|
Enjoy the full version online at http://www.gamegirladvance.com/archives/2003/08/10/sunday_reading_material.html
August 10, 2003
Sunday Reading Material
Justin brought back a stack of magazines when he visited the Ziff-Davis offices last week, and they've been sitting on our dining room table taunting me: "Reeeead usssss, Jane!" So this morning I sat down with my toast and my coffee and started to go through them. The first one I picked up was GameNow, described by Z-D as catering to "8-12 year olds who aspire to be 17." Justin pointed out that the cover for that market was a bit absurd: it shows a pendulous-breasted Taki fromSoul Calibur II, nipples clearly poking out through her leotard. Mmmmkay. Anyhow, the inside was surprising, particularly the devastatingly honest review given to Tomb Raider: Angel of Darkness by one Ethan Einhorn: We waited three years for this?!! Lara Croft Tomb Raider: The Angel of Darkness must be the sloppiest major game release I've ever played. [Emphasis in original.] Everything - the framerate, the puzzles, the sound effects - is unacceptably coarse. Final score: D-. As deserved. I also learned two interesting things I didn't know before: first, UPN is going to add a videogame sitcom to its fall lineup, with the disastrously uninspired name Game Over. The official site says: "'We always try to strive for what can't be found anywhere on television,' said Marcy Carsey, Executive Producer." That's Carsey as in Carsey-Werner-Mandabach, the group responsible for "That 70's Show" and "Grounded for Life" and (shudder) 3rd Rock from the Sun. I'm not saying those shows are all bad (except for the last one) but there is a definite, tired wacky-family formula there, good for a season or two but ultimately wearing; nothing that can be developed into a compelling show longterm. I can hear the pitch now: "What are all the kids into now? What's hot? Video games! Yeah, that's right, we've got a show about video games! No one else has one!" "So what's the plot?" "What do you mean, plot? It's about a family in an alternate video game universe! You know, with like, uh, racing, and monsters and stuff. That's the plot! It practically writes itself! Anyway, plot smlot! These kids are gamers! Games have eaten away their brains! They don't need stuff like plot. Plot is old school!" The problem with having your fucking parents in a videogame should be obvious; equally obvious is that CWM don't know any other sitcom environment than one which focuses on family interactions. The premise is really too tedious to criticize. So many filmic interpretations of videogames miss the point entirely. I think one mistake that filmmakers often make when interpreting games is that because they see games being played out on the screen, they think of it as a single narrative; they try to condense the form of the game to narration and then expand the story to fill up film time. I think good, fun movies can be made that are inspired by the aesthetics or the ideas of videogames, but so much of playing a game lies in the experience of interactivity, not in passively recieving a storyline. Others I'm sure have written more eloquently on this subject than I, so I won't go much more into it, except to say that it's probably game over for Game Over. The other thing I learned today at breakfast was that there is a neo-punk band called 14 Year Old Girls who make music about videogames. Music about videogames is a little like films about videogames, I think, with all the attendant problems of medium-jumping, but since I'm currently collecting songs about and inspired by videogames this bit of information came as quite a felicitous surprise. I've been mulling over how to express videogame aesthetics in other forms - in fashion, in music, in painting, in photography. What are the portable elements of a videogame that can be translated into other media? Visuals are the most immediate, and perhaps the easiest, to re-interpret. Sounds might be next. But interactivity? How do you express that idea in a song? I've got to go to band practice now, but as we set up and play our songs I'll be meditating on my gaming life. We already have some videogame songs which aren't explicitly about specific games (except "Electronic Forest", which is about Zelda), but rather which try to evoke some of the feelings of we get playing videogames: excitement, frustration, a sense of completion. We're still in the experimental phase. Oops, I'm going to be late. More on this later. Posted by jane at August 10, 2003 12:37 PMComments
"...pendulous-breasted Taki fromSoul Calibur II, nipples clearly poking out through her leotard." This is somewhat of a tangent, but regardless... What are the implications of this kind of imagery on the younger crowd. If this is aimed at an 8-12 year old age group, these kids are growing up to a society of objectified women even more than when I was a kid (25 now). If the comment about a "D-" is a reference to the quality of the magazine, then ignore the rest of this comment. Otherwise, I'll stand up and say that TR:AoD deserves at least a C. The maligned control system is not ancient nor is it imprecise for most things in the game. If you've played Devil May Cry, then you know how it works, and the catch is just that Lara has to actually perform jumps with some skill (not have automatic moves take over as in DMC). After the first level or two, I didn't think about the controls, because they were transparent. The slowdown is very sloppy and makes me wish the PS2 had a hard drive that would allow this game to be patched. The bugs (real gameplay bugs, not the slowdown) are in the first few levels, and I saw very few of those. The bugs are mostly non-existent after that, although the slowdown persists. That out of the way, the gameplay was decent and the story was great. There is actually a plot, including a small