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Enjoy the full version online at http://www.gamegirladvance.com/archives/2003/04/10/ethics_in_videogame_journalism.html
April 10, 2003
Ethics in Videogame Journalism
GGA's own Justin Hall writes about the state of online videogame criticism for the Online Journalism Review. We had conversations about this topic for weeks. He did a *ton* of research on it, and wrote about twice as much as appears in the article above. It's fascinating to see the difference between GameSpot's policy, for example - they don't allow writers to attend promotional events for the products they review - and IGN's, who have no such policy, depending on their writers to draw their own lines. It's tough in part because many mainstream game publications sell subscriptions through getting the previews and pre-release screenshots - if you're too harsh on a game, the publishers might be more reluctant to give you such access. Also industry rags don't have diversified advertising - if Sony gets upset and pulls ads, you're screwed - you don't have Toyota ads, fashion ads, etc. to fall back on. I'm curious to hear from GGA readers what their experiences in videogame journalism have been. (also, a poll: how many use "video game" and how many "videogame"?) Posted by jane at April 10, 2003 02:01 PMComments
'Videogame', because it gives less prominence to the word 'game', which, on the understanding of 'game' from which the term 'videogame' evolved from, many videogames are not. I have a topical article on my site about problems with the scoring systems used in reviews, that might be interesting reading. Posted by: Walter on April 10, 2003 02:16 PMThe article about videogame journalism ethics is interesting, and makes lots of good points, but also sort of throws all professional game journalists under one blanket, when there are really many different types of journalists, not to mention many more policies in place to keep "playola" problems to a minimum. The sad fact is that access to development teams adds a lot to coverage of any game, and unfortunately this is an industry where a huge percent of products come from a country halfway around the world, which leads to problems with the availability of certain developers, as well as a language barrier. The second problem is compounded by the fact that most game publishers insist that any translators used are theirs, to make sure the translation's accurate (and for some info filtering reasons). My point? At least in these cases, these junkets are often one of the only chances to speak to certain developers, as it could be one of the only free spots in their schedules or that they visit this country. That said...you're right. There are a lot of people who take advantage of these junkets, and honestly, a lot of publishers kind of expect better coverage through them (otherwise, how would they justify the expense?). One thing I want to point out that I feel Justin's article glossed over. There is a level of "playola" for fansites, as well. While you can argue that fansites are run by people who are simply intelligent, honest, and want to help their readers, most of these people are also raking in tons of free games for their efforts. True, it's become much harder to score said games in recent years, but it still happens. And it's still a major incentive to get a gaming website up and running. Posted by: GJ on April 10, 2003 08:57 PMI whould think that gamespot has the right thing going for it considering that Ign sucks badly (did I say badly? I ment horribly). But then again not being able to visit promotional shows for that game might have actually hurt some publishers and in effect screwed the very game that might have won countless awards (AHEM* ICO*). They both have there downsides and actually neither are right. I agree if Ign's do whatever the fuck you want rules. but I also agree that they suck. Maybe they should just let them mail stuff (demo's keychains etc) to the reviewers. It whould cut down on them being "brainwashed" and they would still be able to tell ahead of time weather or not the game is utter crap. Remember what happened when we didnt get a heads up about State of emergency? AHHHHH Posted by: ??? on April 11, 2003 08:47 AMThe article just got Slashdotted. http://features.slashdot.org/features/03/04/11/153248.shtml?tid=127 Posted by: 8bitjoystick.com on April 11, 2003 11:56 AMThink simple. Learn different. Macinstruct.net Posted by: Constance on July 6, 2004 07:06 AM
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