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December 02, 2003
It's time for androgyny, it's just Vaan!
Read Gender Inclusive Game Design by Sheri Graner Ray today (review forthcoming; short version: worth it), and one particular chapter awakened my inner hamster and got my wheels spinning. The question burning itself into my grey matter is this: Is there a point at which a game avatar becomes sufficiently cartoony or otherwise unreal that they effectively lose their gender? Is Mario emasculated? Is Pacman actually a man? And what's up with the male lead from Final Fantasy XII? Are there game characters that you don't think of as being gendered while playing, but, arguably do belong to one or the other? Are there characters that make you feel particularly aware (perhaps uncomfortably so) of their gender? I'm particularly interested in what the gamer girls feel about these questions, but I guess our resident gamer guys can answer too. Posted by ClockworkGrue at December 02, 2003 08:32 PM | TrackBackComments
well the human characters in final fantasy tactics for gba are rather androgynous. the main character in particular i was sure was genderless until i remembered that at the beginning they call it a boy. as for the rest of them, they all have rather sexless names, and judging just by their looks i'd say that their sexes changed with their classes. if it wasnt for the description of hair accessories that says that only female characters can wear them, id be convinced that the makers were tryin to make the human people able to change sexes along with their jobs. (Guy Gamer) I don't think about it unless the character is pointedly female, as with Cate Archer in NOLF 1 & 2, or is an outright pander to male teens like Lara Croft or that woman in Sin. Quite a few games are "sexless" because you're operating a giant robot, plane or something similar and can see yourself as whatever you like. FPSes go either way. In MOHAA and COD, you're a male soldier by necessity. I suppose Halo's Master Chief could be a female. As for the book, I was going to pick it up at Borders' until I saw it was $40 or so. Too much money for too little book. Posted by: BrainFromArous on December 2, 2003 10:24 PMJust wanted to note that Master Chief is male. His name is John 117 and he has a very deep voice, so he's either male or a very masculine woman. ;) Posted by: BuG on December 2, 2003 10:36 PMAre there game characters that you don't think of as being gendered while playing, but, arguably do belong to one or the other? The most obvious example, IMO, is Metroid's Samus Aran. The character of Samus Aran is most definitely female (even though the manual of the first Metroid misleads you into thinking otherwise, to keep the "surprise" I guess). However, when actually playing the game, Samus Aran is obscured by her power suit and is quite androgynous. Actually, the personification in Metroid Prime is interesting. You are obviously viewing the world from Samus' perspective, but at the same time, you are the person in the power suit. That sense is very strong, but every so often a bright flash will cause you to see your own reflection in the visor. And upon seeing Samus' female face, you're kind of intrigued but jarred from the personification. There's something interesting about that, but I'm not sure where exactly I'm heading with it. Posted by: nowak on December 3, 2003 12:18 AMIt is part of Japanese myths and legends where a pretty boy/youth comes to save the chaos the world is going through- also, Japanese are used to the so-called pretty boy types that such characters are not too strange to them. Given that not all males are muscular, tough-talking and look like a beefcake, I think there is nothing wrong with male heroes who look androgynous. Vaan does look like it, but as long as there's games where the Duke Nukem-type heroes are present, we'll have to live with those girly guys. Posted by: kaorukun on December 3, 2003 01:22 AMNiGHTS! NiGHTS! That game had some delightful gender-bending... Posted by: Tina Russell on December 3, 2003 01:23 AMI find it increasingly amazing that gamers (both male and female/straight and not) seem to overlook just how amazingly homoerotic Square games are. I jokingly said to my girlfriend last night "Welcome to the world of Square Eanix, where the men are well dressed and the women anre non-threatening". I guess this is something to do with the way a lot of girls' anime is marketed in Japan (a western parralel for the homoerotic=safe for girls dynamic is the Anne Rice Vampire chronicles) but it is very interesting to me how: a) Very masculine critique and appreciation for these games just *never* goes there b) Such a huge series of games should be so apparently marketed towards girls/women. Witness the reaction to the new King of Fighters hero Ash Crimson ... Posted by: Martyn on December 3, 2003 08:31 AMHmmm. Good point about Master Chief. "He" does speak in a few cut scenes. However, since you never see his face, it wouldn't be hard to imagine him as "her." Perhaps it's time for game designers to make that extra effort to accomodate female players by having two sets of character and voice models in FPS games. Posted