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December 22, 2003
What Do You Give the Industry That Needs Everything?

We are reminded by animated holiday specials that this is a season for giving as much as it is for receiving. This year, the games industry has bestowed upon us many gifts, from Wind Waker to WarioWare, Final Fantasy XI to Final Fantasy X-2. While (most) of us exchanged good money for what the games industry gave this year, and a few of us also offered up hours of toil, I can't help but wonder, what gift would you bring if Game Industry invited you to a party? Shiny new review formats? A box of original design concepts? An open can of whoop-ass?

Posted by ClockworkGrue at December 22, 2003 06:36 PM | TrackBack
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I'd give the game industry the gift of a rating system taken seriously by consumers. I've got no beef with the ESRB rating system. However, I think the first step to ending all this silly "blame-the-game" business is having parents understand and actually pay attention to the rating system on boxes.

Once video game ratings get the recognition that movie ratings do, it should become a smoother ride for everyone.

Or I'd give them a gift card to Barnes & Noble. Those are always great, too.

Posted by: Mike Drucker on December 22, 2003 08:35 PM

I'd give the game industry the gift of a rating system taken seriously by consumers. I've got no beef with the ESRB rating system. However, I think the first step to ending all this silly "blame-the-game" business is having parents understand and actually pay attention to the rating system on boxes.

Once video game ratings get the recognition that movie ratings do, it should become a smoother ride for everyone.

Or I'd give them a gift card to Barnes & Noble. Those are always great, too.

Posted by: Mike Drucker on December 22, 2003 08:36 PM

I would give the Game Industry a human to play with, but not just any human, one that won't judge when the Game Industry gets fat with bad ideas or from eating too many holiday marketing cookies.

Merry christmas Game Industry. I don't celebrate it either, but merry christmas anyway! :)

Posted by: Draigon on December 22, 2003 09:44 PM

I would probably give the games industry ideas. Perhaps on these betas and demos they release to us, the gamers, they could have an open feedback form to send back to them. I am tired of playing a game that has the same problems the beta or demos had.

Almost all games can be improved in some way and that way is normally revealed after it is released.

Posted by: Ryan on December 22, 2003 10:15 PM

If I had it to give, I'd give the game industry freedom from the need to be profitable. I can't help but think designers might be more willing to indulge their more unusual, less proven ideas if they're not forced to go with proven formulas.

Posted by: Jason on December 23, 2003 05:18 AM

If I had it to give, I'd give the game industry freedom from the need to be profitable. I can't help but think designers might be more willing to indulge their more unusual ideas if they're not forced to work within proven formulas.

Posted by: Jason on December 23, 2003 05:18 AM

After taking a look at the new game MANHUNT, I would like to give the games industry the ability to grow up and out of its collective adolescence, fixation on violence and juvenile sexuality.

Perhaps then we'll get some games that are controversial for the right reasons.

Posted by: BrainFromArous on December 23, 2003 06:39 AM

I'd give the game industry greater acceptance.
The "games are for kids" attitude still rules over most age groups, but fortunately, gradually, we're all getting older and many of us are still playing. So, fingers crossed, we'll eventually get the greater acceptance I'm hoping for.
The reason I'd like to give that to the game industry is so that there will be a market for the MANHUNTs, for the ICOs, for the TETRISes, and yes, even the damn BMX XXXs. There should be a market for mainstream, indie, and even porn games. We don't have that yet.

Posted by: madsax on December 23, 2003 09:14 AM

Thank you for the invitation; we accept. Though we are a modest development studio, we can bring a few things to your party.

First, we'll bring you proof that you don't need a CS degree or CAD experience to create your own environments in a first-person action game. Because everyone should be able to create, damnit.

Next, we'll bring you a story that's not a quest for galactic supremacy against overwhelming odds; not a life-and-death struggle against an evil conspiracy; but a tale about a girl growing up and making her mark on the world.

Finally, we'll show you that independent studios are here to stay.

Or, failing that, we'll show you we aren't going to be around very long at all.

Posted by: TES on December 23, 2003 10:35 AM

Thank you for the invitation; we accept. Though we are a modest development studio, we can bring a few things to your party.

First, we'll bring you proof that you don't need a CS degree or CAD experience to create your own environments in a first-person action game. Because everyone should be able to create, damnit.

Next, we'll bring you a story that's not a quest for galactic supremacy against overwhelming odds; not a life-and-death struggle against an evil conspiracy; but a tale about a girl growing up and making her mark on the world.

Finally, we'll show you that independent studios are here to stay.

Or, failing that, we'll show you we aren't going to be around very long at all.

Posted by: TES on December 23, 2003 10:36 AM

And, along with most other people, we'll bring double-posting.

Posted by: TES on December 23, 2003 10:45 AM

How about originality, focus and a moral conscience? Oh, and maybe some newly-minted indy studios for those lumbering corporate rottweilers who love gobbling them up like so much cheap candy.

Merry Christmas, games industry. Here's to another year of rehash, retro and shameless sequels.

Posted by: Justin on January 8, 2004 03:16 PM
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