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Enjoy the full version online at http://www.gamegirladvance.com/archives/2003/01/12/sims_online_be_a_paytester.html
January 12, 2003
Sims Online: Be a PAYtester?
The Sims Online was supposed to draw millions into multiplayer online gaming. As people flocked to the non-violent, non-fantasy gameplay, seeking the familiarity of the suburbs in their virtual fun, this persuasive mix of chat and consumer American fun would be gaming's biggest experimental labratory to develop the future of electronic entertainment. I should have known I'd read too many articles like that to believe it. On Amazon.com today, the product rating for The Sims Online was down around 2 stars because the post holiday season reviews have all been around 1 star. Players are griping and complaining about terrible bugs, shifting rules, a 20 player limit, the lack of any city feeling. These people feel they're paying to be beta-testers and they're not excited about the game as it stands now. And most of all, they went looking for the same chance to build up their careers and persue the same meaningful character development and identity experimentation they remember from the single-player Sims game, and they can't find it online. Instead, they found an expensive 2-gigabyte chat client with too many restrictions on the supposed game environment. I have some great faith in Will Wright as a game developer, or as a toy developer. Does connecting his toys to the Internet remove the fun of play? Or did Electronic Arts somehow mangle his vision? These problems were mostly foreshadowed in a recent GameGirlAdvance thread on the game. Maybe "The Sims Online is A Big Flop" is the next popular news story; I hope they get their playbalancing worked out over the next few months. If their core concept isn't fatally flawed! Otherwise, multiplayer online gaming will have to find another savior, the next title supposed to popularize the medium for the unplaying masses. Posted by justin at January 12, 2003 07:13 AMComments
I'm not terribly surprised. The expansions have been adding bugs to the game on a more frequent and persistant basis as each new patch/expansion came out, and with all of the pre-release hype, this game was doomed to not live up to the expectations. Posted by: Bowler on January 12, 2003 06:30 PMAhh I gave up on the Sims along time ago. True Fantasy Live Online now that is exciting. one that ships I will never leave my house. Posted by: Jake on January 13, 2003 12:30 PMTrue Fantasy Live Online - great name for a game, yes. Coming to the Xbox, first in Japan (where about 330,000 Xboxes have been sold). The money spent on development means its likely to be exported here, maybe with a different name. Gamers.com points out that the game is less structured than Phantasy Star - not all missions. IGN raises the question of player-to-player communication with a keyboardless, voice headset equipped Xbox. How would the Sims Online do as a chat environment if people were stuck using headsets for voice chat? Voice chat only! Posted by: justin on January 13, 2003 12:44 PMI don't know. I have a hard enough time dealing with the kids singing into the mike when I'm playing Counter Strike and trying to tell my team where the bomb is. I'm not sure I could deal 20 people all trying to "hook-up" on the same channel. Argh! Posted by: Bowler on January 13, 2003 09:53 PMI think developers for PC games take the fact that their customers can download patches for granted. Perhaps it's too tempting to release a game on schedule, fitting in around the Christmas dates, rather than waiting until it's as complete as possible. Maybe more extensive play testing before release can circumvent the need for users to download patches just to experience a game that doesn't crash constanly. The one similarity between solo sims players and everquest players is that they primarily play with the 'model' -- the rules, randomness, entities, and interactions built into the game itself. Sure you can chat with other players, but it's pretty limited and more for handling the other fictions of the game. These models can be complex and capable of unexpected, sometimes brilliant outcomes -- gta3 is a perfect example of this. In contrast, in the sims you're not playing with a model -- you're playing with other players. This is great and fascinating and all, but people don't like being screwed with the way you might toy with some NPC. the sims has to provide a pretty rich and open ended set of interactions and environments for what is really the goal of the game: to interact with others. This interaction can be exploration, cooperation, competition, whatever... I'm confident that the game designers will be able to make the game's forms and interactions sufficiently extensible and just twisted enough from reality to be fascinating to explore. if not, well, there's always 'fantasy forever all stars infinity land' or whatever the next interation is. -noah i think i'd rather play ultima online. a friend told me that it would soon be similar to the sim due to the next expansion. allowing us to build custom homes.
