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May 28, 2003
The Unprogrammed Enemy
In a plotline reminiscent of Bandai's dot-hack, Slashdot games is tracking the fascinating story of a massively-multiplayer online game corruption. Last night, the servers on Shadowbane were thrown wide open - unholy and unfair acts perpetrated upon innocent newbies, the terror of angry, arbitrary game gods: "It involved more than just a guild taking Khar. This was teleporting people all over the world, teleporting hostile guards into the safe-holds, bringing in hordes of special event monster sand teleporting everyone to a city at the bottom of the sea." (Trol in the Shadowbane forums). People are arguing over the bugginess of the game in the /. comments. Some believe this was not so much a hack, involving altered client software or server break-ins, instead they suspect people might have taken advantage of bugs in the game. Maybe there is not much of a difference. Machine9 responds with some veteran Dungeons & Dragons glee: " I absolutely -adore- this, it's the kind of stuff my DM does to us ALL THE TIME! they should be clever about it, and turn all the offending player chars into NPC-evil-masterminds to be defeated after wreaking havoc on the entire continent... " That's a creative solution, but these game worlds trade in part on stability and predictable experience for their paying subscribers. This could be a splash of cold water for people invested in virtual economies - the economy is fragile. The official response of UbiSoft/WolfPack has been to invoke law enforcement. Perhaps they will restore the servers from backup, to present the world before it had seen the plagues and scourges. Some people have suggested that they send in Neo or Agent Smith, depending on their perspective - a hero to right the virtual world, set awry by an unprogrammed enemy. Slashdot: Shadowbane Servers Hacked, Chaos Ensues Posted by justin at May 28, 2003 09:37 AM | TrackBackComments
I don't play Shadowbane, but I found this story to be wildly entertaining. The only thing that gets me are the people making comments such as "Wow, the programmers must be really bad or stupid to design something that allows for this to happen." Comments like that knock me off guard. Hackers are smart, determined, and generally willing to spend as much if not more time hacking a game rather than playing it. Not to mention the fact that most protection technologies I have seen used in online games are mostly aimed at delaying or trying to keep a hacker busy. Every online game thus far has been open to hacking and that's not going to change either. Ultimately the programmers are to blame, yes, but I guess I'm saying I wouldn't be so hard on them because I think it's something that isn't going to go away. Instead, I would critize the company if they do poorly in the aftermath of an attack because that shows that they just were not ready for the online gaming world to me. Aftermath includes things such as: Response time - How long before they close the servers? How long does it take to make a fix or even temporary fix? How long before they rollback servers and how far back do they rollback? (if they rollback further than should have been necessary it shows a flaw in their thinking on backup policy.) How long did it take before they began addressing the communities concerns? Repeat occurance - Has this happened in the past? Even if pretending for a moment that there's a flaw so bad in the design that there's a hole that cannot be patched (which is ridiculous in and of itself), they should be able to detect it. A proper logging system and post-hack created detection system should allow for a reasonable reaction time to future occurances. So even in worst case scenerio, it shouldn't be as big of a problem as perhaps the first occurance. Companies who create online games, protected or not, should address the issue of hacking aftermath. Posted by: Draigon on May 29, 2003 06:12 AM免费铃声下载 手机铃声免费下载 mp3铃声 免费手机铃声 mp3铃声下载 三星手机铃声 三星铃声 诺基亚铃声 诺基亚手机铃声 移动铃声下载 nokia铃声 波导手机铃声 手机游戏免费下载 免费手机游戏 手机小游戏 诺基亚手机游戏 三星手机游戏下载 nokia手机游戏 摩托罗拉手机游戏 手机小电影 mp4手机电影下载 手机看电影 免费手机电影 手机视频下载 nec手机铃声 联想手机铃声 摩托罗拉铃声 amr铃声 手机彩铃下载 移动彩铃 免费彩铃 炫铃 移动炫铃 手机酷铃 手机电影 夏新手机铃声 联通铃声下载 联通手机铃声 联通彩铃下载 联通炫铃下载 特效铃声 midi铃声 和弦铃声 搞笑铃声 原唱铃声 mid铃声 cect手机铃声 和炫和旋铃声 海尔手机铃声 索爱手机铃声 飞利浦手机铃声 康佳手机铃声 真人真唱铃声 mmf铃声下载 lg手机铃声 诺基亚手机铃声 短信铃声 来电铃声 西门子铃声 小灵通铃声下载 tcl手机铃声 手机图片 手机铃音 手机动画 图铃下载 手机游戏 手机炫铃下载 手机彩信 手机铃声图片 免费黄色电影 最新电影 成人性爱电影 免费小电影 免费性电影 免费成人电影 免费电影在线观看 宽带电影 经典电影 恐怖电影 免费影片 免费影院 最新大片 十八电影网 美女写真 免费电影下载 两性生活 性教育片 两性知识 性爱图片 激情电影 免费电影下载 免费在线电影 看免费电影 免费电影网站 韩国电影 人体艺术 美女图片 美女走光 美腿图片 三级片 强奸电影 美女祼体图片 美女自拍 黄色电影下载 免费色情电影 激情图片 激情小电影 性感美女图片 漂亮妹妹图片 做爱图片 美少女图片 日本av女优 情色电影 同志电影 激情视频下载 明星露点图片 写真电影 阴部图片 乳房图片 明星裸照 性爱视频 偷拍图片 美眉图片 泳装美女 美女内裤 性爱贴图 情趣内衣图片 性生活图片 作爱图片 艳情小说 性交姿势 做爱电影 性福联盟 人体摄影 明星裸照 裸女图片 黄色小说 成人小说 乱伦小说 强暴电影 轮奸视频 性虐待电影 迷奸图片 妓女日记 写真集 全裸美女 淫荡小说 淫乱小说 淫书 舒淇写真 美女脱衣图片 裸体女人图片 人体写真 女性手淫电影 美女波霸 美女淫水 阴户阴道阴毛屁股 美女图库 口交肛交图片 Posted by: hyhy on August 28, 2006 08:09 PM
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