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October 11, 2002
Sniper Recieves Training From Video Games?
As authorizes struggle to put together a profile of the mass murder/sniper terrorizing Montgomery County, a suburb of Washington DC, they grope for clues and possible theories behind the sniper who has killed six people and wounded two others by firing a high-powered weapon at long range. He chose a school after police held a press conference saying schools are safe. Then he traveled outside Montgomery County after police said they were doing a geographic profile. g Geographic profiling is generally used when investigating serial crimes — rape, murder, robbery — and depends on mapping the location of each crime in order to determine the most likely point of origin for the suspect. In other words, if you pinpoint the place each shooting occurred, you can deduce a "center" for the criminal's activity, and that often ends up being the perpetrator's home.h One avenue police are investigating is the area of video games that revolve around sniper like play. After the killer left a tarot card on which he had written, gI am Godh, this clued authorities on to the possibility that this could be the work of a video gamer as young as 15 with an appetite for destruction and the training to back it up. Games like "counterstrike, sniper path of vengeance, & silent scope" are being investigated along with gamer chat rooms. After the Columbine tragedy where video games received scrutiny, video game violence has, once again, come to the forefront of the publics attention. Comments
it's true that as much i love it, the game Silent Scope seems pretty darn realistic... although without the recoil factor that probably comes with a real weapon. but it's not the realism that makes the game so fun - it's the trick of looking at the screen to spot your target then aiming through the scope. whether you're shooting bullets at terrorists or (just for example) bubbles at Kirbys it's the gameplay that's fun, not the graphics or the set-up. i think games don't necessarily have to be violent and "realistic" to be fun. Posted by: jane on October 13, 2002 07:45 PMMore talk about video games again today in the news. The sniper took out a women in the Home Depot parking lot, right in front of her husband. People really start looking for SOMETHING to blame at a time like this. Posted by: Liz on October 15, 2002 06:38 PMI for one am tired of the gaming/violence connection. I was tired of the rock/violence connection in the 90's. I was tired of the Dungeons and Dragons/violence connection in the 80's. However, I can say with certainty that videogames cannot ever train you to shoot a firearm properly. First off, he's not even firing at long range. He's at maximum point blank range for the rifle he's using (an AR-15). He's not a sniper. He's someone who just barely knows enough to fire a rifle accurately at 150 yards with a 30x scope. This sounds fairly difficult but you'd be surprised just how easy it is. It's about as difficult as shooting a human target in the head with a pistol at ten feet. No joke. An ounce of practice and anyone could do it easily. He doesn't know how to control his breathing properly. He knows that he can't accurately fire the rifle anywhere beyond what's considered "point blank" for a scoped rifle (in this case, 150 yards). He's a complete rank amateur marksman at best, and if videogames taught him anything, it's how *not* to fire a weapon properly (note: in recent news he's been profiled as two people (one drives; one shoots). They may be trading turns shooting, and one may be a better marksman than the other, since the hit locations have been wildly different...but I digress). Two examples of how videogames don't teach you to be a better shot: Silent Scope and Counter-Strike. Silent Scope: the "weapon" is mounted at the wrong hinge-point. That is to say, the weapon "turns" at the base of the grip. To aim to the right, you have to scoot your body to the left. A real rifle "turns" when you aim it from the base of your armpit. In fact, a true marksman doesn't turn the gun; he turns his entire torso at the waist. There's no need to shuffle your feet or lean over with a real gun to aim it. Silent Scope doesn't factor in breathing (at ranges beyond point-blank, your breathing effects the aim of the gun), wind, bullet drop due to gravity (the gun in the game is pinpoint accurate at all ranges), reloading a bolt-action gun quickly without jamming it (what a *real* sniper would use since bolt-action weapons are more repeatably reliable than an automatic), putting your face on the same part of the rifle each time you look through the scope (to increase optical accuracy), etc etc etc. It's a point and shoot arcade game at best. Dont' get me wrong; I love the game, but it's no sniper-simulator :) Counter-Strike is even worse since there isn't even a "real" gun for you to hold and aim like in Silent Scope. Just right click on the mouse twice and you're zoomed in. Riiiiiiight. Couple that with all of the above problems with Silent Scope, and you really have an arcade game of holding a crosshair over a moving target; again, not a Sniper-simulator. You don't even have to lead your targets in Counter-Strike. All damage is considered instantaneous (to help solve the client/server lag issue). The bullets don't even fly through the air (unlike Silent Scope). At any rate, sorry if this sounded lecture-ish. Wasn't my intent if it did. I wanted to add that I love this site (and Umami Tsunami). I found it through Jane's site through my buddy Tim Bland's site. Posted by: Bowler on October 15, 2002 08:53 PMthanks, Bowler! for the compliment as well as the great detail on "realism" in game-guns. just because it looks real in screenshots doesn't mean it is - which is why i often put "realism" in quotes, since that's not a quality that can truly be found in a game. a game, by definition, is un-real - it only seems real when it mimicks certain cues (mostly visual, now, but in the future maybe physical as well) that we've grown acculturated to accept as defining physical environment. in any case, i appreciate the information; it's more clear than ever that games would do a very poor job of actually teaching someone how to aim/fire these weapons. but what about the Army's using it as a recruitment tool? they are banking on the fact that it may be possible to impart, not technical knowledge, but perhaps tactical skills and, more importantly, instill a desire to play the game in real life. maybe. in any case, did you see the thread on Slashdot about the Washington DC-area sniper's supposedly having played Counter-Strike or some such game? my favorite comment: by Ridge on Saturday October 19, @04:38PM (#4486094) Good point about the Army's game. I had totally forgotten about that. I think that they're using it as pure propoganda. I'll concede the point that games can make the real thing seem attractive (which is why the military's using a game as a $4 million advertisement), but ultimately, it's up to the individual to know what's right and what's wrong. Posted by: Bowler on October 21, 2002 09:16 AMgames that involve any type of "real" murder are rated for 17+ stop the crying and get your facts right before you attack the video game industry ! Posted by: Jim on November 30, 2002 09:19 AM...though this debate should be wrapped up right now I'd just like to say that when I checked out Jane's link to her playing Silent scope I realized that she plays in the exact same arcade I do....small world no? Posted by: Nalin on December 17, 2002 07:43 PMHEY! YOU! WWWWWWAAAAAAZZZZAAAAAAPPP!! Posted by: I'm FAMOUS! on December 20, 2002 01:06 PMHEY! YOU! WWWWWWAAAAAAZZZZAAAAAAPPP!! Posted by: I'm FAMOUS! on December 20, 2002 01:06 PMsubject:i apply for a job Thank you very much for considering my resume.
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