And how the word, city defined in the game is a freaking joke. A City means there are storefronts, there are actual areas to walk around. A city isn't "teleporting" from house to house. Having real jobs, isn't just pizza machining, or running dance clubs and charging an entrance fee. And I can be somebody else in 3D Avatar/Skin chatrooms for for free. This games is obviously geared for people who consider chatting a game but aren't internet savvy I think EA is responsible for the changes in this game because this isn't the game I heard about two years ago. I read somewhere that they spent Keep a close eye on Game Neverending (www.gameneverending.com). Whimsical, wonderful, no installation, intuitive process, great success with beta testers, most of whom were not classical gamers. Also see the site of the company that built it: www.ludicorp.com Posted by: merriya on January 16, 2003 04:52 AMAfter playing TSO since the Sept. beta days and up to yesterday. I am no longer a fan of TSO but of any Sims game. Cat, While I am sorry you had to experience this, did you not read the countless complaints about this game in the rants & rave section before the game went gold? Back when I playtested it and saw how shallow and tedious it was and when I questioned the gameplay, I was accused of being "uncreative". The minute they added the "backstage" area I knew that was set up as a ruse to make us more complacent. And the more promises I heard, the more I realized that this game was not ready for release . You aren't the first person I know that was banned and you probably won't be the last. They're running scared and they know any negative word of mouth will hurt the game. Just consider your experience a lesson learned, and continue to make your voice heard by posting at any game oriented site that offers visitors the opportunity to post user reviews. Maybe this experience will teach companies like EA to respect its customer base and not ship incomplete games. Posted by: Melody on January 24, 2003 02:21 AMI would merely like to say that I knew this game would suck for two very simple reasons. One, you have to pay!! Thats is why everquest presently is the bane of all serious, a.k.a. broke, gamers everywhere. Think about it, the average gamer is a young person in their teens or early twenties, do they seriously expect someone like that to want to pay $10 a month just for one game, even after paying for the game itself? Second, from all the reviews i read of the Sims Online, i got one basic message "for people who do not normally play games. Utilizing chat technology" In order words, it has no fun or entertaining aspects, its merely a veeeeeeeeery expensive chat with semi-decent graphics. And Third, EA has sucked, sucks now, and always will suck. They're so corporately greedy its not even funny. I swear they're almost as bad as microsoft. Fortunately, there's still battle.net, it ain't pretty and you most games can't have more than 8 players in a room, but its free and the players aren't uneducated retards who still think AOL is the shit. That is all. Posted by: Snoodmaster on January 26, 2003 09:34 PMSims online was a big bust for me. I was totally addicted to the regular sims, however I find in order to ACHIEVE anything, it takes me hours upon hours of watching my sim study. I bought the game because it looked like fun, not I am sad that I spent the money. Posted by: Vagaleena on February 7, 2003 01:21 PMUnfortunately, EA owns what, like every game studio that exists now? Battlefield 1942 rocks though..no problems. This Sims online thing though is a perfect example of why I bought a ps2. No patches to download, no bugs ( for the most part) just good fun that works everytime. And I don't even have to buy a new video card. Posted by: stuzzy on February 11, 2003 06:35 PMCome join the NEW group we created to finally make EA listen ... We the people are tired paying good money for games that are just updated or slightly modified from the previous year !! Let's all join and make EA notice that we are not going to stand for it any longer!! Tell everyone about it let's make this site grow and make EA Notice!! Posted by: easucks on February 13, 2003 02:58 PMCome join the NEW group we created to finally make EA listen ... We the people are tired paying good money for games that are just updated or slightly modified from the previous year !! Let's all join and make EA notice that we are not going to stand for it any longer!! Tell everyone about it let's make this site grow and make EA Notice!! Posted by: easucks on February 13, 2003 02:59 PMwat the hell i jus wanna play the damn game... Posted by: smelly on March 22, 2003 08:25 PMI am a big fan of the sims games and have been playing them for just over 2 years now. But I am really disappointed with the sims online, well the customer service anyway. I ordered a play test disc as soon as I could but I couldn't make it install on