|
Enjoy the full version online at http://www.gamegirladvance.com/archives/2003/03/04/culture_jamming.html
March 04, 2003
Culture Jamming
We saw a lot of interesting talks at the 030303>Collective Play conference yesterday, but I wanted to quickly mention one Marc Davis, at SIMS (School of Information Management and Systems) at UC Berkeley. His research focuses on giving users the tools to play in a space which he calls "TVLand" - a sort of alternate virtual universe. Essentially he's creating systems for video capture and edit that would use meta data in television shows or commercials and let us easily mix and play with them. I loved his attitude that television is shared culture which belongs to us, and we have a right to play with it. Imagine applying this to video games! Definitely technology to keep an eye on. Posted by jane at March 04, 2003 07:39 AMComments
i love games that use found elements, even those upc scanner games. claiming all kinds of cultural detritus as raw material from the natural environment smooshes consumption and creation together. video games would seem to take that one step further than non-interactive art-- the player is being immersed in a virtual environment that she created from elements of the real environment she is immersed in. consumption -> creation -> consumption. it's like having a kitchen garden or something. properly executed, live tv sampling would be really cool. an even better scavenging source would be radio and cellphone airwaves -- no cable subscription necessary. Posted by: sarah on March 4, 2003 12:43 PMA lightning storm in 1994. I sit with my friend R. in front of his SNES, a copy of F-Zero sitting at the back of the Action Replay, a copy of Turtles in Time (the racing game) in the front. A brownout due to a nearby bolt. For a few seconds, Donatello scorching up an F-Zero track. It doesn't even make logical or computational sense, but there you go. Yes, the SNES was then fried. Ever since then, the boundries of a game have always seemed very fluid. No reason why I couldn't take my Blade of Severence character into Hexen II if they used the same technology, right? Posted by: Christian McCrea on March 5, 2003 11:35 AMIn John Brunner's seminal proto-cyberpunk novel "The Shockwave Rider", a minor character -- one of the corporate drones -- is shown in a brief scene playing what's described as a popular game: using a sort of lightpen to draw on the TV screen over the commercials as they're being played, trying to alter them and make them look funny. There is a bit of the illicit involved: the character is getting a big kick from altering his own company's commercial, knowing (thinking?) that it could land him in trouble with his superiors if they found out. I think there was also a mention of a word-of-mouth, lightning-fast spread of the coolest tricks. And this in a novel written in 1975!! Posted by: Davor Cubranic on March 9, 2003 01:49 AMThrough a fluke I attended Collective Play and saw the talk mentioned. I was far more impressed with other talks. I agree that there is such a thing as TVLand, but why go there? The TVland talk's technology made me think of sticking my face on a Terminator poster at the video store. Which is to say: novel but not revolutionary. Revolutionary is when they give me a tiny window of opportunity for my ideas, my style, my personality to be stuck into the ultra-mass-market of TVland. Posted by: josh on March 13, 2003 09:49 AMCheck out the site Anti-Trend.com Check out the site Anti-Trend.com
|