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07/26/2007

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fish

drawings > text.
when it comes to design docs, anyway.

what i'll usualy do is open a very large PSD file and just start doodling with a wacom.
just sketch out ideas and mechanics. schematics, little level layouts. and then anotate them (with hand writing).

slowly, the big file just gets filled with ideas and concepts. all over. there's no real order to things. it matters not if the way the character jumps is explained before the way he grabs ledges or whatever.

i hate having to prioritise ideas when writing a design doc. ideas are big, messy, non-linear things. id much rather just put them on paper in a big messy organic way than try to straighten everything out in bullet points and spreadsheets.


i should post some of thsoe someday.

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