my computer. I tried the suggestion in the faq's, but it didn't work. I e-mailed them but I never got a reply! So I wasted £7.99 on a game I never got to play. I live in England and have recently discovered that the sims online will not be released here till October. The release date has now been pushed forward more than a year. I think it's safe to say this is one sims game I won't buy. Posted by: Rachel on April 14, 2003 12:51 PMYup, sapped out all the fun of the game. I was so disappointed with sweat-shop chat AKA The Sims Online. It's extremely slow and the rewards thus far are few, I want $150 for my wasted time and to comfort my shattered ego. Posted by: anonymous on April 19, 2003 08:50 AMI highly suggest that you sign up for the closed beta of Second Life. (Mention that you think intelligently about online communities and you have a good shot of getting in.) It's an absolute revolution. Posted by: Adam on April 20, 2003 09:43 PMWhen does sims online come out? october the what?? Posted by: Shadow on April 24, 2003 11:53 AMi played the play test on sims online and now i got to wait till october! i cant rebothered to wait i want to play it now infact am gunna fly to america just so that i can play it early cos i cant wait damnt it!!!!!! i'll kill everyone just to play it!!!!!!!! Posted by: Shadow on April 24, 2003 11:55 AMI was an early beta tester for The Sims Online. The further into the test it got, and the closer to the game's release date (which IIRC was moved up at least once) the more the beta testers tried to warn Maxis their game was just not ready. Their only response was to hire a couple of smarmy uber-perky hosts for the message board and not to give the testers any real feedback or changes. Then when the game was about to be released and the public would have been able to access the boards -- the moderators erased every single thread that had anything negative to say about the game. That was almost ALL of the threads. Only positive posts were allowed ! How is that for controlling ?! The same things the testers warned about, that made the game unenjoyable and not worth paying for, are the same things in the Amazon reviews and which I heard people say in person also, as I was in a game shop and some people were trying to get their money back for TSO. They hated it. They also said the guy they phoned on the tech line tried desperately to get them to stay as subscribers -- offering extra months for free, etc. Instead of talking down to their beta testers, and basically using them to test peak game hours, Maxis/EA should have listened to them. It might have saved them some money in the long run. TSO was very poorly thought out. And testers had some really good ideas that would not have required entirely retooling the game. But if anything Maxis/EA usually did the opposite what testers recommended. Many people simply gave up and left the test. I stuck it out til the end, when I made it my mission to give away the money I'd earned in the game thus far. By then, the focus was on getting rich and sticking it to your fellow players -- Maxis had made it impossible to build or decorate without having tons of money in the game, and to earn money you had to spend all your time studying or gaining skills (which then decayed at a rapid rate -- brilliant -- NOT) and then working to earn money. The wages got smaller and the prices higher as the game wore on week by week. Idiotic. People don't want to PAY to watch their sim read a book and then work at some stupid task in order to gain 'money' which won't buy much and that's if the server doesn't go offline and the object doesn't disappear. You can't even walk down the sidewalk -- you just teleport from house to house. I could not think of even one thing to recommend about this game. Even before the game went on sale, people were mostly making X rated houses since they got the most money for the least work that way. The game had made it impossible to run a small business cos you could not afford to keep things running without going somewhere to earn money. This game made no sense. Then Will Wright had the gall to say the players were making it all about money -- when the only other alternative was using up all of your real life free time to, let's say, write an original play to put on in the game... Wait that wouldnt' work either because only a few people could come to see it. Um, MAxis -- for that much work I want to be paid in real life in real money. A game is supposed to be FUN. I wonder what the numbers are now ? How many people are playing this game ? Some hung in there just hoping it would change -- but I saw no signs of that. The game was shipped with later material that was not activated -- meaning that gamers would have to pay out the nose for things they'd need to make it more fun -- then pay out the nose again in the game. Just use a free chat space, and if you like The Sims play the offline