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April 19, 2003
Patchwork Policing Player-Cop Killing
Grand Theft Auto 3 has sold a lot of PlayStations. The 80s rehash soundtrack of Vice City drew some fans of electroclash towards gaming in general. Some might argue that GTA3 has raised the bar for open-ended simulations. And some have argued that GTA3 makes law-abiding behaviour seem like more of a choice and less of a compulsion. Now GTA3 seems to be behind one US state's effort to legislate against violence in games. Soon, Washington state is expected to have a law on the books making it a crime to sell specific games. According to the Seattle Post-Intelligencer, Under House Bill 1009, which passed the Senate yesterday 42-7, retail clerks could be fined as much as $500 for renting or selling video games that contain violence against law enforcement officers.So this bill bypasses the ESRB ratings system decided on by software publishers and retailers. This is government reaching out beyond industry self-regulation to make a special case, fearing games permitting violence against officers. If there's a cop in a game, and s/he can be hurt, you can't sell the game in Washington State. Funny - that's home to Microsoft and Amazon - both of them lobbied against it. The IDSA is expected to press a lawsuit against the bill. Let's hope they succeed - we can't have laws that target specific forms of video game speech, that runs counter to the essence first amendment. If we want to bar content from minors, that's another matter - that's why ratings systems exist. The woman who proposed the bill, Representative Mary Lou Dickerson, wrote an editorial last December, "Parents, take charge of kids' video games." In that piece, she argues that parents don't check ratings on games they buy for their children. It sounds like the solution to her problem is more media education, not a state-by-state determination of evil in this medium. CNN/Money 's Chris Morris has some additional coverage. Posted by justin at April 19, 2003 09:10 AM | TrackBackComments
what's most disturbing is how they aim to stop online sites like Amazon from selling these games. it sets a dangerous precedent - and threatens online privacy issues. will this force Amazon and other sites to run age verification, like porn sites do now? will this mean *no person* under the age of 18 will be able to buy certain games because of the law of one state?? lord help us from the people who try to save us. Posted by: jane on April 19, 2003 09:51 AMStupid question: would this law cover games in which the player is the police officer? In essence, you would dictate how much violence there would be against an officer by how badly you play. It's a bit more indirect than the obvious "use gattling gun against cop cars" that is possible in GTA, but really, where is the line drawn? But yeah, you can't pick and choose what is allowed and what not if you are preaching free speech. I hope the IDSA gets some balls and fights this. Posted by: nowak on April 19, 2003 01:56 PMParents don't check the ratings my arse! My friend Ben got a Genesis game when he was 10 years old, I think it was some kind of Primate fighting game? I can't remember the name for the life of me, but less than a year and a half ago, since he was 16, his mother FINALLY gave him the game. All because it said the game wasn't recommended for people under 16 due to violence. So I beg to differ, plenty of parents check the ratings. What we need to weed out are the ignorant excuses for adults that blatantly IGNORE the ratings because they just DON'T CARE. Thank you.
