't necessarily have to get totally naturalistic results, as long as the overhead to adopting voice-bending software is low enough to encourage casual experimentation.

Realtime effects could be applied to voice to improve the immersive quality of the game: orc/minotaur/very large creature PCs with James Earl Jones voices, male gamers playing cross gender, magical creatures with vocoder effects applied, etc.

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