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November 07, 2003
Getting Grrl Gamers: The Future of Gaming

pinkps2.jpgLately my mind has been wandering in the directions of where videogames are heading in. Many people try and predict where the "next big thing" will come from, be it a revolutionary FPS pushing the genre in a new direction, or perhaps a new technique in multi-pass textures making PC games even more lush and realistic looking.

One could try and look beyond the individual accomplishment, and make predictions about even larger aspects, such as online gaming, and how this wave of console gaming might potentially lead to an even larger market-share for whoever can lead the industry in the next generation of consoles, or perhaps what hardware the next gen systems might have in them.

But I've been trying to look at the big picture: gaming as a financial entity, and where it's headed in the next generation. Where's the big push going to come from? Which console is going to be the big winner? How can we expand our existing market and bring gaming into a mainstream mass-marketed consumer product like the home PC, the television, or the telephone?

The answer, is girls.

Right now our industry (be it your career or hobby) is completely dominated by males. Males who happen to be roughly 16-25. The second place category are males 12-16. Third place and fourth place also both belong to males, younger and older than the first two age groups.

Women barely factor into this demographic at all.

[Aside: In Jane's article, WSJ reports that women DO play games, some numbers from the Wall Street Journal are posted (from a recent Entertainment Software Association poll) which claim that while 38% of people surveyed who play games are men over the age of 18, 26% of electronic game players polled were women over eighteen. There's some important grammar to note in this (and the similarity of the numbers therein). Since WSJ's poll directly contradicts the numbers I hear on a monthly basis (see above) from our internal marketing divisions (who get their numbers from outside demographic studies), I have the sneaking suspicion that this was a household type of poll, and when the women in the household (wives, girlfriends, sisters, etc.) were asked if they played games, they said yes, because they are in fact playing games. From what I can gather from the data provided, they were not asked if they own any games, which is the focus of this piece. I just can't abide by the numbers skewing so radically from one month having women not even being on the charts to suddenly vying for first place. It doesn't make any sense. This kind of turnaround doesn't happen overnight.]

Consider that there are at least 30 million installed PS2s in homes across the world, and 18 million Xboxes. That's roughly fifty million consoles that are primarily owned or operated by males. Add to this the fact that there are roughly 5 game titles sold to each one of these fifty million game systems each year on average, and you have two hundred and fifty million titles sold. Consider that Sony and Microsoft each take roughly ten dollars (just to make the math easy; it's really more like 12 dollars) apiece on each title, and the developer also gets ten dollars (again, easy math) in revenue for each title sold, and you're looking at one billion dollars annually in videogame revenue for first and third party developers to split up.

From men.

Let me reiterate these numbers for you.

Over $1,000,000,000 dollars in console based video game revenue spent by or on males. Annually.

While I didn't use a lot of science or lengthy economic models to arrive at this figure, it's probably safe to say that it's a low-ball figure, if not horribly conservative. I wouldn't doubt it if the actual number was three to six times this figure, as this doesn't take into account Game Cube, Game Boy, or any gaming peripherals, help guides, or other "value added" items.

But I don't need numbers to prove my case.

As it stands now, the game industry is doing insanely well by any other economic standards. It's maintaining a fair amount of growth, and continues to thrive in a recently lackluster (U.S.) economy. To grow the industry in its current fashion without any real effort, all Sony and Microsoft need to do is continue to market the same consoles and the same games to the same demographics, and they will continue to make sales based on the current demographics making continued purchases, while appealing to the younger generation of gamers. I’m not sure what the technical marketing name for this is, but I like to think of it as “cradle-to-the-grave” marketing. Get them while they’re young and keep them interested throughout the rest of their life. This is certainly a stable slow-growth model for a business, but there is a completely missed demographic that can be reached with some effort.

Just over a decade ago, EA decided to take a chance and make a football game. I don't think I have to remind anyone what this game was. Without realizing what they had done, EA had accomplished what no other gaming company could do before: appeal to a new demographic of gamers. Growing on the success of Madden and other sports titles, EA Sports has now grown into a power-house of a division, and could be (and possibly is) considered its own corporation. The success visited upon EA by appealing to this new demographic has now been attempted by other studios, from Sega Sports to 989 to even Midway joining into the fray. The Sports Gamer is now respected in the industry as its own demographic, and is targeted and marketed to in a decidedly different fashion than the mainstream or hard-core or even casual gamer. Sega even took perhaps the boldest chance when they released the "Sports" version of the Dreamcast, making an attempt to directly sell "specialty" hardware to the Sports enthusiast.

The same thing can, and needs to be done with women.

Selling It.

So the question then, is how does the industry as a whole attract the girl gamer?

Well, that's a difficult task. The problem with this sort of thing has always been support. It's a cyclical thing. The game developers will say that there's no support from the hardware manufacturers in marketing to females, so they're not going to risk making a female-centric title for a system no women own. The hardware manufacturers will say "hey, nobody's making any games for girls," so why should they market their hardware to them?

Obviously, some handshaking and mutual efforts need to be made by both the software and hardware manufacturers at the same time. The way to make this happen is for Microsoft and/or Sony to both start making first party female-centric titles themselves for their systems when the next-generation consoles come to fruition. This way, the third party companies will see that the hardware manufacturers are backing up their claims to market this system to women with their own titles. This creates less risk on the part of the third party, and will go a long way to creating third party interest in the female genre.

Marketing will also play a huge role. While it's been said that an expert salesman can sell a refrigerator to an Eskimo, selling an entire line of Fridgedaires to the entire state of Alaska is a completely different task. Marketing a product to women that they don't feel that they need, and that is primarily a "guy thing" is not going to be an easy job. Fortunately for the gaming industry, there are a plethora of third party advertising agencies who have been successfully tackling this problem for more mainstream consumerables for the past decade. If you have any doubt of this, I encourage you to take a tour of Naperville, IL, and count how many women (or men for that matter) are driving large luxury SUVs. By themselves. With no children or spouses with them. Selling someone something they think they don't need is practically the definition of marketing, and it will be one of the first crucial tools of the Grrl Gaming Revolution.

What Grrls Want.

Marketing, of course, brings up the question "what will we sell them?" It's a logical question, and product is by far the most important aspect in the long term business model. You get them with marketing. You keep them with good product.

