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June 18, 2005
What's Bad is Good
Too often we hear that games are a complete waste of time; all children do is zone out in front of the television, right? While that may be what one sees when spying upon a child wielding a controller, it's obvious enough to anybody who actually plays games that there's more to our hobby than a time kill. A recent episode of the Daily Show w/ J.Stew clued me into the new book by Steven Johnson titled Everything Bad Is Good For You. For more insight, you can check out the interview on this page. Without going into too much detail, the book does make some very interesting points about the complexity of not only current video games, but also other forms of popular culture. The short story is that the construction of media has grown increasingly sophisticated over the past few decades; non-linear narratives are the norm. Techniques that were suitable for avant-garde audiences are now used in mainstream programming. In reference to videogaming specifically, players are thrust into unknown environments or situations, and are then required to figure out what the hell they're supposed to be doing. Which buttons should I be pressing? What does this switch do? How the heck am I supposed to get up there? We're not zoning out. We're at constant attention, always making decisions. So we're benefitting from gameplay, yes? That much has been clear for ages. I mean, sit a non-gamer down in front of your Playstation 2 and hand them the controller. The first thing they'll ask you is what they're supposed to do. Johnson puts it perfectly. "You're supposed to figure out what you're supposed to do." There are cognitive muscles being exercised by our favorite medium; and it's often easy for people to disregard that fact because of the content of what we play. Sure, I wish there were more mature games out there for us to enjoy -- libraries and espionage, not flesh and bullets -- but I am constantly impressed by the increased complexity of the software being released every day. You know there's more to GTA than guns, drive-bys, and hookers, right? Hopefully, one day, our mothers and fathers will understand this, as well. Anyway, if you're looking for something to read, pick up a copy of Everything Bad... When you're through, send it over to your parents and give them a better understanding of why you do what you do. Posted by ryan at June 18, 2005 10:20 AM | TrackBack Comments
I'd say that I agree with this only to a certain extent. I think it depends on the game at hand, and how one plays it. For instance, I've been having a lot of fun playing the Battlefield 2 demo lately; I'm constantly discovering new strategies to subvert my enemy, using the geography, the tools at my disposal, and teamwork in ways I hadn't thought of before. On the other hand, no, I don't know that there's more to GTA than guns, drive-bys, and hookers. I didn't play it for very long, but most of the enjoyment I derived from that game came from shooting hookers and cops, stealing cars, beating random people in the street with baseball bats and running them over. It kept me entertained, yet I came out of it feeling like I could've spent my time better. This isn't necessarily to say that the GTA games can't be "good" for you in some way, but that I was interacting with them in a way that wasn't particularly good for me. In my opinion, this contrast between BF2 and GTA is the difference between satisfying gameplay and addictive gameplay. It depends on both the game itself and the way a particular player interacts with it; but the bottom line is that satisfying gameplay involves you actively thinking in new ways, and addictive gameplay has you passively doing the same kind of thing over and over without much thought. For me, most games start out as satisfying and then became addictive after a few hours of play, which in Johnson's terms probably means that they're good for me at first but eventually become bad. on June 18, 2005 12:37 PM
An addendum: actually, I wouldn't necessarily say that addictive gameplay is bad for you, and I wonder if "addictive" is even a good word for it. Sewing, for instance, doesn't constantly challenge a person to think in new ways (at least insofar as I know), but it is undoubtedly a soothing activity that has its own benefits aside from the finished product. In other words, maybe there's not necessarily anything bad about the idea of "zoning out" at all. At the same time, though, that's not to say that all addictive gameplay is good for you, either. I'm not really sure how I feel on that topic, I guess. on June 18, 2005 01:02 PM
Well. Except for JRPG's. Posted by: Mister Toups on June 18, 2005 01:18 PM
I'd also like to point out the book I helped write (ahem) called "Got Game", which came out last year. You can read more about it at http://www.gotgamebook.com. Our firm does research on gamers and how they're different from others in positive ways. We've got some of it posted at http://www.nslg.net/games.html -- check it out! More ammo for the fight... adam Posted by: Adam Carstens on June 18, 2005 09:03 PM
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