arc (this game), and a larger arc (the next two games, if they're made). An ending with a twist and a mysterious exit that leaves you hanging. There are real, old-time TR puzzles here that make a fan of the original (but not the PSX sequels) like me smile. I'm nearly sold on the idea of urban environments, if they go the way they went here; they're just an introduction to what lies beneath: mysterious, forgotten areas under old European cities. And, surprisingly, the new character actually was worth introducing. I wish that his role had been bigger, but the ending hints at things to come. I'll stop there, but I think that people have begun to pile on TR:AoD a bit unfairly. Just my 2¢. More of my talk about the game can be found here. Posted by: jvm on August 10, 2003 05:23 PMDamn, those nipples really are stickin' out! Sheesh. What the hell is ZD thinking? Posted by: Fleischman on August 10, 2003 07:22 PMIn reguard to the video game music, I'm fairly sure I've heard this band some where and was reasonably unimpressed. The only band that is, in fact, video game oriented that I've found to have enjoyable music is Electric Funstuff. Funny and catchy, that's all I ask! Posted by: Phincus on August 10, 2003 08:58 PMOn the Taki thread, I'd point out that I don't think I've ever seen a drawing of Taki where she wasn't cutting some serious glass. The question isn't really "why'd they pick that image?" but "why'd they pick that character?" Of course, the answer may be obvious. Sex sells magazines. Hell, I found out about this site because of the Rez-vibrator article. With the 8-12 set, there are going to be some kids who get the sex refrence, and some kids who totally don't pick up on it. Kids mature differently. What seems stranger to me is that marketing wasn't worried that the kid's parents weren't going to freak out at Taki's weird pink bondage/nipples combo. walk slow If I were a parent of an 8-12 year old who desired this magazine, I'd be rather less concerned about the nipples and more concerned about the serious camel toe that Taki is rockin. Geez. Posted by: Exick on August 11, 2003 12:42 AMBen: right, GMR ran the same Soul Calibur cover story but they picked the much less nipplicious Cassandra as their cover girl. Justin actually pointed the cover out to the editor of the magazine when he was in the office, saying, "Isn't this a little much?" and the editor reportedly responded, "Yeah, our female staff wasn't too happy about that. But 14-year old boys love that stuff. It's going to be our best-selling issue ever." of course, according to the ZD site, the market is 8-12, not 14; and then there's the issue of, are 30-year-olds determining what is supposed to be "hot" for 14-year olds? and aren't a generation of kids being trained by magazines like GameNow? and if so, what are they being trained to believe? Posted by: jane on August 11, 2003 09:10 AMSo, what would you say would be an interesting direction to go if one wanted to interpret a video game in a film? Possibly something like Memento, where the narrative is fractured and multi-partate, or something else? I'm asking because obviously I'm one of the people more likely to be adapting a video game into a filmic format any time soon... Posted by: Hugh "Nomad" Hancock on August 11, 2003 09:55 AMYou know, much of the smarter writing starting to filter through the net on video games still isn't making it to the newsstands in my experience. Though the reviews can be useful I tend to avoid most of the popular mags like the plague. Ziff does publish one decent title though. I'm rather fond of XBox Nation. Excepting the last issue, I've read the last 4 or 5 and I was impressed by the general standards of their insights and reviews. There's also a popular magazine geared towards adults called "Play" that has very nice graphics, some good writing, and the worst, most inaccurate reviews to ever grace a magazine. It seems this man Dave writes the majority of their reviews and he never met a mediocre game he didn't like. But they had a great Castlevania retrospective in their latest issue. Posted by: arlovegas on August 11, 2003 11:08 AMRE: Serial television programs about video games RE: Video game magazines For God's sake, the venerable Martin Amis, and the less laudable but at least inconsistently talented Alex Garland, are video game fanatics. You'd think some of this tendency toward literacy would make it down into the ranks of the popular game media. Posted by: san on August 12, 2003 06:46 AM"What are the implications of this kind of imagery on the younger crowd. If this is aimed at an 8-12 year old age group, these kids are growing up to a society of objectified women even more than when I was a kid (25 now)." Just think how horrified they will be when they realize there aren't really dragons! There isn't a spot of realism at all in Soul Calibur. Why focus on nipples when the whole game is extreme? It's all fantasy. Get over it. Posted by: Mike on August 12, 2003 06:50 AMHugh, i think fractured narrative is a natural for representing videogames in film - of course, avant-garde writers have been doing that to books for a long time. (is Ulysses the ultimate videogame novel?) i've often wondered about this myself - how does one evoke the videogame in other media? and many of you pointed out that there is good writing on videogames. totally. i bow down to Edge. Xbox Nation is not bad, but as one pointed out, it's a bit thin; articles are short. and they're not experimental enough. what if we had the New Yorker of videogames? okay, so not everyone is a fan of that publication, but you know how they have a mix of things - shorter newsier bits, then long, in-depth essays, a rambly personal memoir, some visual pieces, fiction, poetry, for god's sake! that's what i would like to have! (okay, maybe not the poetry) Posted by: jane on August 14, 2003 10:33 PM
|