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December 14, 2003
The World is Owned by EA
"Raking muck in the Sims Online" is a fascinating piece on Salon about an online journalist in TSO whose account got terminated by EA. The intersection of law and the virtual is something I studied last semester with Larry Lessig and Julian Dibbell at Stanford, but I'm afraid I'm no closer to deciding what is right, if there is a right. One factor is that the aims are very different. EA's goal is to make money, with the ancillary goals of protecting the brand, protecting the paying customers, and protecting future earnings. Ludlow, the journalist in the article, has a very different aim: he's a philosopher using the environment of TSO to experiment and gather data. For a time the two can co-exist but it's inevitable that they'll clash at some point. My question though is, capitalism (and, therefore, law) naturally rewards the owner; are there times when we ought not side with the doer, in this case Ludlow? There is no money in what he does, but that doesn't mean there is no value. In fact, there may well be value for EA in this, as well as for society. There is no good financial reward system that rewards the pursuit of knowledge, or art, even when it benefits us all. These are problems that crop up when people begin to behave in a world as if it were free; when it fact it is paid for and therefore owned by a corporation. It's simulated freedom. Currently I'm writing about the Simgallery project, curated by Katherine Isbister and Rainey Straus. Although I am not aware of any legal issues surrounding their situation, I wonder how copyright will work. All art created in the environment technically belongs to EA. Which isn't a problem - yet. An installation of Simgallery is slated to open on January 16th at Yerba Buena Center for the Arts as part of their Bang The Machine exhibit. (Incidentally, I think that's not a very good name for the series. Bang the Machine is the title of a documentary about Street Fighter tournaments. It has the aggression and the suggestion of arcade that's entirely appropriate to the content. The Yerba Buena show has no arcades. Hm. I don't really get it.) Posted by jane at December 14, 2003 07:37 PM | TrackBackComments
Last month, Second Life published a Press Release and accompanying Digital Rights FAQ as it pertains to their MMOG. Here's an excerpt, "Changes to Second Life's Terms of Service now recognize the ownership of in-world content by the subscribers who make it. The revised TOS allows subscribers to retain full intellectual property protection for the digital content they create, including characters, clothing, scripts, textures, objects and designs." Posted by: Gareth on December 15, 2003 07:28 AMGareth, thank you. That is fascinating. I should also mention that Linden Labs has their own "embedded" reporter, W. James Au. Posted by: jane on December 15, 2003 07:43 AMIs it just me or is Salon obsessed with The Sims? Posted by: eli on December 15, 2003 08:57 AMSalon *is* kind of obsessed with the Sims! Posted by: jane on December 15, 2003 10:05 AMwhile undoubtedly maxis has the right to do what they do with their virtual world, i don't think it is right for them to limit the way people use their interactive sandbox. they created TSO as a public (for those who pay) grounds for people to interact in interesting ways. why shouldn't they let people like ludlow do what they want in their playground? it doesn't seem like it is a good business option for maxis to terminate accounts of forward-thinking individuals who do such interesting projects as the alphaville herald. it seems like people like ludlow make TSO a more interesting place to be. if the purpose of games like TSO is to provide an alternate reality where you can play out your alter-ego fantasies, why shouldn't you be able to be a reporter or a private investigator in that world, and 'rake some muck', as it were? where's the danger to maxis? Posted by: TitusByronicus on December 15, 2003 10:21 AMIt's unfortunate that EA didn't see the value-added of having someone reporting on their online world. Didn't the guy just get banned for having a URL in his character's bio (a breach of their ToS). Penny-Arcade was talking about this today as well. Posted by: Bowler on December 15, 2003 10:22 AMDay to day control of TSO is done by EA. Maxis has nothing to do with it any more. Posted by: Just this guy, you know? on December 15, 2003 10:36 AMthanks for the P-A update. i hadn't seen it yet but Tycho's coverage is, as usual, spot on. Posted by: jane on December 15, 2003 10:38 AMer, yeah, just replace every instance of Maxis in my post with EA Posted by: TitusByronicus on December 15, 2003 10:42 AMThe Salon article is suspiciously one-sided, providing lots of free publicity for Ludlow, who is "pretty sure" he's going to write a book about the whole experience. While I imagine the actions