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September 11, 2003
Austin Game Conference: An Ongoing Report
I'm at the Austin Game Conference right now, typing up this entry thanks to the free wireless access they'll have available during the entire two days that I'll be attending. Therefore, I thought it might be interesting for me to report about the conference proceedings as they occur by appending them to this post. According to the schedule posted, the first speaker will be Mark Jacobs, the CEO and President of Mythic Entertainment. No idea what he's going to be speaking about, but I hope to hear something about their upcoming scifi-alternate-history MMPOG Imperator. Please discuss the conference here. And if you're also attending, feel free to post up your own reports here. Since there's six different conference tracks (and I plan on attending mostly online design sessions), I'll only be able to report on 1/6th of the proceedings. Posted by Jia at September 11, 2003 08:58 PM | TrackBackComments
Mark Jacobs Keynote Age of Discovery - Where development occured in schools and basements, with zero pay, budgets in the 1000s, development in a few months rather than years. It when people first discovered computers for play, rather than work/business/research. Age of Delight - The sudden rise of popularity of MMPOGs, where everything's still bright and shiny. Age of Disappointment - money, money, money Gender Inclusive Game Design - Expanding the Market Began by lamenting the closing of Purple Moon, one of the few female-orientation game design companies. Gave a few surprising figures like how Mattel Barbie Fashion Design sold 600, 000 units their first year. Claims that in 2000, the girl gaming market basically folded when developers/publishers weren't making enough money. Currently, industry is at an all-time low with games like BMX XXX and DOA Vollyball actively hostile towards female gamers. All this is counter-intuitive when the traditional 12-25 male market is not growing as fast as the gaming industry as a whole. Claims "It's not about making games specifically for women, it's removing the barriers to women in gaming." 52% of internet users are female Where Barriers Exist Price of failure Avatars Product Environment Finally, before I head to my next session, I'd encourage you to check out the Women in Game Design Virtual Development Team Project. According to Sande Chen, who I just met, they're still looking for mentors. Posted by: Jia on September 11, 2003 09:35 AMI'll be at the conference tommorow, I hope. This damn college stuff is starting to get in the way of my normal and all-day-video-game-playing day. Posted by: Cog on September 11, 2003 04:01 PMJia: Is there a possibility that a transcript of all you have mentioned will be available? I'd love to give it a read through, even if the transcript doesn't involve any reactions or discussions as it looks extremely interesting. Age of Discovery should also include AOL games. Yeah, I know, we're supposed to hate AOL, but the fact is alot of people were introduced to the idea of MUDs and online games through AOL with games like Gemstone (or was it called "Gemstone III") Posted by: Draigon on September 12, 2003 10:13 PMOh, and I'm not sure if it counts (maybe as pre-age of discovery), BBS legendary games like Usurper and LORD. Posted by: Draigon on September 12, 2003 10:14 PMSocial Systems in Online Games: Building the True “Global Village” Good introduction to community building in MMPOGs. Key points: Good quotes, paraphrased: "Real life is becoming increasingly more nomadic and isolated. Most of us move multiple times during our lifetime, leaving behind and partially severing a set of friends and connections with each move. Online communities help address this growing sense of isolation in modern society. MMPOGs are becoming a reliable social outlet for many people who have limited social means (stay-at-home housewives, physically disabled, etc)." Analysis of innovative features in current MMPOGs The Power of Collectability Spoke from the perspective of a former "Magic: The Gathering" addict about putting rare objects and other collectibles in your game. Good examples of rares in UO, like horse dung, which seem to have no value but are prized by players due to their oddity and uniqueness. Instantiated vs. Persistent spaces: The great debate Good discussion prompt on the current hot trend in MMPOGs, instantiated spaces, which was pioneered by Anarchy Online's generated missions but can now be found in Everquest's latest expansion. Most future MMPOGs also plan to include the feature. Consensus at the end of the discussion: future games will most likely feature a blending of both instantiated and persistent spaces. Austin Game Conference Floating Party Day Two Lost Tribes My personal favorite session of the conference. Great analysis/rant of why most online games currently "suck" and a passionate rallying call for improvement in the industry. Can't really give a good summary of the talk, you really had to be there to get the full experience. I'll just link again to some excellent papers Barron's written: Minimum Feature Set: What An MMO Must Have To Compete Dave's an interesting guy, a man who used to be a business applications programmer and got into online games development through the hellish job of being a GM in Everquest. He then went on to work on Dark Age of Camelot for Mythic Entertainment as a world builder and the designer for the economy-related systems before finally being the lead designer of Wish, which is supposed to be the first "ultra-massively multiplayer" game (goal of 10,000 users in same shared gameworld). Anyway, his notes aren't online yet, so go read his new series of columns on skotos till then. Social Design for MMP Games Good overview and critique of the lack of cohesive social systems in most online games now. In case you haven't noticed yet, I didn't take notes the 2nd day so yet again I'm using the "wait till he posts his presentation online excuse." However, luckily enough, I know Mike reads and posts here on GGA so that should be pretty soon. Crafting a lasting Intellectual Property Very packed presentation, which was expected for someone who's regarded as one of the most influential game designers (notice how often Ultima is mentioned) around and is a local legend in Austin (his castle is just outside of town). Gave a very detailed explaination how he crafted a complex internally coherent magic and virtue system within the Ultima world, which he attributes to the success of the series. Also spoke in length about the symbolic language he created for his upcoming MMPOG project and the pseudo-science the gameworld is based on. Unfortunately, a copy of his presentation will not be available since he spoke about several things in his upcoming game which is NDA and I hope I didn't inadvertantly already violate that with the previous sentence. Concluding remarks: Overall a very successful conference, especially for its first year. Over a thousand attendees and they only expected a few hundred to show up. I attribute the success to Austin strong local gaming industry (#3 in the nation), the quality of the presentations/speakers, and the tight focus of the conference (MMPOGs). Posted by: Jia on September 14, 2003 10:52 PMyes wireless makes it possible. Hope that there are many interesting themes ... Posted by: reinhard on September 15, 2003 01:04 PM17 speaker presentations have been posted to the Mine's posted now on both my site and the AGC site, so I look forward to your dissection. ;) Posted by: Raph on September 18, 2003 05:59 PMMine's on my site as well and on the game conference site. Dissection welcome. Good to meet you there, Jia. Overall, this conference exceeded my expectations. I have to say I'm really looking forward to an alternative to GDC. The only problem will be next year when the conference is reportedly going to be a few weeks later, which will push some folks into the Christmas rush period. Oh, one other comment, since I've been asked a couple of times: what's on my company site is related to what I'm working on, but it's not what I'm working on. For that you'll have to wait a little while. Posted by: Mike Sellers on September 20, 2003 02:35 PMjpb ppyt psycholog zdrowa żywność nieruchomości projektowanie stron agencja reklamowa soczewki kontaktowe nauka angielskiego agroturystyka opony klimatyzacja domy opieki akupunktura hydraulik projektowanie wnętrz soha jpk paa ki wypadki tfrd jh sw jft pp fdr Posted by: outsider on April 11, 2006 07:24 AM
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