version. If you want a REAL online community with avatarrs, try www.lindenlabs.com "Second Life". YOu can even make your own objects to sell and players set the prices. It's everything TSO wishes it were. It's still in beta. Posted by: TSOsux on May 1, 2003 09:35 AMi want to play the sims Posted by: peter huynh on May 19, 2003 03:24 PMI'd like to say more, but i'm tired :) I too was a beta-tester for TSO and long time player of the sims games - i admit i have all the expansions, including superstar, and i love them. But the one word i would use for the sims online is "creepy". I dont want to be picked up by avatars... and i dont want to sit for a million hours to build up my skills and watch my sim sleep. Not to mention the arm and leg that it costs to play. I live in Canada, so the conversion to USD was just crazy, and then there were all the above problems with the 'behind the scenes' web-pages... no feedback, no support, and more bugs than an ant farm, with HUGE continuous 'updates' that made no improvement, just restrictions. U found a way to make money, the next day that was 'recalculated' (as any tester remembers with the pinatas (sorry i cant spell)) I was suprememly dissapointed with TSO. Not to mention the deletion of all the playing environments a week before the game went live, which was irritating as there was reassurance that we could all keep our characters... characters yes, but not all the houses we spent so long building. Two thumbs down for me... if i wanted to chat, i'd be on IRC. It's funny how an old article can still generate comments on this topic. As for me, I was there when The Sims Online was still on the drawing boards. (An interesting side note: the game was suppose to go live sometime in 2001 to capitalize on the craze but was pushed back. Rumor had it the engine they used was changed.) I'm saddened to hear that the game doesn't play well especially considering how addictive the single player version is. I had hoped Maxis team was more organized and thought-out than the rest of the EA teams were but I guess that's asking for too much. As far as I know, TSO is the last of the big online game pushes they had planned. Maybe that's a good thing. Posted by: Worker Bee on May 23, 2003 05:28 AMBenny Sux.... Posted by: Joei on June 26, 2003 11:08 PMEeeek! Boys are hot, come and get me! Posted by: Deloise on December 24, 2003 08:20 PMi need this game because it is fun and so much fun so let me get it for free Posted by: joshua on December 27, 2003 06:19 PMi need this game because it is fun and so much fun so let me get it for free Posted by: joshua on December 27, 2003 06:21 PMbecause im a peedafile Posted by: bob on January 14, 2004 10:01 AMi just wana know a site where you can download the origianl sims game! Posted by: ? on February 4, 2004 11:32 PMI have played TSO since beta, and stuck with it :O. There have been some improvements since Maxis greedily released the game nearly a year before it could possibly be ready. It is now stable, no crashing, losing objects, etc. There are pets, clothing, shops, its easier to earn objects. Its basically and really, really nice chat room. I've stuck with it because of the friends I have met, honestly they are life long. The first 3 months are a blast, much more and you may get bored but at least give it a try!!! Posted by: Kathleen on February 7, 2004 07:47 PMWhere can I download the sims online in internet???????????????????????????PLEASE CAN YOU HALP ME??????THANKS! Posted by: nejc on February 27, 2004 02:15 AMWhere can I download the sims online in internet???????????????????????????PLEASE CAN YOU HALP ME??????THANKS! Posted by: nejc on February 27, 2004 02:16 AMi havent really tried the game I enjoyed The Sims single player for a while, but that was purely from an academic viewpoint. I had written a paper on AI in Interactive Environments, and was curious to see how the AI and character interactivity with NPC's scaled up to expectations. As far as washing the dishes that someone on the other side of the world left behind, I'm not too keen. Granted I've not actually tried it out, but The Sims Online seems to be one of those "Nice on paper, not really well implemented" ideas. Posted by: Chris on April 7, 2004 04:53 AMnejc: If you want to download it try e-mailing admin@spa.org and fully detail what you want. Remember to include all your contact details, especially your home address. Posted by: Chris on April 7, 2004 05:10 AMHi... just a question. i would real like the chance to be part of this Posted by: julie on May 2, 2004 05:44 PMi would real like the chance to be part of this Posted by: julie on May 2, 2004 05:44 PMi would real like the chance to be part of this Posted by: julie on May 2, 2004 05:44 PMi would real like the chance to be part of this Posted by: julie on May 2, 2004 05:45 PMVisit my website to find out more about me. 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