Some of the easy things that come to mind are perhaps the ones that should be rejected, as they've typically been financial failures in other similar ventures in the past.

Do not sell them recipe guides on the PS3.
Don't attempt dating sims.
Shopping games, while they could be done very well, should probably be
avoided.
Pink, Barbie, and glitter are right out.

In short, don't push home the female stereotype. People in general tend to not want to be sold something they can do already without your gaming system, so avoid the clichés and perhaps examine just what it is that girls like about videogames in the first place.

Just what do girls like? While this isn't a very scientific study by any means, I've found that human's game-playing experiences and tastes roughly imitate their natural genetic and social tendencies in real life.

Men, on the whole, tend to be competitive. They like a visceral experience. When shopping, they exhibit a classic male hunter pattern: hunt and kill. Men typically don't bargain shop, or search around at multiple stores for the same item. When they find the item they want, they stalk the one item (find it) buy it and get out. Mission accomplished. It's actually a trait that falls back on male genetic code established by our prehistoric ancestors, and has found a way to exhibit itself in everyday life. Gaming, it seems, is no exception. Male gaming traits are easily identifiable, as the entire market is male-driven. Fast cars, guns, competitive gaming, be it sports or action, violence, etc.

So what about women, then? Does the female genetic "shopping experience" tell us anything about girl gamers? It's been found that female shoppers will not buy the first item that meets their criteria. They will continue gathering information on other brands and products, head to other stores, and gather as many data points possible on their purchase before making a commitment to buy. Women do not cut to the chase, they are not overly competitive (at least in the overt way that males are), and in essence are more of a gatherer/collector more than they are a visceral hunter-killer. They tend to be more detail oriented, preferring subtlety and complexity over overt skull-crushing over-the-top carnage and mayhem.

What sort of games fit this criteria? What sort of games do women like to play?

The women in my life (wife, sisters, friends) prefer the following games:

Zelda
Animal Crossing
Harvest Moon (cute kiddie farming sim)
Final Fantasy (any)
Fantasy RPGs
MMORPGs
The Sims
Puzzle Games (Bust a Move, Tetris, Bejewelled)
Civilization builders (Civilization II+III, Caesar, Pharaoh, Roller Coaster Tycoon, Sim City, etc.)
Adventure Gaming (Grim Fandango, Monkey Island, Longest Journey, Gabriel Knight Series, etc.)

Again, while this is not the most scientifically compiled list, I would bet real money that most girl gamers can identify with the majority of the games on it. The one thing all of these games have in common is that they are not, by and large, competitive titles. One who plays these titles is hardly ever in direct competition against another human opponent (with perhaps the exception of certain MMORPGs). The second thing many of these games have in common is the collectability and organizational factor. With Zelda it's rupies and puzzles, with Animal Crossing it's items and decorations for your home, Final Fantasy and the RPGs have character abilities and attributes to manage, The Sims is self explanatory, while Civ Builders appeal to the collector/gatherer in a more global fashion, and Adventure Games are just good clean story-telling fun (not to mention the bizarre item collecting and combining to solve puzzles).

There are rare exceptions to this list, to be sure. There are a growing number of women playing Warcraft III, the occasional few have been discovered behind the mic in Counter-Strike, and of course there's the exceedingly rare Halo playing Bonnie Burtons. While it's fine to throw these factoids out in arguments, they are not the female gaming mainstream.

To appeal to the mainstream female population and get them to game, we need to see more games like those mentioned above, and we need them marketed specifically to girls.

The Need for Grrl Gamers.

Despite what some more immature or chauvinistic guys might think, the age of the mainstream female gamer is almost upon us. I can see it in their eyes at game night. The guys sit around their PCs playing Counter-Strike, or set up the Xboxes for some networked Halo, and the women will start to fidget and look around the room seeing if there's anything for them to play. For many, their first experiences are with puzzle games, because they're easy to pick up and play, and especially easy to comprehend and learn at a glance (note: this is not a sexist generalization, but rather more indicative of any first time gamer, regardless of sex). If this female individual happens to be a return visitor to game night, eventually the occasional RPG, survival horror title, or Final Fantasy makes it into their hands.

Eventually, it becomes apparent to the thick-headed males that the women want to play, but they want their own games. Women have very different needs than men when it comes to gaming (as it is with almost anything between the sexes), and right now the industry has been absolutely indifferent to their tastes. For all of the titles that fit in the list compiled above, the only reason they happen to be on that list is due to the circumstance that they happen to be of interest to both men and women.

This is an insanely large, untapped market just waiting to be satiated with games (and girls to buy them). Women want to be gamers but there's nothing out there for them to call their own! The irony here is that the hardware manufacturers could simply re-bundle the games and hardware they currently have out on the market, and simply market them for girls. Most girls don't even know that they'd have a really great time playing Final Fantasy X, until they see their boyfriend or brother playing it.

Here's a free, huge-assed hint for Microsoft: you're behind in the console wars. Sony is beating the pants off of you by nearly a factor of 2:1. They have 30 million installed units. You have 18 million. Hell, since I wrote the first draft of this it's now being reported that Nintendo has successfully knocked you back into third place, which would mean that Nintendo has at least 18 million units installed. Nearly all of those sixty million units are sold to males. Assuming that it would be possible to market the same hardware running different (sometimes even the same!) software on it to the other sex, and if successful in both the male and female markets, you could potentially turn that number around in the next console wars and be winning by a score of 60 million to 18, with an added edge of having the best online service available. Obviously, Sony, you have just as much potential to do the same.

The question, is which one of you has the guts to pull it off?

Which company wants to earn the brand loyalty of thirty million girl gamers?

Let the race begin. May the best man women win.

Posted by bowler at November 07, 2003 10:53 AM | TrackBack

Comments

The question to bring up is whether it's the games themselves that are the reason that female gaming isn't so prevalent - or if it's the image of being a gamer that is keeping more women from playing. Plenty of women I know enjoyed playing games, regardless of the type... so why don't they get sucked into it like some others do? Maybe it's because there are stereotypes still in place that need to be broken first; and I'm not sure that making more female oriented games will be enough.

Posted by: Wedge on November 7, 2003 11:38 AM

Hmm. Nicely thought out article - I can't decide how I'm feeling about biological determinism this week though. I mean, isn't that more or less the same argument that men use to justify chasing anything with a skirt? "It's part of my genes, I can't help it. Evolution, you know?" Kind of an easy out that doesn't leave much room for personal responsibility or individuality... what about free will?

