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March 11, 2004
There are no old, bold pilots.
When do you retire a game, even one of your all-time favorites? With a narrative game, that's a relatively easy decision: at the end of the game. Or one of the several possible endings of the game. Or when you've played through the game on the highest difficulty setting. Or when you've loved, lost and just flat given up on ever "winning". Okay, perhaps it's not such an obvious decision; but worse yet is determining when to quit playing a "sandbox" or non-narrative game, or a game with an online gaming competitive feature. I've owned Crimson Skies for many months, right since the week it was released long before Christmas of last year. And I've played Crimson Skies via Xbox Live, on average, at least an hour a day, almost exclusively in dogfight matches. I've earned skill points, lost all but a few of them, then earned all back in an hour, a day, a week. I've marched up the leader-board. I'm a lot better than many and woefully inadequate compared to others. I've still never crested the ridge of the 100 rank on the worldwide leader-boards. And I never will. I have, I believe, gotten as good as I'll ever be at Crimson Skies. I fly my favorite plane, twisting, turning, diving into -- forgive the purple prose -- valorous battle amidst the precise steel missiles of white-heat molten metal; yet the elusive 100 remains just that. There's nothing left for me in the game except holding my leader-board rank and my beloved ace star. Really, that's nothing left at all: no joy, no thrill; it's a grind; it's like a job. If I wanted to work I would, and I would get a lot more writing done by working than playing Crimson Skies -- playing Crimson Skies out of sheer desperation. Good God! Take two days off and I drop 20 places in the ranks. That is, I've discovered, when I retire a game: when it's a form of drudge, a compulsion, just to hold my high watermark. When do you put your beloveds out to pasture? Or, for you gory shooter fans, kill your darlings? As for Crimson Skies, it's all over; and I can say that for the most part what a long, loud, adrenaline-pumping trip it's been. Farewell, my turbine. Cue Taps: martin blank Comments
Nice topic, at first thought it seemed that it'd be quite shallow but I've been thinking about this myself a lot actually. Just when do you put down a competitive game? It's a tough decision, I end up drawing comparisons between these kinds of games (Crimson Skies, Unreal Tournament, Counter-Strike) and established meat-space ones, like baseball, football, chess, or igo. A lot of these games are easy and fun to play in the beginning but can really take a lifetime to master. They all seem to end up turning into that same boring grind after a while. Granted as a pro any-of-these player, you'll get payed a lot of cash (and not so much so as a pro video game player), I guess the decision comes to whenever you decide to throw in the towel. For me I've been wondering the time to put down Counter-Strike. The game has gone through quite the metamorphasis over the years and has turned into a pretty involved game. I started out wanting to get good and eventually play competitively. I did get pretty good, not exceptional, but not all together terrible, and there of course was room for improvement. However it all just became so mechanical. I set it down for a while, but after a month I began to play it with a new set of friends, and that brought a whole new meaning into the game really. Counter-Strike wasn't then about winning, or doing well, as much as it was goofing around and having a good time with friends. That's what's great about these sort of competitive games. Sure you and don't play chess as habitually as we did Crimson Skies or Counter-Strike, but now and again someone will throw out the option to play again and we'll say "why not?" I still accept chess and go challenges, even though I'm the worst player on the planet at those, but I still play them. If someone asked if I wanted to play a game of backyard baseball or touch football, I'd give it a go. Simply because they are pick up games that can be fun. I'm just beginning to feel that for me the line that seperated interactive electronic entertainment and meatspace gaming is blurring so that I just tend to place every type of competitive game on the same level. Counter-Strike is football, Warcraft is chess. I guess I just never really put these games down for good, just always keep the option open to play them with friends, like a friendly game of chess. Posted by: Chronomantic on March 11, 2004 02:06 PMI have been playing a game called Subspace, which is an online-only asteroids like combat game. I've been playing it for about 7 years. I have experienced a lot of tediousness while playing the game. I want to offer a different perspective though: Saying that you will never beat 100 rank is a guaranteed decision that you won't. Second: You aim for a different kind of pleasure when the game becomes 'tedious'. Yes, there's work involved. But when that work translates into results, new moves, new skill, new ability, you feel enriched beyond measure. Multiplayer competetive games seperate the winners from the losers, that's for sure. :) Posted by: Jacob on March 12, 2004 07:38 AMChronomatic- I've found that when I started playing Halo competitively, at first it was about getting better. Eventually people plateau and everyone becomes a known quantity, to the point where we balanced teams based on players' skills. At that point the thing that made me keep playing was the camraderie and cooperation, to the point where I get frustrated when I can't coordinate with teammates. Similarly, I and many of my friends don't play on Xbox Live unless we're with people we already know in real life; we prefer not to deal with the more verbally abusive players out there. David Sirlin has really good articles on competitve play, mostly from the perspective of fighting game tournaments. Posted by: crankyuser on March 12, 2004 11:51 AMI've come to the conclusion that my enjoyment from games is maximized by tasting many rather than mastering one. I don't feel that way with all activities, but in this hyped, diverse media it suits me best. Realizing that, I tend to "grind" less with any one title (especially online) but tend to enjoy them all more even when I'm not the BEST. It's increased the value of some of my titles as I'm unwilling to part with a LIVE enabled game if there's the chance it's time might come around again. Now looking at my game shelf is more like perusing a good menu rather than a checklist. Posted by: caninusrule on March 13, 2004 03:56 PManimal sex with women horse fucking free bestiality movies bestiality stories beastiality pictures beastiality community beastiality pics bestiality stories twink beastiality horse fuck bestiality forum snake sex beastiality movies free beastiality mpegs beastiality cartoons free animal sex zoosex free animal sex stories beastiality sex stories Posted by: Jesse on May 10, 2004 03:06 PMjpb ppyt psycholog zdrowa żywność nieruchomości projektowanie stron agencja reklamowa soczewki kontaktowe nauka angielskiego agroturystyka opony klimatyzacja domy opieki akupunktura hydraulik projektowanie wnętrz soha jpk paa ki wypadki tfrd jh sw jft pp fdr Posted by: outsider on April 11, 2006 08:49 AM
soczewki | soczewki kontaktowe | soczewki kontaktowe | soczewki | podręczniki | korepetycje | stancje Posted by: Pablo on February 20, 2007 02:36 PM
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