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November 25, 2003
Games Boost and Reduce What Stats?
Part two of the effects of games - continuing from the comments on the first thread: How Have Games Changed You As a Person? People wrote about how their lives were changed by specific games, or behaviour from games. I follow their narratives, and I hear my stories echoing theirs. Listening to myself and reading these excellent comments, I get the sense that people are talking about their personal journey in interactive entertainment - "I learned to read," "I learned to solve problems," "I learned to socialize," "I learned to guide myself." As ClockworkGrue said, "If you have memories of videogames, then videogames have made you human." But these remarks have more to say about things people need to learn, and less about the specific agenda or potential for video games. By and large, any of these things could have been learned without video games. Especially if you speak about them that generally - people have been learning to read, solving problems, or finding paths even before we had computers. But the metaphors are new. Mimi's comment pointed to this - what games have given us, or imprinted us with, is a shared set of metaphors for our experience. "Problem-solving" sounds like language lifted from business management training, "path-finding" is a definite technical term used by the game community. People studying computer science since they were interested in video games also hint at this - they undertook research in technology, a new field, since they were lead there by these games. Games are a gateway to different kinds of understanding, at least about technology, and perhaps about ourselves. Users like mfb wrote about the way they studied - self-directed, independent, anti-establishment, that seems to reflect the way that games inspired them to learn. This echoes what other people said about video games teaching problem solving, but s/he has articulated something more specific: that games have characteristics, biases almost. I'm not sure I agree, but it's an intriguing idea - perhaps interactive entertainment has characteristics that it shares with the people that engage it, over long periods of time. So what are those characteristics? Wedge mentions a friend studying dentistry who claims to work on teeth faster, skills he said he learned fighting boss battles. This is a remark in the right direction - how does the problem-solving or hand-eye coordination you learned from games effect the way you work? or play? or talk to other people? Consider what you might have lost or traded for that time spent playing games. By playing games, you were boosting certain stats (to borrow a metaphor from RPGs). What stats were boosted? And which of your stats atrophied? Posted by justin at November 25, 2003 10:02 PM | TrackBackComments
My brother is a good example of video game influence. He's not a hardcore gamer and hardly even a casual gamer by my standards, but he does play a select few games on occaision. He's part of that Nintendo generation so gaming is still in his roots. He knows the mechanics, the rules, the ideas. The reason I mention his background is I think it's interesting that even though he doesn't play video games much, he still gave me a good example of how video games effect his life. His life right now is pretty much full time school. After you posted the first article, I asked for his opinion and he said sometimes when he's having a hard time with college or feeling discouraged about a class, he'll try to imagine he's playing an RPG. Paraphrasing: "It's like Link. He can't defeat Gannon until he has the master sword and to get that he has to beat all these other dungeons first. For some reason it helps when I think of completing a class like completing a dungeon." He also started comparing things like school books to spell books and good arguments (for his philosophy classes) to spell casting where sometimes other students have more powerful spells (better arguments) that cancel out his and he feels defeated (in more than one sense). The boss (his teacher) tends to have more powerful spells than everyone else. I don't think he takes it too far, I'm sure he's not living out a video game in his head all the time, but that's what he said. I find myself approaching things in a similar fashion, but he was far more detailed in his comparisons. I guess the idea is just breaking the world down into a more managable vision. Does this sort of thing exist outside video games? Posted by: Draigon on November 25, 2003 11:43 PMI remember reading about some research a while back, (I think I have the link hidden amongst my bookmarks somewhere), that suggested that gaming, specifically FPS gaming, improved your ability to track multiple objects. Now I don't know whether it's because of that article or not, but when I've been playing FPS's regularly as I have in the last month or so (UT2K3), I feel more 'in control' as I drive. I feel as if I know what every other car is doing, or what it might do. For example, I have a keen awareness of cars pulling into intersections, anticipating the cars that might turn in front of me, cars in lanes around me, etc etc. I feel totally switched on.. tracking all the objects around me. In the beginning, my "social stats" were in danger of atrophy until I got into RPGs. For me, playing good RPGs weren't so much about ability and inventory management but more about connecting to the characters