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10/27/2010

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Chris

"Most of us are in this because we love games and we want to make that awesome, ideal game we've been holding in our heads."

Perhaps because I long since gave up any hope of this that I have absolutely no enthusiasm for the games industry any more. :(

Still, I have to eat, so I have to work...

Gregg Tavares

All my game dev friends love this game. Does anyone not in game dev actually love this game? Would your average teen love this game? The average iPhone player of Angry Birds or Doodle Jump?

David

Games today are all about graphics, hardly any fun :(

Bryan Ma

i found it interesting that the mechanics of the game allowed the 'game dev studio' context to be seen as more or less arbitrary - that is, you can see how the game setting could be substituted with any team/project-based industry with the overall mechanics entirely intact.

basically Game Dev Story could be compared to Diner Dash, which i also see as a template of sorts, but for service industry metaphors.

print media? advertising? academic research? tv? my direct knowledge of these industries is limited but i think the mechanics would still carry the metaphor nicely, only maybe requiring scaling down or up on project time (and thus in-game timeline). "oh i landed sports-brand client, i have a 2 week deadline, i need to hire a director" etc. could that be just as fun?

the problem then is that these hypothetical games about other industries (with the same basic mechanics) don't necessarily seem so fun to delve into. so is Game Dev Story only fun because its about games?

is it the meta nature of it - a game about making games - that makes it interesting? is it the imaginative nature (we'd like to think) of the industry that lends this fantastical element to bringing your dream game to life, as opposed to "let's work on database software - THE GAME"? finally - how much is my belief that the game is fun influenced by my own connection with the industry? would science researchers be just as entranced with a game about their industry, while we laypeople pass it over?

i think i would get into them. but only because i know at least something about those businesses/fields. if i knew nothing or didn't care, that might be different.

i suppose it just comes down to the context vs. mechanics balance/conflict, like so many other questions.

to Gregg - maybe not. touch screen interaction is limited to menus, and it doesn't have the sort of instant gratification or "just one more try" appeal of a lot of those games. but anybody that gets into games even slightly more than that i think could dig it.

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