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June 17, 2005
Let's Go Tokyo: The Game
I really love to travel; but because it takes so long to get to and from international destinations, I like to try to be as efficient as possible so that my time at the target location is spent with as little hassle as possible. Maybe I'll write about my dream travel kit in some other forum sometime, but the times that I've spent the airtime orienting myself have resulted in the best trips. We all email friends before we go somewhere new to ask for cool locations, tips on where to stay, and so on. We also probably buy guidebooks and check websites. Something I used to do obsessively was buy a city map and study it, getting to know the major arteries, the landmarks and their layouts. That's not just because I have a pretty crappy sense of direction; it's because the minute I land, I like to have a sense of the lie of the land and my place in it. Orientation, perhaps more than anything else, makes me feel the beginning of a connection with a new city. I was talking with Chris Buffa the other day about traveling. He mentioned that he went to Tokyo for the first time last year, but it felt familiar because he had played Project Gotham Racing. It wasn't perfect, but he could recognize Shinjuku and get a feel for how the city was laid out. What a fucking brilliant idea. A great tool to orient: the Tourist Game. It could be, say, co-produced by the Let's Go series. It wouldn't need to be ultra-detailed, just hit the main landmarks and transportation arteries. You could have special Scenic Road edition which would be long, leisurely cruises down the California coast or along the Norwegian fjords. I would totally buy that expansion pack. Posted by jane at June 17, 2005 03:26 AM | TrackBackComments
i thought about that conversation the other day when i saw that google is rumored to be creating 3D maps of all the big metro areas... Posted by: eric on June 17, 2005 10:21 AM
A9 is doing it too. Heck, you could already try and hack Google Maps to give you the equivalent of Grand Theft Auto 1. Posted by: misuba on June 17, 2005 12:42 PM
Isn't this sort of thing already being done, to a certain extent, by flight simulators? While the use of "real-world" topography seems more common in non-military simulators like Microsoft Flight Simulator, even the JetFighter series uses a recognizable, if rather vague, version of the West Coast. If they just had more street-level detail, you'd practically have a "Tourist Game" all ready to go. Posted by: python_boot on June 17, 2005 01:45 PM
I've been wishing for games like this for ages. In fact, I've had experiences identical to Mr. Buffa's in Yokohama, Tokyo, London, and even San Francisco (prior to becoming a resident) thanks to the PGR series and Bizarre Creations' predecessor, Metropolis Street Racer. There's just nothing quite like feeling like you've been somewhere before, even though you know you haven't. While books, television, and film have had an opportunity to fool their audiences in this way for years, it obviously isn't on the same level as it is in videogaming; interactivity is truly a wonderful thing. Sure, the Getaway contained a relatively large section of London rendered realistically for gamers to explore. But I don't need the running and gunning... I don't need the narrative. Let me explore... rent a car... use an external microphone to practice simple phrases in a foreign language... make short vacation videos... and visit landmarks and museums. Such experiences would probably only interest a small sect of gamers, but I can assure you that my mother would be into it. And why not use the technology for something a bit different? Posted by: ryan on June 17, 2005 03:48 PM
That's a great idea; esp partnering with Let's go. You could also partner with someone like "The Amazing Race" and do a MMORS - massive multiplayer online reality show :-) Posted by: kpallist on June 17, 2005 04:13 PM
I think something that promotes tourism for a city would do best by taking a more indirect route: using the city as a vehicle for a story (or using a story as a vehicle for the city, depending on how you look at it). For instance, I imagine a Martin Scorsese film set in New York City has probably attracted a lot more tourists than a video tour of the city. Gabriel Knight: Sins of the Fathers was what got me crazy for New Orleans, and it did far more than any kind of tour book or "virtual tourist game" could ever do: it turned the city into a sort of mythic, legendary place in my mind. GK was particularly good at this because it managed to intimately connect the history, culture, and geography of the city with the game's story, characters, and gameplay. on June 17, 2005 10:22 PM
GTA: Vice City made me want to go to Miami, even though it's a fictional city. I haven't played The Getaway, but I imagine it would have a similar effect on me in regards to London. You just start thinking to yourself, "Wow, this is such a fun place!" and I don't mean stabbing old ladies with screwdrivers. The developers don't just create the city exactly, they add style and spiffy it up so that it appeals to the gamer. I noticed that in Project Gotham especially since I work in Chicago. The Chicago they have in the game is very accurate in terms of landmarks, but the real Chicago is much dirtier, any many of the buildings look much, much older than they do in the game. Plus, with a track marked off and no people around, it's really not like Chicago at all. Posted by: captainspankypants on June 19, 2005 10:42 AM
Exactly the same thing happened to me when i visited San Francisco for the first time. I could find my way around with surprising ease thanks to PGR and Tony Hawks 2. Posted by: JimThree on June 24, 2005 08:46 AM
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