Also from the P-I... an awesome display of illogic. I don't know what to do. Oh, btw, I'm holding a permanent grudge against GGA for putting trance vibrators out of my price league. Posted by: twifkak on April 20, 2003 01:52 AMHas there been a rise in Grand Theft Auto 3 based cop killings? I haven't heard of any. If anything, I would think legislators would be better off passing a law that fines retailers for selling 18+ games to kids under 18(I believe there's already some law of that sort, and if so, there should be more enforcing of it). It might be true that you are able to disguinish the difference between a real cop and a GTA3 cop, but some kids aren't as lucky. Posted by: Another Mike on April 20, 2003 03:15 AMnowak, I had the same thought. Also how do we define "law enforcement officers?" Do the obviously parodic depictions in Duke Nukem 3D count? What about the futuristic jack-booted police in Syndicate? Does this law finally offer some protection to the ill-fated zombie police in Raccoon City? Obviously, the law has to extend beyond depictions of actual police forces, or the fictitious "Liberty City Police Department" would be exempt. Posted by: 0x00 on April 20, 2003 08:25 AMInteresting that in all these discussions in the game community, there is never any suggestion that developers might want to take responsibility for the content they choose to produce. There is no law of physics that requires developers to make games that demean women, glorify violence, minimize the painful consequences of violence, perpetuate bigoted stereotypes, and in general do everything but use this powerful tool in a socially responsible way. Note that I am not talking about censorship, or legal restrictions, nor am I blaming the parents. To put it in simple comic-book terms, I am saying that, as developers, we can choose to use our "powers" for "good" or "evil". Why don't I hear my colleagues willing to take responsibility for the content they create? Why does this always degrade to a debate where each side distorts the positions of the others into useless caricatures that avoid addressing the real problem. The only people truly responsible for the content created are the creators of the content. And don't give me that tired argument that games fo not influence player's behaviors. If that were true, then why would game companies pursue advertising dollar for product placement and advergaming, and why would political groups use games to promote their political agendas? What we really need in the industry is an end to self-serving hypocrisy and double-speak, and an honest discussion about how to use our artistic medium in the public interest, not just in the shareholder's interests. Incidentally, a side-effect of creating more humanistic games might just be the expansion of the market beyond the niche of those who think killing others and looting their corpses is the ultimate in entertainment. Posted by: galiel on April 20, 2003 02:10 PMGames do not influence balanced persons in an extreme way - product placement is one thing (you see a Coke machine in game, it reminds you you're thirsty - whatever) and going out and killing someone in the same way you kill characters in a game is entirely different. Computer games do not create sociopaths - that's societies problems. They will certainly affect sociopaths & may well inspire them to go on a killing spree - but when you have someone who doesn't believe that anyone except himself is 'real' then it's only a matter of time anyway. I'm all in favour of certification - we should, as a society, take responsibility for the upbringing of our children. Sad to say, many parents are incapable of doing this. But downright censorship is very, very wrong. Protecting society from itself is one thing - but when these things do no harm to anyone - and, realistically, they don't - then it should be up to each individual to decide what's right for them. Have warnings/descriptions on the packaging by all means - the more information the better. But banning forms of entertainment? No. Games are escapist entertainment. One aspect of that is that they allow players to experiment with transgressive behavior without real-world consequences. This sort of experimentation is one of the things that makes games so neat. That said, there are a number of compelling games which do not feature car crashes, gun battles, or hookers. The games are artistically complete without those elements, and their absence does not improve or detract from the game. I agree that designers should be experimenting with humanistic games. However, they should be making these games because they're interesting, fun, or thought-provoking. Not because there's a moral imperative to ban transgressive play in video games. Posted by: 0x00 on April 20, 2003 08:33 PMHere's a URL to the bill, which the Governor has not yet signed. http://www.leg.wa.gov/pub/billinfo/2003-04/House/1000-1024/1009-s_pl.pdf The bill doesn't make it illegal to sell those games, it makes it illegal to sell them to minors (regulating them as liquor is regulated). The bill establishes "civil" penalties, but is really a criminal bill in spirit as it cites the welfare of society / the state as the reason for the legislation and doesn't identify an aggrieved party. For