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June 30, 2004
Vacation
I'm tired. I'm tired of being online. Tired of comments about my personal and professional life from people who have never met me. I need a vacation from morons like this fellow, who writes in that "Your website is misleading": "what the fuck my friend linked me to gamegirladvance and i was expecting you fuken fags don't make a website with "girl" in the url unless it's porn - Robert Morgan [smeg_in_the_head@hotmail.com] Yeah, okay. Thanks for the tip, buddy. Sigh. I'm tired of the spam. Spam in my mailbox, in the comments. It seriously makes me almost cry. When there's something you've built up, it breaks your heart to have idiots piss all over it. I'm going to France for five weeks. During that time, GGA will be on vacation, sort of, until I decide what to do with it. I'll still post when I can and when I'm inspired; Justin and Clockwork and Bowler and you guys will all post too, as you feel like it. But we'll take it easy this summer and relaunch in September, probably with a different format. I may take away comments, or force registration. I hate to close down the dialogue, but it's driving me insane. If any of you have good ideas about how to handle comment spam better, I'd love to hear them. Thanks, and see you all in August. Have a lovely July. June 27, 2004
Children of Heroes - Avatar Aesthetics
Posting photos of your online MMOG characters is kinda like showing people baby pictures maybe? There's a measure of pride, and definite investment. After seeing Professor Burke's post on City of Heroes from last month, with a picture of his own character Faust, I was inspired to foist these photos on you folks. As I wrote in my first GGA post on City of Heroes, I was laughing and chortling and enjoying myself immensely designing my characters for this game. I like to experiment with different character types in MMOGs so I end up with a number of lower-level characters. This is fun in CoH because I get a chance to develop my character-making technique, to improve my avatar aesthetics. Here's a screenshot of Delphine standing with a fellow adventurer named Messiahnator, who fights with a large gun, yelling "bless you my children" as he shoots people down: ![]() As expansive as the City of Heroes toolset seems after Dark Age of Camelot, for example, it's still nowhere near as fun as Second Life. But the gameplay here is different - City of Heroes players are in a much more structured environment. As the medium of massively multiplayer online games evolves, these tools for personalization and avatar customization should continue to expand to allow for more play. And that's fun! June 17, 2004
Republicans Play Games, Apparently
It used to be that only Iraq War protesters made political statements with games, but no more. Enter Tax Invaders, a vertical shooter that allows you to take out aggressions against John Kerry's tax plans. Experience thrills previously known only to America's wealthy elite as you control George W. Bush, shooting down tax proposals like a Texas cowboy. It is interesting to note that whoever made this game decided that enemy bullets cannot actually harm dubya, meaning that as long as you just keep clicking, the game is impossible to actually lose. Is that, in itself, a political statement, or was the perceived audience for Tax Invaders so gaming-averse that the difficulty had to be removed? June 16, 2004
Illegal Aliens
Sometimes the really cool stuff on the web is hidden in plain sight. Take space-invaders.com. A masked Parisian artist has taken his love for classic gaming aesthetics into the streets with a series of Space Invaders-themed mosaics. He's been plastering up his pixellated graffiti since 1998, and has attracted a few copycats who have invaded their own towns. Of particular interest may be the maps he provides to many of his pieces, if you happen to find yourself in Paris, Tokyo, New York, or one of the other cities bombed by the aliens. If you're like me, however, you'll just have to use the requisite photo archives. Be warned that the site runs a little slow on the Western side of the Atlantic. June 13, 2004
Non-Linear Super Mario Bros.
Found an interesting article by Erin Bell of GameCritics over on Ludonauts talking about an experimental hack of a Super Mario Bros. ROM that removes all the enemies, blocks, pits, and coins. In other words, the game is changed to a single endless level where you can control Mario as usual, but all goals are removed. Interestingly enough, the traditional time limit remains, and the music still speeds up when 90 seconds remain. Mario can run and jump forever across scrolling backgrounds, but will never reach any sort of terminus before dying when the clock reaches zero. I'm sure there's a metaphor in that somewhere. Bell goes on to talk about the ways that different players dealt with the game environment: dashing ahead forever, jumping to make rythms with the jumping noise, etc. Say, children, what does it all mean? June 11, 2004
Robin's Wrap Up
GGA pal Robin Hunicke has posted an E3 Wrap up on her site, the usual blend of engaging photographs and provocative text. She's a smart person and demonstrates a willingness to have a studied opinion on the games industry. Combine that with a good eye and an itchy shutter-finger and we're looking at some of the premier photojournalism happening in video games. Go Robin! More to come, she says.
Robin on E32004
Gamer Dating
It started two days ago when my friend sent me a link to a Boston craigslist personal ad, and then a few days later another friend found a whole website devoted to gamer dating. I've often been dubious of subculture-exclusive dating services, since I like having partners who can expand my horizons now and again, but I can't argue with the desire to find somebody who can get as excited about City of Heroes as me. But who has time for dating? I've just pulled off 5 straight 12-14 hour days, with slim chance of working less this Saturday and Sunday. Such are the sacrifices of living the game designer's life. Life is too short to make bad games, so I hope you like what we're all working so hard to make for you! June 10, 2004
The Future of Communities
David "Masters of DOOM" Kushner contributes a story on the presence of women in online gaming spaces like EA's Pogo. We've known this for a while of course: there are LOTS of female gamers online, but because they are classified as "casual" gamers we don't hear a lot about them. As the industry expands, though, that's going to change. A related article in AdAge adresses attempts to market to these female gamers - for example, Coca-Cola's Vanilla Coke Mystery Game. June 01, 2004
Get Paid for Gaming
... if you're a girl, that is. UbiSoft is looking for female gamers. Check out the Craigslist posting. Basically you'll be a gamer ambassador - playing videogames and going to represent the company at trade shows. Booth babe? But at least you're a real gamer, right? As Kat put it, "I 'figure if they want to pay me money to play games from home, then so be it." Word. Sounds like a dream job for someone! Check it out. |
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