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January 26, 2005
Frantically Pushing Square

The PSP apprently has a design flaw feature, which, Sony says, developers will just have to get used to. Turns out the Square button is less responsive than the other buttons. This might not be such a big deal. I mean, when do you ever use Square except when accessing the menu? It's all about X. Sometimes Triangle, as in, "Triangle out of the boring tutorial."

But with the frustrating response of the Square button, developers have a whole new range of gameplay opportunities. Go fishing! Push Square when you see a fish, and maybe you'll get lucky. What a great way to equalize skill levels, by introducing the element of chance.

Look for a lot of cramped thumbs coming your way.

Posted by jane at January 26, 2005 08:21 AM | TrackBack
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My favorite part was the way Sony basically played it off. In fact, if I remember correctly, Kutaragi said something along the lines of the PSP being one of the most beautiful objects ever created.

Now, the system is extremely attractive. I'm excited to own one. But I'm seeing a little bit of the ol' hubris. If we've seen anything in the game industry (cough, Nintendo), overwhelming pride and an inability to admit fault can be an early sign of upcoming failures.

Posted by: Mike [TypeKey Profile Page] on January 27, 2005 09:56 PM
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