by: BrainFromArous on December 3, 2003 08:40 AMNot sure I follow you on homoeroticism in Square titles, Martyn, unless you're simply refering to the effeminite male character designs, which hardly counts in my book. By the way, Ash Crimson is the second picture from the top on that page, for anybody who wanted to know what Martyn was referencing. Actually, this brings up a related topic: How about people feeling disturbed by the way their game avatar carries his/her/its gender? Again, looking for personal experience, not grand theories on the average gamer. Posted by: ClockworkGrue on December 3, 2003 08:56 AM"Actually, this brings up a related topic: How about people feeling disturbed by the way their game avatar carries his/her/its gender?" The only thing that sticks out in my mind was back when I was playing Duke Nukem, I kept thinking "Holy mother of god this guy needs a new wardrobe." The tight wife-beater T and the skin-tight jeans with the wayfarer sunglasses was old and outdated even back when the game launched. But then I laughed and smiled whenever he'd say "appreciative" comments to the strippers, because hey, what guy wouldn't like to say those things? ;) Posted by: Bowler on December 3, 2003 10:13 AM(male gamer) I feel most comfortable playing androgynous characters, but maybe that's the bisexual side of me talking. I've known a few girls to feel uncomfortable playing androgynous male characters. For the most part, I don't think gender is important at all. It can be used as a strategic element of character design, but like many character features it can be left out if desired. If I never discovered Samus as female, it would feel entirely different playing that character. Some of the pokemon though? I have no idea what their gender is, but it doesn't matter. The creators never used gender as a defining trait I guess because it wasn't necessary. btw, Vaan is hot. :) Not so much in the face, though because it reminds me too much of Michael Jackson for some reason. (Maybe since they're both CG) Posted by: Draigon on December 3, 2003 10:15 AMI think the whole issue of game characters' gender is a red herring. First off, Mario is an excellent example. The concept of a character's gender has to do with the fact that players somehow "aspire" to be the character they're playing. Therefore, women like to play female characters, men like to play male characters, an unless you've got some fantasies, there isn't much crossing. However, who wants to be an Italian plumber? I don't think realistically it MATTERS who the character is from a personification standpoint...it merely matters whether the character is INTERESTING. Most of the gender work in games has produced little effect, I believe, because it counts on this identification. It's as if there's some magic "thing" that guys or girls like to do, and we forget that it has more to do with "perception" (i.e. some girls don't want to play violent games because it may APPEAR that they are aggressive, which societally is seen as unattractive) and less to do with the implementation. If people get past how other people see them in playing a game, and they just play the game, they'll see that gender has little to do with the straightforward activites in a game. Same thing with exercise...I know lots of women who don't want to lift weights because of the idea that they might "bulk up" (no matter how ridiculously unlikely it is), or men who don't like to carry a bag because it may appear feminine. Gaming has gotten pigeonholed as a predominantly "male" activity, and until the society changes its perceptions (which I think it's gradually doing), then the slant will remain. Whew...that was a tangental comment, wasn't it? Posted by: Madopal on December 3, 2003 10:53 AM(Male Gamer) I think the gender of video game avatars is more important and compleling than is being given credit for on this forum. Stop for a minute and think how things would be different if, instead of the "Mario Brothers" we had, say, the "Mario Sisters." Right from the title, the game changes. Entire assumptions about the game change from the get go. The Mario Sisters are going to save the Princess. No longer do we assume that Mario is saving his "love" or "significant other." How we precieve the game changes, and how we think about it (even before we play it) changes.
There is much much more to be said on this topic, but I think the most important thing to realize is that weather a character is male or female plays a drastic roll in how the game turns out. I sure wish that wasnt so.. but... Posted by: MSTIRLNG on December 3, 2003 05:55 PM(Male Gamer) I think the gender of video game avatars is more important and compleling than is being given credit for on this forum. Stop for a minute and think how things would be different if, instead of the "Mario Brothers" we had, say, the "Mario Sisters." Right from the title, the game changes. Entire assumptions about the game change from the get go. The Mario Sisters are going to save the Princess. No longer do we assume that Mario is saving his "love" or "significant other." How we precieve the game changes, and how we think about it (even before we play it) changes.