of Maxis and EA were motivated more by legal advice than anything else, it would be nice to hear their version of the story, if possible. I have not played TSO, but it sounds like they didn't do their homework as far as providing controls to deal with griefers and other obnoxious forms of behavior. Posted by: B. Rickman on December 15, 2003 11:16 AMActually Rickman I think they did; they thought about it a lot. But TSO - in Wil Wright's vision - was supposed to be a very open-ended environment, and open-ended gaming system. It's difficult to exercise control AND let people have that experience. I'm actually not sure it's possible. In any case the tensions that arise lead to fascinating developments like the Shadow Government, which is something that I suggested that Maxis/EA set up - a self-policing society. I can't find the article I wrote about this but I remember being very excitied by the idea that some players would play the game to BE police officers, bureaucrats, and law-makers. Posted by: jane on December 15, 2003 11:26 AMWhat's interesting to me is that there is very little that is new about this situation. It's pretty much the same issues as we have with amusement parks and malls over here in the real world. All the places to go hang out are owned by someone with financial interests that may not coincide with your personal interests or the public interests. Theorists have been writing about malls and amusement parks for quite some time, now. Might be worth reading up on some of that. Posted by: Snowmit on December 15, 2003 11:32 AMGood point, Snowmit; but a key difference is the physical location problem. Malls and parks are located within a territory that has laws, which may be appealed to outside the context of the law of possession (that is, the company that owns the Mall). Where is Alphaville (one of the areas in TSO) located? And what happens when you get someone from Yemen or something playing there? What laws apply then? ALL you have to go on in that case is the EULA, which protects the company's rights and limits their responsibilties but it does not protect individual freedoms. Deciding what law should be in virtual environments is such an exciting, still-nebulous project. Posted by: jane on December 15, 2003 11:44 AMAll this talk of Alphaville makes me want to dig up my copy and watch it again. Perhaps a better analogy for TSO, instead of malls, is private clubs. If you violate the terms of a private club's membership you may be kicked out, but in addition to that there is a board that can kick you out at their whim. Like a private club, TSO isn't really 'public' because it is a pay service. I see EA's actions as being more like a club kicking someone out for aesthetic or personal reasons, than rent-a-cops kicking a kid out of the mall. Posted by: eli on December 15, 2003 11:54 AMvirtual laws could also offer a new variety of gameplay that, in my opinion, has a lot of merit. wouldn't it be cool to set up in-game courthouses to which you would be summoned if you broke the virtual law. players could be allowed to play as lawyers, judges, and jury, provided they study the in-game laws and pass a kind of watered-down LSAT in the game. game company representatives could monitor the trial processes (or serve as judges) to make sure that it was operating correctly. this would bring the game community into the ruling process, provide some interesting gameplay, and possibly divert players from being quite as reckless in-game. Posted by: TitusByronicus on December 15, 2003 11:58 AMFrom Salon: "The SSG has had some success in curbing misbehavior, but their efforts are limited by the physics of the game...." jane, can you describe what these game physics are? Is it something like putting down object to block someone? Can a crowd of players surround a sim and prevent them from moving? Posted by: B. Rickman on December 15, 2003 11:58 AMPerhaps this is just me, but the issue that interests me the most in the Salon article was the little bit about heavy inflation in Alphaville. While the psychology and morality of selling oneself in a virtual environment or reporting on a virtual enivornment owned by a company is largely significant, I'm really curious about the economic problems and situations created in a virtual world. Posted by: Mike Drucker on December 15, 2003 12:02 PMB. Rickman: i don't play TSO, but i would imagine that they're not refering to 'physics' in the sense of newtonian physics, but more in the sense of what's possible in the game. as in, the SSG would be limited because the game allows people to simply ignore them without consequences, etc. BTW, does anybody know of an online game where there is a system in place like the one i described in my last post? and if so, has it proved to be worth it/interesting/the worst idea ever? Posted by: TitusByronicus on December 15, 2003 12:06 PMSecond thought about virtual worlds: sexuality. I'm