And as far as Sony beating the pants off Microsoft, if you compare Sony's market share when the Xbox launched and its share now, I think that the beater and the pantsless party actually switch roles, don't they?

Here's a question for all the ladies out there: Do you think the Xbox in its current form factor can be marketed successfully to women?

Posted by: dan on November 7, 2003 01:08 PM

Two observations:
First, there are gender differences that may make gaming always be a more predominantly male pursuit (at least gaming as we know it). I'm thinking primarily that males seem on average to tend more toward obsessiveness, while females on average keep more balance between different activities. This is what's behind the "geek" or "otaku" stereotype. To me this implies that games that demand a large investment of time to learn and master (whether it's learning all the button combos, or keeping a mental map of a dungeon) will likely skew more male. Again, I can't overstress that this is an average ... but games that don't require you to spend twelve-hour marathon sessions with them will attract a larger female audience. (And perhaps more of a male audience too, beyond the core gamer otaku demographic.)

Second, and more trivially, it seems odd that your article mentions Nintendo only in passing, including it only parenthetically in your sizing up of the console market. This despite that, IMHO, Nintendo has the most female-friendly image of the big three console makers; this may be a positive side of the "kiddie" reputation it's always trying to shed. Note that the first two of the female-popular games you list are developed by and exclusive to Nintendo. (And, based on a sample of just my wife, Pikmin and Paper Mario are also popular with women.)

I'm eager for the gaming industry to extend its reach. Not just to women, but to non-otaku adults. Right now in the industry the term "mature" is simply a code word for "young adult men" — these games are "mature" only in the same sense as R-rated slasher or action flicks. As a man who's coming up on 40, I actually prefer the supposedly "kiddie" series like Zelda and Mario: innocence is much more appealing than a sophomoric obnoxiousness. And as a bonus, my wife and my kids like these games too.

Posted by: Jens on November 7, 2003 01:48 PM

I don't think so. I mean, the XBox just screams big, hefty, male, even by its very design, which is huge and exaggerated, like its on steroids or something. I look at it and, as a machine, it doesn't appeal to me at all. Plus, PS2s range of titles is just more broad and has more games that tend to appeal to girls (at least to my friends and I) with Gamecube coming second, mostly for Zelda. Commercials for games tend to lean toward crude, irreverant, cocky tones, which are completely annoying to the majority females. Lets not even get into game magazine ads...

I think all the systems are guilty of that to some degree, though.

Posted by: Mikado on November 7, 2003 01:53 PM

The key to tapping girl/woman gamers is to have games they like. But, we all should know by now "girl games" are not a genre like fps, platformers, etc. THEY ARE ALL THE GENRES AND ARE IN FACT THE SAME GAMES THAT COME OUT TODAY!

They key to tapping a female demographics is not a Mary-Kate & Ashley game, it having Mary-Kate & Ashley say in their interviews. "Yeah, we dig Gran Turimo, SOCOM II, and Final Fantasy III too. It about having Good Housekeeping get off it butt and admit it needs to stop writing articles about how horrible video games are for kids, but instead write articles about how great it is that mom gets "her" face time playing the latest game too!

The problem is not that women are not playing games, no the problems is the segment of the media that "pretends to speak for them” would HATE to admit games are even part of women's lives. Until woman demand that women’s magazines cover gaming the problem will not be solved. Just as men’s magazines had to change and start covering gaming the women’s magazines will need to do the same. Some might ask, “Why should GH, Cosmoplatant, Jane, Self, and Redbook.” But, I say if you want games thought of as part of girls/women culture you have to have it recognized by these mainstream periodicals and that will only happen when we demand that these magazines cover gaming not as a “problem” or as “your son’s or your brother’s issue” but as THIS IS SOMETHING A WOMAN DOES! THIS IS SOMETHING A WOMAN CARES ABOUT!

Posted by: Monkey-King on November 7, 2003 01:56 PM

Great article. I could have gone without some of grunting caveman allusions, but still a good article. :)

I think I see it a little differently, but I admit I don't really share much in common with most guys. I tend to believe the primary problems with games vs. girls is word of mouth, marketing, imagery (like box art, posters), and stereotypes. None of those things have anything to do with the games themselves.

All of those things are clearly geared towards guys or at least the typical male. Even in colors. It's kind of funny, actually, if you think of it it terms of colors. The next time you're in a mall, walk by all the stores and try to only look at the general colors. Blur your eyes somewhat if you have to. It's not a coincidence that the stores most guys will go into and the stores most girls will go into, share color schemes. And EB? Gamestop? They're male colored.

But that's all marketing. I honestly don't think we should move the industry more towards women or men. It should be gender neutral for the majority.

Game designs themselves need to change. Not just for women, but for men too. Games like Zelda are a huge success because they do fit on that list. They don't fail as a female guy, they succeed as what games should be. Attractive to gamers.

I don't want girls and guys gaming in seperate rooms. That would not be a victory, that would be an immense failure. Gamers should game together.

Posted by: Draigon on November 7, 2003 02:10 PM

I have to disagree about dating sims. The Sims basically is a dating sim, or at least it's often played as one. A dating sim that has enough smarts, possibly enough cynicism, and (above all) enough actual gameplay could be the breakthrough title that's needed.

Actually, the world might really need a good dating sim for men.

Posted by: misuba on November 7, 2003 03:09 PM

I have to disagree about dating sims. The Sims basically is a dating sim, or at least it's often played as one. A dating sim that has enough smarts, possibly enough cynicism, and (above all) enough actual gameplay could be the breakthrough title that's needed.

Actually, the world might really need a good dating sim for men.

Posted by: misuba on November 7, 2003 03:11 PM

i remember hearing at lecture with katie salen a few years ago that they (gamelab) was in development with microsoft to target specifically, the girlfriends/wives/significant others of the 25-35 year old males that sit in front of their xboxes all day. they were working on developing a fiction-based drama (based on a book, god i can't remember which though) xbox owners can download and tune into every week to draw in the female audience. i believe it is supposed to be rendered on the fly with gaming engines much like machinima. i guess it's not technically game play, but it's using their gaming products.