portrayed in the story. I guess if I had a "humanities stat", then RPGs went a long way in boosting it for me. As far as "physical attributes" go, I think anyones who's been gameing since the NES days has a huge beefed up "gamers muscle", the muscle/tendon between your thumb and forefinger. I've found that after 5+ hour heated sessions with my favorite console FPS Halo, my wrist and forearm muscles have been sore, but hey, no pain no gain, right? But if all you do is sit around playing games all day then other more important "physical attribute stats" will atrophy, like excessive weight gain due to extreme inactivity, so I always try to exercise caution in this area and try to have more physically demanding activities from time to time, like general exercise. I've been playing games since the late '80s with Zelda and Mario, and gaming for me is now a sort of meditation. If I'm playing a really good game and I get "in the zone" I find myself transcending the physical realm and actually becoming the avatar on screen. I identify with my character and the trials wrought upon me, so in a way, gaming is a very personal experience for me as I assume it is for many others. It's not really a psycho type thing, just my own personal way of enjoying a great game. I can't think of the "stats" this "meditation" would boost, though. Willpower, maybe? It's been a while since I've played RPGs though, lately I've been more into action/adventure games. Consequentially, my "twitch reflex" stats have sky-rocketed. I also think it depends on the emotional bond someone has with a game that depends on which "stats" are boosted. Great site, by the way. Keep up the good work. :) Posted by: Mr. Mechanical on November 26, 2003 11:00 AMThis is a bit of an expected example, but that doesn't take away any of its power: my brother has lost about 30 pounds playing DDR. And he's 36. He's also taught himself how to read Japanese by playing Japanese RPG's and bishoujo games. If only college language courses were as much fun. Why shouldn't they be?
i really enjoyed Draigon's post and what his brother said. that is an excellent way of applying video games to 'real life', as it were. i find that i do a similar thing, but i never really thought about it like that. games certainly helped teach me that every big goal must be broken down into a series of menial tasks that must be accomplished in some order. trying to fit my mind around the big goal is often impossible, and tends to depress me because i cannot see how i will possibly accomplish that goal. but break it down into small steps that lead me there... that's the ticket. not sure what that 'stat' would be. i guess a big 'stat' that has been increased by playing video games is persistence in the face of defeat. got slaughtered by that damn boss? i'll go build my character up some more and try it again. and again. and again. it applies directly to life. make mistakes, learn from them, prepare yourself so you won't make the same mistakes again, but also prepare yourself to make other mistakes, just don't give up and break the controller! a key word in that last sentence is "prepare". just as draigon's brother said that a good argument is like a spell, you need to know how to prepare the right spells for your current battle, something that has cerainly been taught in RPGs. hand-eye coordination, obviously, is also a stat that's been boosted by games. and i also agree with Kuchen about having a better sense of what's going on around you because of games. i often feel like i'm playing a game when driving my car (only there's no extra lives :-) as for stats that have atrophied... i don't know about social skills. i think playing coop with a good buddy (who's in the room, not online) is an ultimate social experience. when we both get really into the game, it's like we become the same person for a while, communicating without hardly speaking. and i have to say that playing deathmatch games with friends is how i learned to shit-talk :-) i honestly can't think of what i traded of myself by playing so many games. i'm sure that there are many stats that atrophy because of games, but i keep my life pretty well-rounded as far as physical activity, mental activity, and social activity go... i'm not a gaming recluse (at least not all the time). i'm sure all these things can be learned in ways other than playing games, but its how i chose to learn them. the path you take toward your goal is just as important as the goal itself. anyway, that's all i can think to say right now. maybe more later if anything comes to me. -Titus Posted by: TitusByronicus on November 26, 2003 05:33 PManother quick thought: i don't think games have atrophied my social skills at all. they have taught me the value of interactivity. it's nice to hear a good story, but it's much, much better to be part of a good story. -Titus Posted by: TitusByronicus on November 26, 2003 05:44 PMI'm living a very class-based life right now. I refuse to go into any in-depth study of anything outside theatre -- and even then, I'm focusing further on sound design and stage management. It's as though I feel like I have only 700 skill points to spend for my entire life, and I want to make sure I reach grandmaster theatre technician before I concentrate on any other skills. Either that, or I want to make 65th level Bard before I reroll another character.... Posted by: Slyfeind on November 28, 2003 03:20 PMso games have really guded my development in life. i know