sort of reminded of a Neil Gaiman short story where people could change their gender at will using a miracle drug. An underage boy is/was posing as a woman having sex. Virtual as it may be, they player is still, and I quote "typing with one hand. This creates a really funky turn on sexuality. In theory, in a virtual environment such as The Sims, Everquest, etc, you can be whatever gender/sexuality you wish outside of the normal confines and preferences of your real life self. I know this is a big "duh" for everyone, but I just like to point out the obvious. Posted by: Mike Drucker on December 15, 2003 12:08 PMOn that economy tip, Mike, Julian posted something recently: a bug in UO apparently has the power to wreak havoc on the economy of Norath. Posted by: jane on December 15, 2003 12:09 PMum, i'm just going to leave the sexuality thing alone for now. :) Posted by: jane on December 15, 2003 12:13 PMLudlow is writing a book... he is data minig for a book, he is a captalist as well.. not a "philosopher". Posted by: whatever on December 15, 2003 01:03 PMI used to study MOOs with various universities, with the argument that they enacpsulated what future VR environments would be like. So I wrote some papers on ethical systems that emerged in MOOs, and looked at how MOOs could be used for teaching (they couldn't, on the whole), and eventually just drifted off into other projects. I was wrong, though. MOOs are nothing like the VR worlds emerging now, for exactly the reasons outlined in that Salon piece. Today's worlds belong to corporations, who then dictate how things will work, and don't simply refelect the systems that emerge online. Perhaps they should go back and study the bigger MOOs to find out how communities form in VR? Perhaps then failures like the Sims Online would be less likely. Posted by: Adam on December 15, 2003 02:41 PMI used to study MOOs with various universities, with the argument that they enacpsulated what future VR environments would be like. So I wrote some papers on ethical systems that emerged in MOOs, and looked at how MOOs could be used for teaching (they couldn't, on the whole), and eventually just drifted off into other projects. I was wrong, though. MOOs are nothing like the VR worlds emerging now, for exactly the reasons outlined in that Salon piece. Today's worlds belong to corporations, who then dictate how things will work, and don't simply refelect the systems that emerge online. Perhaps they should go back and study the bigger MOOs to find out how communities form in VR? Perhaps then failures like the Sims Online would be less likely. Posted by: Adam on December 15, 2003 02:42 PMHey all, lots of issues here, only some of which I am able to discuss, and then only in the abstract. The Alphaville Herald interview with Evangeline was part of a study I am doing on the history of political and social formations within TSO. I was interested in the way that griefers can lead to the formation of user-based social and political institutions like Alphaville's Sim Shadow Government. I certainly don't suppose that anything Evangeline claimed to have done was illegal, nor do I even suppose that it is wrong. I am not calling for anyting to be done. I am just doing raw interviews at this point and recording what these characters say. I understand that the content may have been an embarassment to Maxis, but I cannot help that. About the website, there are indeed links to money traders and companies that make software patches. I do not charge for these links, but provide them as a resource for researchers in my area that study the emergence of virtual economies in MMORPGs. I am currently editing a book on this topic with the economist Edward Castronova. I understand the Maxis position on why they don't want links to sites that link to such sites, and I indeed removed all such links from my bio when I received a warning. I plum forgot that the URL was included in my property description, which apparently led to the 72 hour suspension. 11 hours after being notified of the suspension my account was terminated. Can Maxis do this? Of course. TOS says they don't even need to warn. There is a matter of selective enforcement, however. There remain thousands of sims that still link to these "illegal" sites. The passion and agressiveness with which Maxis pursued this termination, as well as the timing, is what raises questions of fairness (not necessarily legality, but who knows). In the realm of human intentions, we can only speculate. I know what I think. YMMV. Let me know if you have any questions. --Uri Posted by: urizenus on December 15, 2003 07:16 PMUrizenus has a great deal more study to do in TSO, so that he can realize that the Sim Shadow Government is not the benign protective government that it claims to be, and that the SSG itself is organized on the basic model of a mafia, with secrecy, "omerta," propaganda to divert from its true nature, etc. (see