Google GGA:
|
|
Links
Alice Taylor
Clint Hocking Costik Derek Daniels The Edge electro^plankton Gamasutra Game Critics GameDevBlog GameFAQs Game Jew Game Poets Society Game Set Watch Gamevideos.com Gewgaw Got Game? Grand Text Auto Grrl Gamer Henry Jenkins Heroine-Sheik IGDA Indie Game Jam Insert Credit Invisible City Julian Dibbell KillerBetties Kim Pallister Kongregate Kotaku Lost Garden Ludology Magic Box Margaret Robinson Matteo Bittanti Memory Card Ogre Cave Penny Arcade Raph Koster Reality Panic Serious Games Shiny Shiny Slash Dot Games Surfer Girl Terra Nova ToastyFrog Tokyopia Water Cooler Games Women Gamers Zen of Design
Thank You for Donating!
If you'd like to help keep GGA afloat, we thank you!
Mascot by Penny Arcade!
|
January 31, 2003
Commercial Ludic Convergeance
We should see increasing use of video games to sell products and brands: Matthew Ringel is president of Games Media Properties, a joint venture of the William Morris Agency and Ya-Ya that is designed to help companies reach consumers around "the video game lifestyle." ... "There's a gold rush with games," Ringel said. "We're making the picks and shovels."There has been much talk in the past about product placement in games (ie, SimDonalds). But BizReport: "Advertisers Use Online Games to Entice Customers" is less about putting a Tommy Jeans billboard in a snowboarding game, and more about Jeep games for women, Jimmy Neutron games from Nikelodeon using codes found in cereal boxes, Barbie blogs and America's Army. These are games made specifically to promote products, not products coming up in the course of regular place. But about all current convergeances of commercial and ludic are mentioned in the piece. (from LucJam). Posted by justin at January 31, 2003 12:56 PM | TrackBack Comments
This will all get much more interesting as game consoles are released that are in compliance with the POD-HOST Interface Licensing Agreement, and act as set top boxes. My personal daydream is that as MTV drove a certain style in advertising in the early '80s, so games will drive an expectation of interactive advertising by the end of the decade. It's likely impossible to create a financially viable model for a 24/7 schedule of interactive content, and per minute costs of linear ad production make ads the most likely form to transition into interactive in the forseeable future. So, linear content, interactive ads -makes interactive development profitable, makes advertising work again. Posted by: Nathan Solomon on February 12, 2003 08:35 AMThis model you've described sounds fascinating. Thanks for the comment. What is a "POD-HOST Interface Licensing Agreement" ? I didn't find much coverage in my friendly neighborhood search engine, especially as it might apply to games. Posted by: Justin on February 12, 2003 08:43 AMFor most purposes, it isn't directly relevant to games yet. The POD-HOST Interface Licensing Agreement (Phila) is a set of standards (formulated by CableLabs, which is owned by a consortium of Cable providers) for devices to be sold at retail that allow such devices to be connected to the system of any provider (MSO), supplanting the MSO's set top box. POD is "Point of Deployment" and represents the technology for decrypting digital video signals. The FCC mandated creation and implementation of the Phila, and there are a number of manufacturers that've signed on, but obviously, it's not really meaningful yet. -I haven't seen any set top boxes or POD-integrated televisions at Best Buy lately, which is the goal. There are other similar standards for interactivity that should be coming out of CableLabs soon as well. As PS3 and Xbox2 are both promised to contain PVRs, it seems not unlikely that Phila compatibility will either come simultaneous to their introduction, or soon after. It's a longshot that anything related to this will come at GDC, where it's rumored that PS3 specifications will be announced, but it'll be worth watching for intimatiations of this future. Que dijo de las muebles? Posted by: ancestry on July 9, 2003 11:27 AMPost a comment
Thanks for signing in, . Now you can comment. (sign out) (If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)
|
Archives
August 2009
July 2009 June 2009 November 2008 October 2008 September 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007 October 2007 September 2007 August 2007 July 2007 June 2007 May 2007 April 2007 February 2007 January 2007 December 2006 November 2006 October 2006 September 2006 August 2006 July 2006 June 2006 May 2006 April 2006 March 2006 February 2006 January 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 June 2005 May 2005 April 2005 March 2005 February 2005 January 2005 December 2004 November 2004 October 2004 September 2004 August 2004 July 2004 June 2004 May 2004 April 2004 March 2004 February 2004 January 2004 December 2003 November 2003 October 2003 September 2003 August 2003 July 2003 June 2003 May 2003 April 2003 March 2003 February 2003 January 2003 December 2002 November 2002 October 2002 September 2002 Category Archives
About GGA (15) Academia (26) Advertising (3) Art (25) Books (9) Business (42) Conferences (18) Criticism (22) Culture (20) Design (6) Economics (6) Entertainment (19) Events (65) Experimental (32) Fashion (25) Features (18) Food (3) Fun (16) Gender (26) Humor (35) Jane's Journal (78) Journalism (27) Law (18) Marketing (10) Military (3) MMOG (33) Movies (16) Music (18) News (16) People (37) Politics (42) Preview (4) Research (14) Review (4) Scandal! (2) Sex (12) Society (47) Technology (22) Television (4) Theory (27) Travel (1) Trends (25) Upcoming Releases (12) Web (12) WTF? (28) |