you prolly htink its terrible, but a lot of my ethics ive learned through video games. im not saying all, my parents definitely guided me, but ultima 4 and 5 have always had a special place in my memory. because of those games the idea that you could do amazing things by having a set of marlas and ethics that you judge yourself against has always stuck with me. i think that ultima 5, with its twisting of virtues had a very profound effect on the little kid me. it taught me that you hadda actually want to do good things for them to have an effect, that being forced to be good was not the same thing as doing so with your own free will. ive played a lotta rpgs since then, and although they usually have sidequests and junk that reward you for bein good, i think that the way those ultima games were set up definitely taught me more about those topics. so i guess my "piety" stat or whatever is pretty high. im not into religion and whatnot, but i still do a lot of volunteer work and actually try to be as good a person as i can be. i think that games have helped me become more inteligent. i played "omega" an ai writing game when i was a kid and that definitely left a big impression on me. always thinkin about ai and choices now. hahah. as far as skill gained from video games, well theres this one thing that i learned to do in order to press the button very very fast, by holding my hand still and vibrating my arm. it was pretty essential for the interrogation part of metal gear solid, so i think that there must be other peops that can do that. i found out with my last girlfriend that its actually a very nice skill to have. hahah. its not about button mashing, btw. i know its a bit crude, but seriously, i mean, seriously. it is a skill right? Posted by: BoringBot on November 29, 2003 09:29 PMExperience has showed me what most genres will develop in you (i am my own guinea pig on this) -DDR for losing weight/getting fit and eye-foot coordination =) -The Mad Guy Posted by: Madster on December 11, 2003 11:45 AMExperience has showed me what most genres will develop in you (i am my own guinea pig on this) -DDR for losing weight/getting fit and eye-foot coordination =) -The Mad Guy Posted by: Madster on December 11, 2003 11:49 AMExperience has showed me what most genres will develop in you (i am my own guinea pig on this) -DDR for losing weight/getting fit and eye-foot coordination =) -The Mad Guy Posted by: Madster on December 11, 2003 12:45 PMUrrmm... sorry for the multi-post... methinks the comment thingy is broken, at least for Mozilla =/ apologies Posted by: Madster on December 11, 2003 01:37 PMi've also found that games have helped me track multiple objects; another thing that they've helped with, FPS games in particular, is keeping cool in potential panic situations. counterstrike is the main one there; that's a game where you absolutely must keep a level head to succeed. if you're playing that game and suddenly you're getting shot up out of nowhere, you're not just going to be able to randomly run and jump away as is often possible in other similar games. survival in that situation requires a sort of mental picture of the environment around you-- to figure out from where you're taking fire, and where you can go to get out of the way. if there's one thing they've eroded, it's not social skills; i was never particularly great at social interaction anyway. what i do have noticed slipping away sometimes, though, is the sense of permanence of action and consequence, the understanding that if the results of what you try aren't satisfactory, you can't reset and reload. personally i find that a lot more worrisome than any loss of social skills. Posted by: saint on December 16, 2003 07:19 PMGenerally, it seems difficult to me to set apart videogaming from other activities when it comes to assess their relative bear on one's skill-building process. Still, I had the opportunity lately to see how RTS games, combining the comforting process of trial and error rewarded learning (campaign style), and the various multiplayer modes (coop and comp), seemed to provide good practice ground to my two nephews (7 and 9), one of which used to show spectacular anger and frustration when faced with failure. Campaign style play (solo): Cons: Multiplayer (all modes): [Specific to Cooperative play] Cons: TTFN, Generally, it seems difficult to me to set apart videogaming from other activities when it comes to assess their relative bear on one's skill-building process. Still, I had the opportunity lately to see how RTS games, combining the comforting process of trial and error rewarded learning (campaign style), and the various multiplayer modes (coop and comp), seemed to provide good practice ground to my two nephews (7 and 9), one of which used to show spectacular anger and frustration when faced with failure. Campaign style play (solo): Cons: Multiplayer (all modes): [Specific to Cooperative play] Cons: TTFN, jpb ppyt psycholog zdrowa żywność nieruchomości projektowanie stron agencja reklamowa soczewki kontaktowe nauka angielskiego agroturystyka opony klimatyzacja domy opieki akupunktura hydraulik projektowanie wnętrz soha jpk paa ki wypadki tfrd jh sw jft pp fdr Posted by: outsider on April 11, 2006 07:59 AM
strony www wrocław, tworzenie stron, ślub wrocław, hale namiotowe, rozdzielnice, flash lite games development, adidas nike puma, buty nike, wesele wrocław Posted by: pppp on June 3, 2008 01:24 AM
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