my post at Alphaville Herald). There is a simple tool we need to expose extremist and violent cults rampant throughout TSO, as well as more garden variety griefing behavior and that is the ability to name names, and publish eyewitness accounts, subject to public scrutiny and discussion about phenomena in TSO. Because the company is worried about frivolous and specious complaints, it has incorporated into the TOS rules that you cannot disparage any other player or even neighborhood. That means you cannot get on the BBS for TSO and say "The SSG/the mafia/the BDSM cults/ are forming huge neighborhoods and taking control and intimidating people, and we need to fight back with alternatives." You cannot publish information about griefing attacks or you will be banned. Stratics has been a little looser in allowing discussion, but there, too, a thread that developed about an alleged cult was cut off because it appeared to be a specious claim. The whole point of the First Amendment and the free speech ethic is that inquiry and debate will lead to "good" discussion that drives out the "bad" of deliberate lies or misinformation. But like our campus and media cultures, Maxis/EA is permeated with the culture of the politically correct to such an extent that they provide the capacity to censor the use of the words "Hitler" or "Stalin" or "bitch" in the game in chat and prevent the use of these terms in Sim and lot names, but they have absolutely no means of preventing the dictators' online wannabee descendents from appearing and flourishing in the game through abusive Sims and hoods and movements. IMHO as someone who has been suspended from the BBS and the game repeatedly, Urizenus was suspended because he published the URL of a site that disparaged the company or Sims or hoods. That violates the TOS. He can appeal the decision and he can also do what griefers do, which is to get his mother to use her credit card to open up an account that he can use under a new Sim name. ; ) Meanwhile, I hope he will not give up the fight to obtain a free and effective forum for discussion of disturbing events in TSO with the aim of creating democdratic and transparent player self-policing -- not the policing by Maxis/EA or a self-appointed, self-promoting secretive hierarchical undemocratic entity like the SSG. Posted by: Dyerbrook on December 15, 2003 09:59 PMCorrection of URL. Note that I took down a lot of critical material about the SSG for space reasons and because I grew tired of being gloved in the game, but I stand by all my reporting done to expose this phenomena in the last year. Posted by: Dyerbrook on December 15, 2003 10:02 PMRe: Dyerbrook's comment, so much for Wright's open-ended gaming system. It appears that, from the Terms of Service perspective, the game extends out into the world of bulletin boards and private journalism. Certain forms of behavior are not allowed outside of the game, and this will have in-game consequences. And this goes against the purported open-ended nature inside the game. The open-ness of action does not, like the Terms of Service, extend out into the discourse surrounding the game. So we have an attempt to control elements that are seen to be an extension of the game, to account for the lack of control within the game itself. I imagine that Salen & Zimmerman might have something to say about this in _Rules of Play_, but I haven't gotten that far yet. :) Posted by: B. Rickman on December 16, 2003 11:25 AMMaybe I'm dense or maybe it's because I haven't ever come accross any MMOG that held my attention for any length of time but I'm really having a hard time understanding what the big deal is. There's this company, its set up this virtual space and you can choose to participate or not participate in it. If you choose to participate, caveat emptor. The gods of this space are capricious and malicious and there is no reason for them to act fairly aside from good customer relations. Yeah, maybe it's unfair that Urizenus had his account terminated but speaking from experience working in the billing department of a phone company, the policy to refund or not refund, to cancel or continue an account etc, has never been a fair process. It's not even a rational process. And working phone connections are MUCH more important than MMOG accounts. The relationship between the owners of Sim accounts and the people who provide those accounts has always been a commercial relationship and in commercial relationships your options as a customer are pretty much limited to "continue to pay" or "stop paying". If you don't like how things are going or the way you're being treated by company X then vote with your dollars and continue your research with a service that has a user model that will better allow you to do the work that you want to do. The company doesn't owe you anything else. As for the laws beyond the ingame laws and EULA my understanding is that every