those who don't know, the State of Washington has state-run liquor stores; perhaps one day they will have state-run game shops? If you are a Washington State resident, and of voting age, consider writing the Governor to tell him your thoughts on this bill. Be rational, and persuasive! http://www.governor.wa.gov/contact/govemail.htm Posted by: Chris on April 21, 2003 08:54 AMthanks chris, for the text of the bill. it cites studies which show "a correlation between exposure to violent video and computer games and various forms of hostile and antisocial behavior." anyone have an idea of which they're talking about? Posted by: jane on April 21, 2003 11:01 AMI wholly agree with all you guys, this is beyond stupid, and if that bill passes, it will be a huge blow to freedom. I have a counter example for them, though, how many games have we all played where soldiers (like real-world soldiers, not Halo or other "imaginary" world soldiers) fought and killed each other? Heck, GTA3 is ONE game, and the only one that comes readily to mind when thinking of assaulting police, but we've had soldiers killing soldiers for years. I guess that's ok though... Posted by: Jared on April 21, 2003 12:52 PMhttp://lieberman.senate.gov/~lieberman/press/03/04/2003409855.html There aren't direct links to the studies in this, but you at least see the shape of the argument being made by Senator Lieberman and others. Posted by: Chris on April 21, 2003 02:10 PMAh, but would they pass a bill not allowing games to depict killing of so-called 'terrorists'? I thought not. Posted by: agentm on April 22, 2003 09:44 AM"a correlation between exposure to violent video and computer games and various forms of hostile and antisocial behavior" The only correlation I know that's been fairly well demonstrated is that antisocial people tend to prefer violent entertainment (movies, specifically). This was determined with some authority after the Bulger case in the UK, I believe. Posted by: Lisa on April 27, 2003 03:41 PMcorrelation, yes; but causality? has anyone published research into this? Posted by: jane on April 28, 2003 06:43 PMIt's a classic correlation-causation error. The chair of psychology at Stockholm University (Cecelia von Feilitzen) did her own study on violent media. She said that it accounted for approximately 5-10% of violent behavior. In other words, it's not violent video games that make violent people; it's violent people who play violent video games. An aggressive person is going to listen to Metallica, not Barry Manilow. I can't sit Mary Kate + Ashley Olsen down in front of GTA3 in the hopes they'll become sociopaths; just like how I can't make a Hell's Angel watch Britney Spears videos long enough to have him shopping at Abercrombie. Posted by: Bat-Winged Boy on June 2, 2003 03:01 AMThings I Learned from Reading this article : 1. Video games are rated G, PG, PG-13, R, X, and XXX -- just like movies. 2. Game retailers are responsible for people's children-- not parents. 3. Shopping malls are safe places for children to hang out unsupervised during weekends. 4. A few weeks of any child's allowance can pay for a $50 computer game. 5. You can get a six-pack of beer and a Hustler at an electronics store. 6. It's astonishing when retail gaming employees show apathy toward whether a given child is honest to his or her parents. 7. Some people cannot take a joke (see #6). 8. Violent games are as harmful to children as alcoholic beverages. 9. People cannot make decisions for themselves-- they must have on the spot instruction in the form of abundant signage, such as "Paying attention to games with violent content is important." A final thought: In response to the well-expressed comments of galiel: Curses. If I can't indulge in the catharsis of violent video gaming, I might have to mass murder some cops. Video game designers produce what sells. What sells is what people want; if they didn't want it, they wouldn't buy it. Sure, designers can censor themselves... but why should they? Much as self-censorship of adult-targeted content on the Internet (because a child might see something inappropriate) would be silly, so would such self-censorship in the computer game development community. One more thought: consider the possiblity that there is no "public interest," because the public is comprised of a multitude of disparate interests. Some people want Strawberry Shortcake, and others want Strawberry Shortcake with a machine gun (I'd buy it!). In assuming that your view is that of everyone is- honestly- rampantly egotistical. As a member of "the public," my opinion does not match yours, and it would still count for something, even if yours were the opinion of the majority. In a pluralistic society, majority rule can often amount to tyrrany. Posted by: defenestrati on June 3, 2003 12:24 AMmaterial and alternately using poker the rest of the band as back-up craps or as session musicians (and slot machine even more noticeably when a online games band has initially been more casino of the collabourative, holistic poker chips bent), the music is seldom slot machines as good. Examples I can think online bingo of immediately: Spacemen 3. online bingo Posted by: casinos on May 22, 2004 10:02 PMPost a comment
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