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July 09, 2003
Gaming and the Military

The U.S. Air Force has decided to spend over $200,000 to help build 17 online, multiplayer Xbox gaming centers at 14 bases, both large and small, across Europe.

According to the article, the primary purpose of the gaming rooms is to connect young airmen throughout the region, especially those transiting through Europe, and give them something fun to do during their downtime. The idea for building the online gaming stations on American bases emerged from focus groups conducted with airmen in Europe.

I personally think this is a great idea and disagree with the people who think this is just wasting taxpayer money. Gaming seems to be an easy and affordable way to quickly relaxed stressed-out soldiers while at the same time keeping their combat skills honed. I feel safer knowing my country's armed troops are playing Halo in their spare time rather than cruising the local Red Light district.

In fact, with shooters being so realistic nowadays, playing games such as SOCOM, Operation Flashpoint, and America's Army, could be considered simulated tactical training. America's Army even claims that their game is "an accurate portrayal of Soldier experiences" and "provides young adults and their influencers with virtual insights about the Army."

However, while all these realistic tactical shooters are good for the military, is it good for the nation and the world as a whole to have a generation of children trained by video games to have the shooting reflexes and combat skills of a professional soldier? Are we, as Lt. Col. Dave Grossman, former West Point psychology professor, claims, "teaching our children to kill"?

I don't know. All I do know is that when one of soldiers from the article suggested to his commander that the colonels from the different bases in Europe should have a commandwide Xbox deathmatch, the commander liked the idea but replied, “I’ll have to get some training.”

Good idea, since without rigorous training, the average American teenager could probably kick a US military commander's butt at Counter-Strike.

Posted by Jia at July 09, 2003 01:35 PM
Comments

More entertaining than Bradley Trainer, the Army's customized version of Battlezone.

Posted by: Andy Baio on July 9, 2003 02:40 PM

I don't see any problem with teaching children to kill. The problems only come when we teach them how to kill, but don't also teach them about compassion, caring, morals, ethics and all that other gooey stuff.

Children all over the world are already taught how to hurt, injure and possibly kill others in their martial arts classes. But the greater emphasis is always on personal growth, maturity, and an awareness of the damage that they can inflict if they're not careful and responsible. Trying to hide from children an appreciation and understanding of the powers that they possess, is a bad thing.

So I think the more important questions are, can games help develop compassion, etc., in children? and if so, are the games today doing so, or could they do more?

Posted by: md on July 9, 2003 02:54 PM

Martial arts and video games? Unfortunately I don't really see how Halo can possibly provide a forum where children can develop compassion and respect. That's why it's rated M.

Perhaps Karate classes should have ratings ;)

Posted by: Jeff on July 9, 2003 03:17 PM

Children are young, but they're not stupid.
You teach a child the value of living and they'll forget the value of death. My own history is an example of that (which I won't bore you with).

The only thing that bothers me about all of this is more from a market point of view. Americans are already seen as a nation of violent people who love their guns; an image I can't strongly disagree with to be honest. Games are so much more than violence and it concerns me that American games will be dominated with violence as opposed to say the Japanese market.

If video games are teaching tools that what kind of society do you get from one that plays rational games as opposed to a society that plays strategic games? To me it would seem the result *could* be a less compromising, less understanding one.

Posted by: Draigon on July 10, 2003 12:00 AM

I don't have my E3'03 notes handy, so this is from memory:

Michael Macedonia talked in a panel on educational games; he's the Army guy responsible for things like Full Spectrum Command, an XBox game developed by Pandemic to be used by the army first specifically to train squad commanders in urban combat tactics. (The civvie version will be Full Spectrum Warrior, due out next year.) He talked a bit about US military training history, especially about the revolution that happened (in the 70s?) when training moved from live-fire to simulation (LaserTag). The result was fewer casualties in training, and better lessons learned (because people were now free to try things w/out fear of actually dying).

Mr. Macedonia also gave a bunch of statistics showing that huge numbers of US soldiers play the XBox in their spare time. That was one of the reasons why the army decided to opt for an xbox game as a training tool, as opposed to choose-your-own-adventures or strategy board games. Feedback loops are a great way to reinforce training, and the Army wants to make sure that their soldiers get downtime that keeps their skills up.

The former special forces guys I know (they train law enforcement teams in tactics and weapons handling) play such things as Rainbow 6, SOCOM, and Battlefield 1942. They piss a lot of other players off because they "camp" -- but camping is also just smart tactics.

Lastly -- these games teach strategy, but not exactly "the combat skills of a professional soldier". No kid who plays Battlefield 1942 has learned from the game how to clean a rifle, clear a jam, use the sights correctly on a handgun, manage their breathing while shooting, or account for things like wind and distance when sniping. We're still a long way from the kind of simulation training envisioned in Hyperion...

Posted by: amanda on July 10, 2003 10:13 AM

Amanda, I was going to post the exact same comments about rifle tuning, breathing, etc.

Even with simulation, nothing can actually train you for the real-life stresses of firing and being fired upon.

I have yet to see a single game that even teaches you how to properly lolly-pop a target on your iron sights.

Posted by: Bowler on July 10, 2003 02:01 PM

I was on a plane to Fairbanks sitting next to an Airforce EOD (explosion ordinance division? - the bomb squad guys) guy. We talked at length about Halo and how so many of the guys in the Airforce love gaming and Halo. So the culture is there already.

Posted by: Gen Kanai on July 15, 2003 07:55 PM

'Lastly -- these games teach strategy, but not exactly "the combat skills of a professional soldier". No kid who plays Battlefield 1942 has learned from the game how to clean a rifle, clear a jam, use the sights correctly on a handgun, manage their breathing while shooting, or account for things like wind and distance when sniping. We're still a long way from the kind of simulation training envisioned in Hyperion...'

They also don't teach listening skills, stealth, physical fitness, or point-shooting accuracy.

Or how to burst-fire IRL.

These are games. They are NOT a substitute for the real thing, and we in the military know it.

Yeah, SOME of them can (maybe) teach BASIC...very basic....CQB/infantry tactics.

I always get a kick when some stupid kid tells me they 'know how to shoot an M16'....I ask them what they do when they have a feed jam, and the blank looks begin.

Posted by: evilmike on July 16, 2003 09:03 PM

I'm actually stationed up here in Alaska, and they're about to build something like this at one of the local on-base clubs. The Army these days has a huge number of gamers in it...not just among the lower rankers, but the officers as well. I remember one day coming into the office to find two senior captains discussing the merits of the X-Box 360 vs. the Playstation 3 and trying to decide which one they would get.

Posted by: Frostbite Knight on February 19, 2006 10:41 PM
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