EULA has something along the lines of "In the event of a legal dispute all blah blah considered to have occurred in the jurisdiction X". So that (flippantly) solves the problem of "where is it located?" that Jane mentions above. Maybe the conceptual roadblock that I'm hitting is that I don't think that rights and freedoms are natural things. I think that they are constructs that had to be carved out of an agreement between people and the State. I mean, they're a pretty recent innovation as far as Statecraft is concerned. It comes as no suprise to me that new virtual communities don't automatically come with a free set of rights. If freedom of speech is what people want from their virtual comunities, then they need to start voting with their subscriptions and start finding communities that have a set of moral standards that they can agree with. By all accounts the Sims Online is not such a community. Stop paying them. Posted by: Snowmit on December 16, 2003 01:05 PMSnowmit's comments would apply if there really were other options just like TSO. But there aren't. This is not just a glorified chat room. The premises of the world are very different than UO or SWG or SL. Most of the existing online RP games have a male-dominated ethic of groups of people getting together to kill enemies or take territory, with a variety of medieval or dark high-tech sci-fi equipment. TSO on the other hand is a female-ethic based on the building of homes and relationships, completely the opposite of the kill-or-be-killed ethic of the others (although the SSG and competition for top lots has introduced the kill ethic to TSO and it is mainly females practicing it LOL). TSO is also in a culture styled as a 1950s sitcom or a post-modern fantasy, not really in the medieval ages (although the pagan and BDSM lots take it back there). The Sims as a machine is also a very different tool because of its open capacity. The Sims, online or offline, is like George Eastman's amateur camera in its revolutionary implications because it takes out of the hands of elites the function of recording public or private history, creating content, and making entertainment. Now, scripting and casting your own show is a function of the average person with a 56k dial-up and $29.99, and potentially can replace TV or the movies. For it to achieve quality, merit is required rather than connection to elites and wealth. By contrast, the other games are merely updated online versions of the old-fashioned war games going back to chess or Go. I personally would be bereft if I were expelled from this nightly National Conversation and grand experiment in community creation and that has led me to self-censorship in the game to stay within the TOS after temporary bans. The company has also shown a disdain for customers in sharp contrast to Second Life. Technical problems are solved instantly on SL's website through a do-it-yourself diagnostic device solving the graphics and sound cards problems. There is willingness to send women free graphic cards to equal the playing field. But while the old mantra of American consumerism was "the customer is always right," for these new electronic companies, the customer is always wrong and they hide from him. They offload their backend work to call centers in Bangalore and collect their stock options. If rights and freedoms were the artificial construct Snowmit claims, however, people would not fight so hard for them, even to the death, in this virtual case, the suspension of their account. In fairness to Maxis, they did respond to customers' complaints and devised the "architectural privilege" option for lot owners. But this increased the feudal quotient in the game, making the lot owners like vassals with their lowly slave roomies who exist mainly to give them discounts on build-outs and more object space and somebody to clean the flied-up buffets. Before, although lots were vulnerable to stalker and griefer types posing as good-willed roomies who would then trash lots, they were also more evenly and democraticaly governed as everyone had to collectively decide about design and architecture and function of the space. Posted by: Dyerbrook on December 16, 2003 05:16 PMDyerbrook: "By contrast, the other games are merely updated online versions of the old-fashioned war games going back to chess or Go." That's laying it on a bit thick. Do you work in marketing? Posted by: B. Rickman on December 16, 2003 06:02 PMNo, I don't work in marketing B. Rickman or anything relating to gaming, but I'm giving my impressions. Do you disagree that SL and There and SWG and so on don't have the capacity for building lots, buildings, and relationships in the same fashion? What you do build in SL I believe it is requires HTML skills many people don't have, so again, it's in the hands of elites. Posted by: Dyerbrook on December 16, 2003 06:10 PMCoding HTML is the province of elites? Is literacy in