Posted by: yi on November 7, 2003 04:20 PM

i remember hearing at lecture with katie salen a few years ago that they (gamelab) was in development with microsoft to target specifically, the girlfriends/wives/significant others of the 25-35 year old males that sit in front of their xboxes all day. they were working on developing a fiction-based drama (based on a book, god i can't remember which though) xbox owners can download and tune into every week to draw in the female audience. i believe it is supposed to be rendered on the fly with gaming engines much like machinima. i guess it's not technically game play, but it's using their gaming products.

Posted by: yi on November 7, 2003 04:21 PM

Having been a gamer for 16 years now, I can say that I've never found there to be a shortage of girl-friendly games in the industry.

What I do find dismaying is when games come out that seem designed to purposely exclude girls (those stupid beach volleyball games that feature almost-naked women bouncing around like ditzes and showing off the latest breast physics, for example).

Magazines like StuffGamer don't help, either. Even some of the more well-established gaming mags read at times like men's service magazines, which is sending out the message that games are a guy's domain. I would imagine that many girls would feel uncomfortable being associated with "boyish" activities, which is perhaps why not as many of them become serious gamers.

I don't think the answer is to make more "girl games" like Britney's Dance Beat or Barbie, because frankly, most of them suck. It implies that girls can't handle "real" games, and have to have special ones designed for them specifically. I find the idea patronizing.

If the industry would just stop catering to the baser instincts of the WWF crowd, we might see more girls taking an interest in games.

Posted by: Erin Bell on November 8, 2003 06:09 AM

"I don't think the answer is to make more "girl games" like Britney's Dance Beat or Barbie, because frankly, most of them suck. It implies that girls can't handle "real" games, and have to have special ones designed for them specifically. I find the idea patronizing."

I specifically stated that "Barbie was right out," meaning it's not a good idea, and that games such as the ones listed above (Zelda, Final Fantasy, RPGs, etc.) are the ones that need to be marketed specifically to women.

As I stated in the piece above, right now the entire industry is being designed around men. Designing some games around and marketing them specifically to women isn't patronizing. It's levelling the playing field. Should clothing manufacturers stop making women's clothing and make an asexual line of pants and shirts for everyone, because skirts, heels, and flirty shirts are patronizing?

You can't fault an industry for trying to fill a demand like WWE titles or other "base" male values. While there are some things that men and women do have in common with each other, to pretend that we can live in some utopian gaming society where both sexes like all of the same games is pure fantasy. Doing that is patronizing, because it devalues both very individual sexes and their respective interests.

Posted by: Bowler on November 8, 2003 09:50 AM

i actually kind of enjoyed playing xtreme beach volleyball (what i'm assuming you are referring to, erin). it was more than just a volleyball game, you had to learn all the different girl's temperaments and choose the right gifts for them and build relationships with them so they would play with you. and, as a woman, i especially enjoyed the shopping aspect of it and being able to dress your girl up in new swimsuits and accessories. my roommate, a guy, hated the game. he didn't find the gameplay very exciting and didn't have the patience to build relationships with all the girls. i actually thought that game is more suitable for girls than boys.

Posted by: yi on November 8, 2003 01:59 PM

Hrm..I honestly would like to see the dating sim "Angelique" brought to the states..(undubbed!) I know it Enforces stereotypes, but guys have dating sims on the market too, mostly ecchi. Besides sometimes I want to just curl up and see pretty guys...nothing but pretty guys. Angelique delivers this...true it might be trite fighting to get a guy but hey...I'd rather do it simulated and get dumped and then just reset than in real life...
It's also conviently on the PS2 and the Gameboy Advance...

However I'm not saying that these are the only games that should be marketed to women (I'm offened by being called a girl, I grew up long ago..).
The main ones I see girls at are Dancing Sims and RPGs... However most RPGs are male centric with the male hero that is either the 'chosen one' or the guy who has to save the 'girl' (She obviously hasn't got a backbone.) I think we should demand more stong women in these games...such as in Fire Emblem.
I honestly haven't gotten far, but the main woman Lyn is strong and quick. She also gets the 'chosen sword'.
Overall women need to demand to be heard and not to exclude the Japanese 'girl' games like dating sims. Honestly I'd rather be playing "Angelique" and listen to Lumiale play his harp then Barbie and whatever new adventure she's going into...

Posted by: Maverynthia on November 8, 2003 10:28 PM

I was wondering if any of the girls out there played metroid as Samus is a girl. Would that make you choose to play?

Posted by: Colin on November 8, 2003 11:30 PM

I was wondering if any of the girls out there played metroid as Samus is a girl. Would that make you choose to play?

Posted by: Colin on November 8, 2003 11:30 PM

I'm in the interesting position of seeing my younger sister, having grown up with and around (my) video games, mature into a proactive gamer herself. Watching how easily she's made the transition, and her seeming-lack of self-consciousness about gaming and its relation to her gender, I would argue that there are already a great number of games out there that appeal to girls/women, although perhaps not many that would appeal to them exclusively. Regardless, I don't think that's what is keeping women from playing games.

One of the things I would argue IS keeping women away from gaming is the issue of proficiency. Having grown up playing games, my sister plays on a level with most other gamers her age, be they male or female. Although she tends to avoid competitive gaming, she is proficient at it. This is frequently not the case with the "typical" female gameplayer I often hear being discussed, who is introduced to gaming by her "significant other." Almost always, these women start off behind the 8-ball, trying to approach their experienced partner's level of competence and, as new gamers, almost always failing. Although for a certain neurotic segment of the population (mostly men), such a failure would inspire constant practice, most people decide instead that it isn't worth the work, and drop it at that. Even if women don't play video games to gratify their ego as much as men do, it's difficult to retain interest in a game when you know that you're a burden co-operatively and an easy conquest competitively. I remember watching older gamers play at arcades as a young child, and not daring to put in a quarter even if I was encouraged to, simply because I knew I couldn't compete and didn't care to be trounced, thank you very much.

It's exciting to see my sister and her female gamer friends find games that suit their tastes, and not just their skill level, just as it's exciting that I've been beaten, often and badly, by women while playing Bust-A-Move in arcades. I think that as we begin to see a full generation of lifetime female gamers emerge into adulthood (and disposable income), we'll see the sales of unisex and female-friendly games improve, with marketing and game culture inevitably moving on from there. I would even argue that this shift is unavoidable. There will always be a market niche for DOA Beach Volleyball and the like, but I believe women will have a loud and powerful voice in video games very soon.