There is much much more to be said on this topic, but I think the most important thing to realize is that weather a character is male or female plays a drastic roll in how the game turns out. I sure wish that wasnt so.. but... Posted by: MSTIRLNG on December 3, 2003 05:56 PMit posted twice... sorry :( Posted by: MSTIRLNG on December 3, 2003 05:58 PMit posted twice.... sorry :( Posted by: MSTIRLNG on December 3, 2003 05:59 PMMSTIRLNG's comments reminded me of something a teacher told me once. Seems that for a while they used to tell elementary school teachers "If you want your kids to read, stock your shelves with stories about boys, because both boys and girls will read stories about boys, but boys won't read stories about girls." Now that may have something to do with younger children still getting used to the concepts of masculine and feminine, but it seems quite contrary to Gender Inclusive Game Design, which suggests that female game characters (so long as they are not hypersexualized) will appeal more to both male and female gamers, where as male avatars hold little interest to female gamers. Posted by: ClockworkGrue on December 3, 2003 06:35 PMI don't think the answer is de-sexualizing or androgynizing characters. I think the answer is to stop making stupid characters that are offensive or otherwise off-putting. A good rule of thumb: If your wife, girlfriend, daughter, sister or mother walks into the room and you feel like you need to apologize and explain that the game is pretty cool anyway, then something is probably wrong with the character design. But androgyny? I thought women liked the Wakka and the Auron just fine, didn't they? Posted by: Matt on December 4, 2003 01:35 AMWhat about Kirby (remember Kirby's Dreamland)? I guess Kirby is a he, but he's also pink and formless! Posted by: Frank on December 4, 2003 01:34 PMI donīt think it is really important, not for the mid to hardcore gamer. It may be important to the very casual gamer only. I had the oportunity to play Tomb rider a long time ago. I felt very identified with lara, not because i felt as a girl (im male), i felt like a mecha pilot. To me "she" is an all purpose battle droid and you are the pilot, can't see her like a human being, let alone female. It was weird when I found that Samus was a human, no human can do the ball thing. But that means there was a real human being putting her life at risk so i accept it. I'd play Maria Sisers anyway, its-a great game, when i played the game in the 80's I though Mario didn't know the princess in person so there wasn't a romance plot there anyway. Kirby is called a he because it'd be rude to call him an "it" but i think he's genderless (although he's called a starKNIGHT maybe he's indeed male). ClockworkGrue is right, in japan, shounen anime and manga has a 50-50 rate in male/female leads while 95% of the shoujo leads are female (the other 5% are bishounen with ambiguous sexuality). I guess that afects japanese games and the overall gamig culture world wide. Posted by: Requiem on December 4, 2003 03:30 PMI really want to read that book... I am in the middle of reading From Barbie to Mortal Kombat, and its some good stuff.. I would like to see a more modern prespective though Posted by: MSTIRLNG on December 4, 2003 11:02 PMI feel the avatar of the main hero is important only if the gender of the hero is important. Like in Pokemon, I'll play a girl character because not only is she dressed normally (non-revealing, nothing skimpy) but the gender doesn't matter at all in the game, both boy and girl character catch pokemon the same way and the skill is only in the gamer. However when I'm being penalized by being a female (higher Charisma/speed-lower strength) I feel insulted and of course I play the male character. Or the female characters are dressed more skimpy than men..to please men...(please consider) Final Fantasy 11 (FF Online): The women can find pants, even when they have lizardskin 'trousers', yet the men find pants easily. Phantasy Star Online: If you want to be a female hunter, you have to dress like a hoochie mama. Ragnarok Online: ALL the men are dressed to the T-s however I think only the Female Crusader is wearing full plate, all the rest have their boobs hanging out and usually are revealing their legs. The times I feel safe playing a female are in games like Fire Emblem (GBA), Angelique (dating sim with lots of biseinen guys in it), and other games that don't degrade my character with skimpy clothing choice simply because they are a woman. Thus games Final Fantasy Tactics, where gender is more a non issue I feel are a standard that games should achieve. As for Mario, yes he's male, but that really doesn't make a differene in the game, just like Metroid where it doesn't make any difference either.
[male] Concerning Square Enix: They seem to be one of the few companies to get away with strongly homoerotic outfits for their supposedly straight characters...just look at the Vagrant Story Characters for example. Very tempting.... Posted by: toebee on December 9, 2003 04:22 AM[male] Concerning Square Enix: They seem to be one of the few companies to get away with strongly homoerotic outfits for their supposedly straight characters...just look at the Vagrant Story Characters for example. Very tempting.... Posted by: toebee on December 9, 2003 04:24 AMI'm not sure where I stand on this. Yeah, gender in a game is important, but only I guess in how it relates to the game world. MOHAA is a good example - pretty hard to have a female lead on Ohmaha Beach because the game's internal universe (and history of course) doesn't allow it. I'd like to see more choice in gaming avatars (and I'm talking FPS here - I'm not a MMPORG fan). I'm currently playing Rainbow Six on the Xbox. While I know that the lead is male due to the game's universe, I'd like to get the chance to design and choose my own lead. Maybe I want to be black, maybe I want to be female. Who knows? Other games are starting to tap into this - I hear that KOTOR is excellent in this regard. Then again, how important is gender and appearence in a game where you never actually see your own avatar? (and when are we going to see working mirrors in a FPS? ::grin::) Perhaps Splinter