English the province of elites, too? Maybe having a computer at all makes one an elite - after all, they cost a fair amount of money... Sorry, that's just PC nonsense. Posted by: jackbird on December 16, 2003 07:07 PMI'm the last person you could accuse of PC nonsense. Coding HTML is indeed the province of elites. You are so out of touch with ordinary people living in the geek world that you don't realize it. We are talking about the clientelle in the Sims world, after all. To prove my point, I will go in TSO today and take a poll throughout the lots of a sample of people and tell you my results. These are 90 percent soccer moms, girl mall rats, Middle America, people who sent their relatives to Iraq. Go in and talk to them. These are not HTML coders, these are not teenage boys. Sheesh, I didn't know it was going to be so difficult prying this machine away from the hands of the elites (*wrench*). Posted by: Dyerbrook on December 17, 2003 05:45 AM*Reporting Live from Alphaville* I'm here at the Mech Study Lodge and just finished with Merry CHARISMAS yuck yuck, a red-and-green decorated charisma-skilling lot. I've polled the first 20 people on these two lots. Out of 20 respondents, I have 14 who do not know HTML. And it's worse than you might have thought. A majority of these 14 *never heard of HTML*. "Sry hun, never heard of it but it sounds complicated," said one lovely over-40 lady. One male asked me if it was the cheat code for money in the Sims game. A female asked me in bewilderment if by "HTML" I meant the code game within TSO, which is a three-person mini-game where you cooperate to code a business machine to make money. Of these 14 polled, 6 were men --even in the morning EST you do find men in this game -- and not a single one fit the perceived gamer demographics of teenage boys or early 20s males. One 56-year-old having the time of his life with all the 30-something women in the game had never heard of HTML. Another younger man had heard of it but it eluded him entirely. Four more respondents, for a total of 20 respondents, all younger women, said they know "some" or "a little" HTML. Upon follow-up questioning, they said they could cut and paste it on their geocities websites. Not a single one felt up to Second Life texture/clothing/object programming. Should I stop now? Please blow the froth off your latte and realize you do not live in a country of Howard Dean voters. Posted by: Dyerbrook on December 17, 2003 06:29 AMI think I'm starting to understand what Dyerbrook is saying. He equates HTML with the techno elite (this much is clear from the above posts), and sees the specific mechanics of TSO to be a one-of-a-kind assault on the dominance of that elite in the online gaming world. TSO is revolutionary, but at the same time disappointing given the fascist role of the Maxis party. Given this, I still think the comparison that all other games are simply updated versions of chess or Go to be frivolous. Dyerbrook is trying to polarize the discussion. Techno fetishists, wargames, and Howard Dean fans over here; housewives and relationship builders over there. I don't see the point to this. If you are going to accuse people of techno elite-ness, presumably because of their education and class status, then let's take a critical look at this other group, the TSO group. Who are they? "90 percent soccer moms, girl mall rats, Middle America." Hm, a group that enjoys sufficient leisure time to play online games. They're middle class, educated, likely non-professionals. They own computers, probably purchased in the past 3 years. They have online connections, likely high speed access. They place value on building relationships mediated by technology, perhaps in preference to real-world interaction. Now I'm not sure I'm ready to throw my lot in with either the techno elite or the soccer mom elite. They both live in shallow, unpromising worlds. Of course both these groups are ultimately abstractions, demographic categories. While, for marketing purposes, you have to be in one group or the other, there is no way to prevent someone from belonging to both groups. Given a larger context, the groups are quite similar; neither one is faced with severe poverty, political repression, &c. Posted by: B. Rickman on December 17, 2003 12:25 PMMy remarks about the Sims include the offline games, I should have clarified that. It has millions of owners and has been the top-selling game. I think in that context, you can say it is revolutionary. Perhaps I have polarized the discussion unnecessarily, but that is inevitable given the limited scope of blogs. I think that online games are all centered on the basic premise of chess, etc. which is statregies to kill and take territory. There is nothing new under the sun. As for the claim that Sims player are elites, again, my point wasn't about players so much as about designers. The designers rule. They create games largely about killing