If you've been following the game you'll have seen much of this before, but it's still neat.
Points to think about:
Games as mondern Montessori toys
Spore as a tool for exploration
Players love to make stuff - generates empathy
Intelligent tools for the player to use
Ability to create in a minute what would normally take an artist several hours.
Imagination amplifier
Tools should be as fun as the game itself
Player is in the role of George Lucas, not Luke Skywalker.
With the ability to compress longterm dynamics into a few minutes, computers can recalibrate our intincts
Bringing the beauty of the natural world to the player
What kind of gods will the players become?
You can download this talk from the TED website.
(The arm sling? I think it was a skiing accident; he had it in a cast at SXSW, too.)
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