Cell is a better example - here your avatar is on screen at all times. Wouldn't it be nice to customise it to your liking? In all of the above I've been reffering to single-player gaming: but what about multiplayer? Suddenly you're presenting yourself to the rest of the world. Your appearence (to a degree) defines how people interact with you. Now most games allow some form of modding the multiplayer skin, normally by just choosing from a predefined list. This is where I start to feel claustrophobic about the 'choices' - they are all invariably male and white. If you're lucky you'll get a token non-white or female thrown in. Excellent use of skins would be KOTOR (again), good use would be Unreal Tournament 2003 where there is a good balance between male and female (although nearly all are white, unless you count the aliens and 'droids) - you'll catch me on there as Rylisa most of the time ::grin:: Bad use would be MOHAA (but is there ever anything good to say about that cursed game?) Almost all the skins are male and white - okay, a (poor) reflection of the times, but in multiplayer you're not exactly depicting historically accurate events, so that rationalisation flies out of the window. EA even backtracked at one point and actually took out the only female skin in the game during an expansion pack update. (damn you EA!) So.... I've forgotten what my point was now. Damn. Suffice to say, I'd like more choice in my avatars please game producers. Posted by: Bondgrrl on December 9, 2003 05:13 AM(female personage) i've really been thinking about this sort of thing lately... i used to be so convinced that i didn't care whether a game forced me to be male or female (particularly back in the days of duke nukem and so on, where muscle-bound, sweaty guy-avatars were the standard), but lately i've really found myself identifying better with female characters in games than male, and even enjoying the game a little more as a result. it's weird. the other day i tried starting up new games on gregory horror show and pokemon sapphire, both of which let you pick the gender of your character, and playing as the guy just made me feel disconnected somehow. even (i think) beyond the familiarity side of things, in that i've put hours and hours into both games as the girl avatar. i don't know where i'm going with this - it's just odd that i suddenly find gender differentiation creeping into my game experiences. (another one just popped into my head - silent hill 3 scared me far more than sh2, because heather was at least vaguely me, whereas james was just some guy). on sexualised game characters, and to some extent depictions of romance in games, i guess i'm doomed to have difficulty relating for a while yet. the tidus/yuna romance in ffx, and a few others, still make me all dewy-eyed and soppy, but for the most part i'll always have the little reminder that all these people are so straight. it's me more than anything - i just happen to live in a social world where the homos outnumber the heteros and the drag queens could kick everyone's asses, and it makes me very aware that many of the sexualised men in games are sexualised in terms of attractiveness to women, and the women sexualised for men. even androgyne characters like squenix's recent ff boys only ever flirt with the look - having seen a bunch of fourteen-year-old, testosterone-packed reactions to vaan's looks alone on the web lately, can you imagine how over-edge they'd be going if he kissed a boy? ...i'm not contributing anything much, i know, and considering how ham-fisted and generic developers' depictions of attractiveness (or, maybe skirting the edges of subconscious homoerotica, the depictions of male characters who men will want to be) in terms of either gender tend to be, it's possibly a small mercy that they're not attempting to branch out just yet. it's just very apparent that they haven't even considered trying. anyway, screw it: by chance, i'm playing rez and ikaruga obsessively right now, both of which have androgynous, blank avatars... Posted by: karlidog on December 26, 2003 03:43 AM(Female Gamer) I've really never played anything besides RPG type games. I have almost an opposite complaint/point to make: I usually play as female characters, because male characters are always hyper-masculine and that's not how I feel. However, if there's a feminine guy, I WILL choose him. Marth is mine in SSB:Melee. Vaan-like characters should be in every game. Posted by: kyoujin on May 20, 2004 12:34 AMMy post is going to make no sense. sorry ^_^ >>>>The question burning itself into my grey matter is this: Is there a point at which a game avatar becomes sufficiently cartoony or otherwise unreal that they effectively lose their gender? Unreal is a good word when playing a game. I tend to like cartoonish charas, if the characters design and gaming gets too realistic...I don't know, just becomes less fun. EX a game with slighty realistic humans, in terms of having features you would never see on a human being. Unless the creator intended the chara to be extream andy or hermaph, then. I guess it will be who that chara is (the story behind them) not their gender. >>>>Are there characters that make you feel particularly aware (perhaps uncomfortably so) of their gender? Not uncomfortable. I'll play either gender if the game requires it. You get kind of use to Japanese game designs enough that you can pick the gender or intention just looking at a headshot. I have different feelings playing games. At times I just enjoy the personality, and at some point playing long enough, I just refer to the chara as "I" in terms of me (non crazy way). Doesn't really matter what the gender is. But like I said, it is a annoying, that Japanese designers make these femi boys who are, in their own right- tough, look good, have nice clothes, and a good story to go with their persona. But when it comes to females, its like...shes just there to be there, she kind of gets the shaft.
Hi john is here i am makeing a game it is a game with momey gun's and there are 40 levels and you can bui buildings and wen people comes to your buildings you get paid 50$or20$ on October 31, 2005 11:37 PM
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