people and taking territory. With Will Wright's Sims, the beginnings of an open society have emerged where the player can begin to become the caster, designer, scripter, and where he/she can build lots and relationships, it's a different dynamic. There is so much animosity in your post to these ordinary TSO gamers who are mainly your fellow Americans. And just because they have a computer doesn't mean they are elites. You'd be surprised these days how even poor people living in projects have a $400 Dell desktop and an AOL account. Some people use their work computers to play these games. The middle class sure isn't as rich as it used to be, and elements of it are getting poorer. I'm not going to be too hasty in pronouncing these people as living in shallow, uncompromising worlds. They don't read Henry James novels at night but now they write them and live them in the Sims, in a kind of primitive fashion, and I find that interesting. And as with the camera, when droves of people began getting their own amateur cameras, they weren't the most impoverished and the most oppressed. *But they still wrested the machine out of the hands of the elite. And that's OK.* Yes, it results in lots of mediocrity. You don't like my IKEA shelf? Fark you. But I am designing my world without you. Posted by: Dyerbrook on December 17, 2003 12:50 PMAs you say, there is nothing new under the sun. The MUD community has been engaged in the same kind of community building dynamic for more than 15 years, yet you want to give credit to Will Wright for producing a commercial product. Where can I buy a plaster bust of Wright, I'd like to build a shrine for him. I don't see the difference between your "wresting the machines out of the hands of the elite" and basic consumerism. The real revolution involves knowing how the machine works. TSO players aren't taking apart the software. The MUD community, on the other hand, allows for code-priviledged design/creation/scripting of the world. I'm sure many TSO players do, in fact, read Henry James. Posted by: B. Rickman on December 17, 2003 01:34 PMWe already have little Simmy shrines to Will Wright on our Sim lots, made out of pixels LOL. Yes, I give him credit for empowering those very mall masses you scorn. Maybe it was an unanticipated result of his invention -- that often happens -- but there it is. Creating a world, creating narration, writing the Human Story using Sim screenshots, or using Sim characters online in TSO, well, you may call it consumerism but I call it creation, art, history, revolutionary fashion for the masses. Your MUD community with its code privileges are like so many Enrons, so many Catholic Churches or Soviet Communist Parties...Hey, the pots are banging, the keys are clanging, the whistles are blowing, the Revo is here. "You better not criticize what you don't understand/Cuz the times they are a' changin'." So you know how the machine works? *So what. We can learn by rote, too, it's not so precious.* We TSO players are the neo-Luddites, we don't break the machine, *we take it out of your hands.* "WREEEENNNCHHH!!!" Posted by: Dyerbrook on December 17, 2003 02:02 PMWell, it's your funeral. Have fun while it lasts. Posted by: B. Rickman on December 17, 2003 05:06 PMDyerbrook, you are a capitalist, Republican slave. You're also a lousy writer that can't write a sentence in a story without throwing in an LOL. I hope someday you grow out of your smallwitted, tired little world. Oh and by the way, Second Life does not require knowledge of HTML to build things. You're an ignorant jerk and you are proud of being an ignorant jerk. Goodie for you. God forbid anyone ever require you to learn some grammar or some freaking computer skills or how to walk outdoors in public without a helmet. Posted by: Priestess Harley on April 15, 2004 11:35 PMDyerbrook, you are a capitalist, Republican slave. You're also a lousy writer that can't write a sentence in a story without throwing in an LOL. I hope someday you grow out of your smallwitted, tired little world. Oh and by the way, Second Life does not require knowledge of HTML to build things. You're an ignorant jerk and you are proud of being an ignorant jerk. Goodie for you. God forbid anyone ever require you to learn some grammar or some freaking computer skills or how to walk outdoors in public without a helmet. Posted by: Priestess Harley on April 15, 2004 11:36 PMjpb ppyt psycholog zdrowa żywność nieruchomości projektowanie stron agencja reklamowa soczewki kontaktowe nauka angielskiego agroturystyka opony klimatyzacja domy opieki akupunktura hydraulik projektowanie wnętrz soha jpk paa ki wypadki tfrd jh sw jft pp fdr Posted by: outsider on April 11, 2006 08:12 AM
strony www wrocław, tworzenie stron, ślub, hale namiotowe, rozdzielnice, flash lite games development, adidas nike puma, buty nike Posted by: pppp on June 3, 2008 01:17 AM
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