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May 23, 2005
Manifesto 2005

Every so often we see one of these; but this particular one is impressively detailed, long, and difficult to argue with.

But it's not all pessimism. This manifesto is smart, and makes real suggestions that can be implemented TODAY. And some (like #19) are about refraining from doing something in a game that we don't want.

Now, can we collectively do that for game publications? If we were to make a manifesto of everything we wanted from gaming magazines, what would that look like?

Posted by jane at May 23, 2005 01:29 PM | TrackBack
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Hey Jane! read your emails once in a while:
http://www.tigsource.com/2005/05/day-indie-gamer-cried.php

Posted by: Karyn [TypeKey Profile Page] on May 23, 2005 03:17 PM

Being a fan of games and journalism (and by extension, Games Journalism,) I quoted and posted this over at Evil Avatar. I don't think you'd mind, just figure I'd give you a heads up in case you don't frequent the site.

Posted by: Jeffool [TypeKey Profile Page] on May 24, 2005 04:25 AM

I like this one better.

Posted by: Mister Toups [TypeKey Profile Page] on May 24, 2005 07:01 AM
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