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April 19, 2005
Did You Forget Breakfast?

Don't worry. We've got your cereals and yogurts right here. Dannon's line "Frusion" is a fruity yogurt drink aimed at... us, I guess. There are so many brands normally associated with the fuddy-duddy or the middle-aged dieters that are seeking to woo young hot markets. And videogamers seem to be, for some reason, a very attractive segment.

Is this because gamers are now suddenly cool, suddenly trend-leaders? Somehow I find that a bit off. What feels more right to me is to say that young people have an idea of the cool videogamer that seems to align with trend-spotters' ideas, too.

Posted by jane at April 19, 2005 10:26 AM | TrackBack
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Why are you committed to being worried whether gamers are cool or not? Companies will make and manufacture brands, products and commercials as fast as they can afford, trying everything, referencing anything even vaguely recognizable to sell a product.

Gamers have been worth millions and millions since the late 1970s. Do you recall the literately dozens of Saturday morning and after-school cartoons based on videogame characters? Or how E3 quickly because Las Vegas with bigger screens?

Companies will try anything for a while, then crapcan it at the first opportunity if profits aren't up.

The existence of a commercial referencing a thing does not make anyone, any subculture, or any idea "cool".

Posted by: Jason Scott [TypeKey Profile Page] on April 21, 2005 07:17 PM

I think this advertising campaign is focusing on "retro-gaming" moreso than contemporary gaming.

I'm no expert on pop culture, but it seems like retro-gaming is cool for the same reason that old schoolhouse rock songs were cool several years ago; it's the nostalgia that's cool, not so much the gaming. It's part of why a t-shirt with the Atari logo on it is cool, but a shirt with the Xbox logo on it isn't.

A lot of twentysomethings I know, for instance, would be more likely to recognize Mike Tyson's Punchout than they would recognize Half-Life, because they don't actually *play* games anymore--they just remember the games they played when they were a kid. Besides, a promotional game imitating a contemporary game like Half-Life would be interpreted, at best, as a cheap marketing ploy or a product tie-in; but making a game that imitates a game that's 20 years old connects something a person values--their long-forgotten childhood--with the product being promoted.

Posted by: Foopy [TypeKey Profile Page] on April 25, 2005 11:40 PM
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