Posted by: Joël on November 9, 2003 05:17 AM

I'm in the interesting position of seeing my younger sister, having grown up with and around (my) video games, mature into a proactive gamer herself. Watching how easily she's made the transition, and her seeming-lack of self-consciousness about gaming and its relation to her gender, I would argue that there are already a great number of games out there that appeal to girls/women, although perhaps not many that would appeal to them exclusively. Regardless, I don't think that's what is keeping women from playing games.

One of the things I would argue IS keeping women away from gaming is the issue of proficiency. Having grown up playing games, my sister plays on a level with most other gamers her age, be they male or female. Although she tends to avoid competitive gaming, she is proficient at it. This is frequently not the case with the "typical" female gameplayer I often hear being discussed, who is introduced to gaming by her "significant other." Almost always, these women start off behind the 8-ball, trying to approach their experienced partner's level of competence and, as new gamers, almost always failing. Although for a certain neurotic segment of the population (mostly men), such a failure would inspire constant practice, most people decide instead that it isn't worth the work, and drop it at that. Even if women don't play video games to gratify their ego as much as men do, it's difficult to retain interest in a game when you know that you're a burden co-operatively and an easy conquest competitively. I remember watching older gamers play at arcades as a young child, and not daring to put in a quarter even if I was encouraged to, simply because I knew I couldn't compete and didn't care to be trounced, thank you very much.

It's exciting to see my sister and her female gamer friends find games that suit their tastes, and not just their skill level, just as it's exciting that I've been beaten, often and badly, by women while playing Bust-A-Move in arcades. I think that as we begin to see a full generation of lifetime female gamers emerge into adulthood (and disposable income), we'll see the sales of unisex and female-friendly games improve, with marketing and game culture inevitably moving on from there. I would even argue that this shift is unavoidable. There will always be a market niche for DOA Beach Volleyball and the like, but I believe women will have a loud and powerful voice in video games very soon.

Posted by: Joël on November 9, 2003 05:18 AM

I'm in the interesting position of seeing my younger sister, having grown up with and around (my) video games, mature into a proactive gamer herself. Watching how easily she's made the transition, and her seeming-lack of self-consciousness about gaming and its relation to her gender, I would argue that there are already a great number of games out there that appeal to girls/women, although perhaps not many that would appeal to them exclusively. Regardless, I don't think that's what is keeping women from playing games.

One of the things I would argue IS keeping women away from gaming is the issue of proficiency. Having grown up playing games, my sister plays on a level with most other gamers her age, be they male or female. Although she tends to avoid competitive gaming, she is proficient at it. This is frequently not the case with the "typical" female gameplayer I often hear being discussed, who is introduced to gaming by her "significant other." Almost always, these women start off behind the 8-ball, trying to approach their experienced partner's level of competence and, as new gamers, almost always failing. Although for a certain neurotic segment of the population (mostly men), such a failure would inspire constant practice, most people decide instead that it isn't worth the work, and drop it at that. Even if women don't play video games to gratify their ego as much as men do, it's difficult to retain interest in a game when you know that you're a burden co-operatively and an easy conquest competitively. I remember watching older gamers play at arcades as a young child, and not daring to put in a quarter even if I was encouraged to, simply because I knew I couldn't compete and didn't care to be trounced, thank you very much.

It's exciting to see my sister and her female gamer friends find games that suit their tastes, and not just their skill level, just as it's exciting that I've been beaten, often and badly, by women while playing Bust-A-Move in arcades. I think that as we begin to see a full generation of lifetime female gamers emerge into adulthood (and disposable income), we'll see the sales of unisex and female-friendly games improve, with marketing and game culture inevitably moving on from there. I would even argue that this shift is unavoidable. There will always be a market niche for DOA Beach Volleyball and the like, but I believe women will have a loud and powerful voice in video games very soon.

Posted by: Joël on November 9, 2003 05:18 AM

Test. Comments seem to be bugged.

Posted by: Bowler on November 9, 2003 09:07 AM

What, nothing about dance dance?
I love puzzle games, so after reading this I would have to recommend to all (not just girls, but I know that the one person who can even challenge me on these is my sister) to try playing puyo puyo (2 or above) and Magical Drop (3 or above). Those are the two funnest puzzle games I have played in my life. Ow... and yay for this article! From what I have seen the one reason most girls dont play video games is that they haven't and that they don't seem to be very alluring (much like what happens before most of us play dance dance for the first time). I would hope that the industry realizes this, and I don't really think that they have to make games intended for girls (if they did it would be moronic glitter), but just make games that AREN'T geared towards guys. Most of the greatest games you can name aren't geared toward one gender or another (if you say "what about Halo" then remember the true great mulit-fps, Tribes!). Most games that are hard geared for guys aren't really quality, just novelty (like, how many times can you pick up a hooker in GTA3 and it still be amusing...)...

Posted by: Hamster_Knife on November 9, 2003 09:28 PM

I play a lot of MMORPG's (and the only MMOFPS, Planetside). Without wishing to stereotype, and there are always exceptions, but the high numbers of women playing the MMORPG's seems to be down to the social nature of the games. Co-operation is more important than competition. I know a few women online who are perfectly happy with their low-level characters, because they have an influence on the guild out of all proportion to their level.

Planetside has much fewer female gamers, because (I'm assuming) the social aspect of play is much smaller.

As all games move online, and become 'social', I think female gamers will be more attracted to the scene.

In contrast, my 12-year old sister is a regular gamer, and is currently addicted to Worms, not a 'girl-game' by any means. As the next generation of women grow up with much more flexible role models, attitudes to femininity and what it means to be a woman, there is much less resistance to gaming in that mix.

I see a point in 10 year's time, when all games are social and online, and populated by equal numbers of men and women, when someone will come out with a prehistoric survival game, and we'll see if all the caveman genetic stuff is actually true ;)

Posted by: Doc Slapper on November 10, 2003 08:23 AM

As was mentioned in other comments, I don't really agree with the biological determinism standpoint. Although I know a lot of girls who play the listed female-friendly games, they also like to play competetive games in large groups. When we got Soul Calibur 2 in my apartment, all the girls came over to play. :) Women are serious gamers with an appreciation for competition. But as I've seen it, the girls I know don't like to compete against a computer, or anonymous people. They've liked a human aspect of friendly competition. My theory, from a male gamer who hangs out with female gamers, is that women are more interested in doing well than winning. Not to say winning is more important, but I've observed it as being secondary.

