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March 04, 2004
DoubleScreen Precedence

zelda double screen
Ahem - I don't think I remembered this in the excitement over Nintendo's upcoming DoubleScreen gaming device, but Nintendo has a history of making portable gaming devices with two screens for one game: MultiScreen Game & Watch.

The games are all simple arcade games, where the action flows vertically or horizontally across the device. Not a major shift in gaming architecture. Except this Zelda game appears to use the top screen for keeping track of your triforce and your inventory. Just the sort of innovation I would hope to see in the DoubleScreen - my curiosity is stoked by this legacy!

Posted by justin at March 04, 2004 09:43 AM | TrackBack
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I'm pretty sure I saw snarky references to the Game&Watch just about everywhere I saw discussion on the system. Perhaps that says something. Perhaps not.

Posted by: aderack on March 4, 2004 10:56 AM

Ah, see, if this is the sort of thing the two screens get used for, then they will have been wasted. Is there a big difference between casting your eyes up and say, hitting the start button?

Posted by: Walter on March 4, 2004 09:58 PM

The advantages of 2 screens as far as the old game and watches were concerned is that you could increase the play area whilst still retaining portability. As far as I can see this and lower production costs are the only practical advantages of having two screens over having a single larger screen.

Posted by: tom on March 5, 2004 05:51 AM

I still have such a portable, with three screens. It was a soccer arcade game, with four games in one. On the bottom screen, you were a goalie, supposed to catch the balls shot at you. The middle screen had you avoid defenders rushing at you, and the top screen was the most complex one. There, a ball was moving across the screen, you hat to position yourself underneath it and shoot it, quicker than the opposing goalie could position himself in the way. The fourth game was a combination of all three - you had to avoid a certain set of defenders on the middle screen, if you did you got a shot at goal and if you got caught you had to defend your own goal instead. It all was time-limited.

The portable was quite advanced for its time - early 1980s. It had a clock, alarm clock, timer, various settings for the games, and even two decades of heavy playing didn't wear it out.

Posted by: NetDanzr on March 5, 2004 06:19 AM

Think simple. Learn different. Macinstruct.net

Posted by: Justinian on July 6, 2004 07:02 AM

Think simple. Learn different. Macinstruct.net

Posted by: Justinian on July 6, 2004 07:04 AM
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TrackBack: Clever Inventory Title
Excerpt: Game Girl Advance has a brief entry about the Nintendo DS, pointing out that the Game & Watch series had utilized two screens for a number of its games, as noted here. The author notes that the top screen "appears...
Weblog: Geek on Stun
Tracked: March 5, 2004 12:26 PM

TrackBack: Clever Inventory Title
Excerpt: Game Girl Advance has a brief entry about the Nintendo DS, pointing out that the Game & Watch series had utilized two screens for a number of its games, as noted here. The author notes that the top screen "appears...
Weblog: Geek on Stun
Tracked: March 5, 2004 12:28 PM

TrackBack: Clever Inventory Title
Excerpt: Game Girl Advance has a brief entry about the Nintendo DS, pointing out that the Game & Watch series had utilized two screens for a number of its games, as noted here. The author notes that G&W Zelda "appears to...
Weblog: Geek on Stun
Tracked: March 5, 2004 12:35 PM

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