Posted by: mausmalone on November 10, 2003 08:43 AM

I'm a 26 year old male, and I've observed women playing video games since the early 80s.

I would say the main reason my parents got the Atari 2600 was my mom liked Mrs. PacMan. I remember one time as a kid (years later, the NES was out but we didn't have one yet) staying up until 4:00 am playing the 2600 with her. In the 2600 days I would say there were very few games that appealed more to one sex than the other, I contribute a lot of this to their simplicity. I did notice my mom avoided playing Combat, when my dad or any of my friends would usually flock it it first, but as for the rest of the games I would say they had equal appeal.

Then came the NES. I was the one who was dying to get the NES, when I finally got one it was one of the happiest days I could remember. Not only did my mom play it, but my grandma and sister played it to. The original Super Mario Brothers appealed to everyone it seemed. I had both my parents, one set of grandparents, and quite a few other relatives of both sexes lined up to play Mario all day long. When the GameBoy came out my grandparents got one for themselves just to play Tetris on, the fought over it equally. When I built them a computer the first thing they wanted was Tetris, I got a copy from http://lgames.sourceforge.net that I now consider standard software for any computer I build for friends/family. Mario and Tetris were far from the only games on the NES. I noticed the older generations interest waining as time progressed and the games got more complicated.

The original NES seemed to be the end of "appeal to everyone era". The SNES just seemed to have to many buttons for the older folks. Sure my mom liked messing with Mario paint occasionally but beyond that I can't think of to many times I've had non-tomboy females play the SNES with me. (fortunately I had quite a few tomboys around, they were my best friends and not one of them went beyond a friend relationship)

It seems like for the most part the SNES and N64 were nearly devoid of female targeted content. There were a few titles targeted at females that flopped, and there were a few with universal appeal, but there were largely overlooked.

Now I'm older and have kids of my own. I'm seeing a reverse in the trend. Kids games seem to target just about everyone. My six year old step daughter plays my NES, SNES, N64, and GameCube, and even wants to play the Atari 2600 occasionally but usually passes the control to me pretty quickly.

What games do her and her (older) female cousin focus on? Racing usually. Ditty Kong Racing, UniRacers, and occasionally F-Zero. They don't overlook platforms eaither. Any Mario game seems to keep them entertained, and my wife and stepdaughter can play Bubble Bobble all day.

From my observations any time women watch men play, they find that they would actually like the games as well. My wife is picking up on Skies of Arcadia Legends, and I think when I'm done with it she'll probably pick it up and play through on her own. I think she would like Animal Crossing if she would give it a chance (unlikely because it doesn't hold my interest enough for her to observe it). She's been a Sonic the Hedgehog fan for years, and has it for her GBA. Each of the three of us have our own GBA with different games. (The 9 month old can just wait a little while for hers)

With the exception of the types of female readers who actually come to this site I place lack of female gamers squarely on the women. This site is a step in the right direction, but from I've seen is there isn't a lack of games that appeal to women (with the exception of the 16-bit era), just most women seem to be hesitant to jump in and try it. My wife is one of those women who will try, she loves Zelda, Sonic, and seems to locking onto RPGs. My old boss watched my coworkers and I play UnrealTournament during a slow stint, she installed it on her machine and it wasn't long until she advanced from sniper fodder to a genuine competitor. She even went home and expanded to Quake III on her own, something we never played at work.

I'm planning to get Mario Party 4 (and maybe 5) for my wife and daughter for Christmas. As long as enough grrls will play games that appeal to both and make their voices heard (not only on gamegirladvance.com but other places to) new generas will eventually take place. I'm going to go out on a limb and say it's already begining with the Sims and Animal Crossing.

Posted by: pecosdave on November 10, 2003 09:01 AM

I agree that there aren't as many female-directed games, you'd have to be dense to not notice. But being a male software developer, I have to think from and ask other people to notice something:

Have you taken a look at video game development teams? They're all guys! So you're basically asking a team of males to create something a woman would like, when men don't understand women in the first place. I, for one, would have no idea how to design a game for a female, meaning not a game that women just happen to like. I bet if a group of female software developers grabbed a PS2 or XBox and developed a game for it, that would be money.

I'd do it, but I'm biologically unqualified. ;)

Posted by: synapsis on November 10, 2003 09:17 AM

I like how every game you suggested I own already
BTW, gamecube is the more girl friendly system

synapsis has a point,I was in a computer software engineering course, by the end of the first semester, I was the only girl left.

Posted by: Techni on November 10, 2003 10:21 AM

I'm still making my way through the article as I post this comment, but I have to say this: Oh criminy. I grew up in Naperville, IL. It's true. It's all true. *sobs*

Posted by: Jason on November 10, 2003 01:53 PM

i just have to put in my list of favorite games, since it looks nothing like the list above.

- ICO
- Max Payne
- Buffy the Vampire Slayer (the first one is better than the second)
- SSX Tricky & 3
- Tony Hawk 3 & 4
- Munch's Oddysee
- and Zelda Wind Waker

i know that Zelda may be one in common...but i really have a hard time finding girl gamers that i identify with. i was not born into games from online RPGs. i was raised with my friend's brothers playing Nintendo and arcade games, and those are essentially the styles that still appeal to me.

Women's game sites tend to focus heavily on the MMORPGs since they think women are only into creating communities - like we need a sewing circle to survive. i have no interest in creating an online community in order to enjoy a virtual experience. i like to kick-a**. i like to fight like Buffy. i like to kill in slow motion with Max Payne bullet time. and i still think of myself as a girly girl, but a nerd too.

i don't think that there need to be female specific games. but i certainly get turned off when even characters in Jak and Daxter are wearing dental-floss panties. i think what most appeals to me, and i would think other women too, are stories. its gotta have a story, or i just don't care. but maybe that's just because girls are generall more thoughtful. :)

Posted by: ms. potter on November 10, 2003 02:57 PM

Well, I guess I better chime in. :D I was actually thinking about this already, as tonight on Yale Jeopardy, Alex remarked to a smiling brunette, "Well, many of our contestants are fanatics of video games, but most of them are male. You, however, also like video games?" She then proceeded to wax poetic on Halo. While FPS is not my genre of choice, I automatically felt for her and starting rooting for her. She lost, but that's OK. :D

Firstly, I grew up on the SNES. My mother and I played Mario together, while my father and I kicked butt in Darius Twin. I have the various sorts of games you'd expect of a 5-7 year old, namely Mickey Mouse, Looney Tunes, Mario Paint, Mario Kart, Mario All Stars, Claymates, etc. Lots of fun adventure games. Unfortunately, I was a bit young to jump on the RPG bandwagon.

Posted by: manpurse on November 10, 2003 06:29 PM

Well, I guess I better chime in. :D I was actually thinking about this already, as tonight on Yale Jeopardy, Alex remarked to a smiling brunette, "Well, many of our contestants are fanatics of video games, but most of them are male. You, however, also like video games?" She then proceeded to wax poetic on Halo. While FPS is not my genre of choice, I automatically felt for her and starting rooting for her. She lost, but that's OK. :D

Firstly, I grew up on the SNES. My mother and I played Mario together, while my father and I kicked butt in Darius Twin. I have the various sorts of games you'd expect of a 5-7 year old, namely Mickey Mouse, Looney Tunes, Mario Paint, Mario Kart, Mario All Stars, Claymates, etc. Lots of fun adventure games. Unfortunately, I was a bit young to jump on the RPG bandwagon.

As we all grew older, my dad tapered down his playing and my mother stopped altogether (I've tried to convince her to play some more, but eh). It's sad that a family with a nightly gaming ritual had to end up that way. Even I tend to spend more time online chatting about games than actually playing them.

I, personally, do not know any women who game. It's terribly depressing. The few I've met tend to run in the circles of anime fandom. This could mean several different things: perhaps they were introduced by the same person who lent them their first VHS? Maybe women who tend to delve in the fantastic and "weird" already are magnetically drawn to games. :l

I think the key is, yes, an advertising campaign. Most girls in my English class, upon watching the (hilarious!) Gameboy Advance game commercials, scoff it. I get weird looks for reading gaming mags. Why? I think anyone with a healthy imagination and need for daily release could benefit from a good game now and then.

I'm one of those who falter somewhere between obsessive and frustrated--namely, I'll obsessively try to become proficient at a game for quite some while, but eventually I'll give up in frustration. That's why, although I love puzzle games, it's either walkthrough or a controller through my screen. ;D Same with RPGs, though that is my primary genre of choice. Fighting is fun, too, but I'm a button-masher. I do combinations, but they always fail when I need them. :0 Racing is no-nonsense and I'm quite good at those once I learn what items boost, etc.

I think that, without becoming open to the idea, women will stubbornly refuse to play. So changing that ideal is key. :9

Posted by: manpurse on November 10, 2003 06:30 PM

Good going! Way to get people and possibly gamne studios excited and thinking about the potential!

Though I don't agree 100% with all of the evidence and ideas provided, I'd like to think that wasn't the point. The point is: there is an entire demographic waiting to be designed and marketed to - waiting for a product to appeal to them!

Again, good going! I am clutching a fist-full of dollars...ready to spend...just waiting...are we there yet?

-sp

Posted by: sooperpixie on November 11, 2003 01:40 PM

If you want to make successful games for women, I think the best way is to let women make them.

Actually, Koei has done this with their Angelique series (and for other similar titles). The production team, Ruby Party is entirely comprised of women and their games are actually designed for women.

Titles from Ruby Party have never been blockbuster hits (since it only appeals to a relatively small portion of females) but it has succeeded in creating a very loyal fanbase.

Posted by: r10dvd on November 11, 2003 04:32 PM

Did any of you all play the Purple Moon games? What did you think of those? They specficially targetted girls, designed with care (and some serious research) by Brenda Laurel and her team of mostly women designers. In its day Purple Moon established a pretty large community on their website (defunct as of about 5 years ago, unfortunately). Laurel writes about her experience creating Purple Moon in her book Utopian Entrepeneur.

And how about Dogz, Catz, Oddballz, and Babyz, from PFMagic? These didn't specficially target girls (no pink boxes), but they became popular among girls, spawning lots of still active Petz and Babyz fansites. I think a lot of girls learned how to program HTML making their fansites. Similarly the game Creatures was popular among girls.

All these companies (and the genres they tried to create) have kind of died down in recent years, for unclear reasons, but I wonder if new and improved versions of these "games" would break into the aforementioned "insanely large untapped market".

Posted by: andrewstern on November 11, 2003 08:09 PM

From a BBCNews article yesterday: A woman game developer in the UK has this to say about games and girls. Sounds pretty similar to what has been said in the comments here so far.

Posted by: andrewstern on November 13, 2003 06:06 AM

It's actually a trait that falls back on male genetic code established by our prehistoric ancestors, and has found a way to exhibit itself in everyday life. Gaming, it seems, is no exception.

yes, the biological determinism is this article is definitely making me uncomfortable. i thought feminist discourse had moved beyond this sort of essentialism?

Posted by: ancil anthropy on November 28, 2003 08:55 PM

It's actually a trait that falls back on male genetic code established by our prehistoric ancestors, and has found a way to exhibit itself in everyday life. Gaming, it seems, is no exception.

yes, the biological determinism is this article is definitely making me uncomfortable. i thought feminist discourse had moved beyond this sort of essentialism?

Posted by: ancil anthropy on November 28, 2003 08:55 PM

It's actually a trait that falls back on male genetic code established by our prehistoric ancestors, and has found a way to exhibit itself in everyday life. Gaming, it seems, is no exception.

yes, the biological determinism is this article is definitely making me uncomfortable. i thought feminist discourse had moved beyond this sort of essentialism?

Posted by: ancil anthropy on November 28, 2003 08:56 PM

It's actually a trait that falls back on male genetic code established by our prehistoric ancestors, and has found a way to exhibit itself in everyday life. Gaming, it seems, is no exception.

yes, the biological determinism is this article is definitely making me uncomfortable. i thought feminist discourse had moved beyond this sort of essentialism?

Posted by: ancil anthropy on November 28, 2003 08:56 PM

Anyone tried FF-X2 yet?
This is a grrl game if there ever was one, all the boys like it too.

Posted by: Forge on December 1, 2003 08:34 AM

I've noticed that a lot of people keep mentioning how games should be made that appeal to women(Yes, I'm tired of the use of the word girls. Many gamers are not kids). Also, people are mentioning games like Halo as games that are targeted to men only. I would just like to point out that many of the games that are supposedly marketed solely to men actually feature very strong, independant women in them. In Halo there is a female AI program that is essential to your progress throughout the game. She's always with the master chief and is as much a main character as the master chief himself. I saw someone mention how rpgs always focus on males. FFX was mentioned as an example. This is a big misconception about FFX. The game was as much about Yuna as it was about Tidus. Yuna was more influential in the world of FFX than Tidus, and she had much more power available to her due to her ability to summon magical beasts. Once you make your way very far into the game, she becomes a very important focus of the story. Yuna's part in the story was so great that she was made the main character of FFX2. One of the most annoying thing about FFX is how the male character keeps referring to it as his story, when in reality it was the story of Tidus AND Yuna. Had I written the script I would have left out those silly, "This is my story" lines that Tidus spits out. My point here is that these games that supposedly focus on males feature strong women who are important companions to the male characters, important parts of the story, and are, in some cases, more powerful than the male character.

The other point I'm trying to make is that women themselves can be blamed for their very small role in the gaming industry. Many women cannot look beneath the surface. They would never play Halo and FFX because they see Halo and FFX as male oriented games when they both have very strong female characters. I also want to point out that by calling a game like Halo a male oriented game, we are furthering the stereotypes of women. I know women who like Halo. They love runing around blowing up aliens. I think it's unfortunate that so many women are caught up in society's stereotypes about women and won't bother trying to enjoy a first person shooter because it's just not something women would play. I don't want to see more games that appeal to women. I want to see more women playing the games that men like. I also want to see guys dropping their macho pride and playing games that don't involve stereotypically male activities. Some people make fun of me for playing dance games. What's so wrong about a guy playing a dancing game? I'm not bound by society's idea of what I should and should not enjoy. I'm an individual. To sum up my entire post. I feel that people are too sensitive about what things are male oriented or female oriented. Here's an example. We had one poster who mentioned games like DOA Beach Volleyball as chauvinistic and degrading to women, while another female poster said that it was a great game for women. Everyone has different perspectives. it's like when someone makes a joke about a certain race. One person will hear it and think that the person who made the joke is a racist. Another person will hear the joke and hear just that, a joke not an indication that the person is a racist. I can make a black joke around my black friends and they don't jump on me for being a racist. They know I'm just joking. People need to discard silly ideas about what is a girly type of game or a male oriented game. I know guys who think Dance Dance Revolution is a great game for any gender, not a game for girls. I know women who think Halo is a great game and not just a guy's game. Play what interests you and don't worry about whether or not it is a game that someone of your gender should play. Society tries too hard to bind us to gender roles and gender likes and dislikes.

Posted by: Phil on December 1, 2003 08:27 PM

Here's my thought on this discussion: if women like exactly the same things men like, that's great. But often that's not the case, why? Because, unfortunately, there are females who fit in with the description of the so-called "woman stereotype." Whether these women take up the majority of potential female game players Nintendo or Microsoft or Sony wants to reach out to is a question I cannot answer. The point is that the U.S. market offers absolutely no decent game for such consumers. The Japanese market has Koei (and many other developers who made attempts to design games that appeal to the female population. Harvest Moon actually has a "girl's side" version in Japan.) Americans get...Disney Princesses? Lizzie McGuire? Games for kids. Now what if there is a man who wants to satisfy the feminine strait in him through playing a video game? He will find nothing with quality as fine as those that appeals to the mascular side of his personality.

Posted by: Cathy on December 2, 2003 10:31 AM

My first impression of this article was that it was missing an important comment made in the feature on sexual representation of females in games. To produce more female-friendly games, the most important thing is to introduce more female producers, designers, developers, etc, to the industry. The marketing/packaging is of secondary importance, as games like The Sims, Zelda and any LucasArts adventure game have been relatively successful with a female audience (Geez. I wish I could cite empirical data here. Alas...). Game content needs to be refined to the point that it doesn't cause an immediate negative "knee-jerk" reaction for female players (e.g., the barmaid in Baldur's Gate: Deadly Alliance). If content is developed with a more inclusive audience scope, the "female gamer" demographic will be enabled to expand. If content is continually developed with only young males in mind, people that would potentially fall into the category of "female gamer" will continue to hit this cultural barrier and flee.

Mapping this discussion onto my own life, I wish the turnaround were already here. My spouse and I both enjoy games, but she did not play games before we met (a sad sob story of no Nintendo growing up...). Now she really loves playing and watching video games (especially during the long Minnesota winters), but my biggest problem is this: she does not seek out games that she would like to play. She never gravitates towards titles on her own, her experiences are always filtered through my game buying/renting. I am hyper-aware that I have my own individual gaming tastes, and that I am lucky that my partner shares most of them. I almost always buy games (both console and PC) with her in mind. However, I can't help but think there are games she would enjoy playing that she will miss because they don't inspire my imagination.

I have tried to connect her to game review sources on the Web and in print, so she can seek out and purchase a game herself, but she is never too interested in "the next big thing." She just enjoys playing the games when they are put in front of her. One small sign might finally be showing a reversal in this trend. Just this month, after playing games with me for four years, she is looking at Game Informer magazine with more interest than I have ever seen from her. It definitely helps that the magazine's staff includes a female reviewer (You rock Lisa!).

When the day comes that she starts regularly sifting through reviews to find the games that she will purchase under her own impetus, it will be a wonderful and significant indicator that even the most soulless corporations can no longer ignore the female gamer demographic.

Posted by: Bryce on December 3, 2003 11:54 AM

I am really getting tired of people trying to put every female gamer in a box. It's not accurate for one guy who says he knows this girl or that girl to say what every girl wants. It's also not accurate for one girl to come out and speak for every girl that plays games. But I guess it comes down to what the majority of girls want when it comes to making money. When I was growing up I couldn't talk to girls about games so I am happy that girls are interested but it's not fair that I'm basically being told what kind of games I like. The whole thing about what to do about girl gamers has my head spinning. All I want is one Tony Hawk game that has more than one female professional skateboarder out there to be happy but the thing is, I can't speak for every girl. It seems that people just can't understand that all girls aren't alike.

Posted by: Rinoa_Blueangel on October 13, 2004 09:07 AM
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