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April 27, 2005
Game Design Summer Session Scholarships for Girls
USC and EA are partnering to offer female students a scholarship to attend the Interactive Entertainment Summer Camp during the USC's Summer Seminars program.
April 26, 2005
The Elektra Barbie
Catwoman and Wonder Woman also available...
Top Ten Girlfriend-Friendly Games
Hahahahaha. Oh wait, are you serious? Maybe you could have had an actual girlfriend help you out with your list, Shivam. I mean seriously. Centipede? Ms. Pac-Man? Bejeweled, for Chrissake? You're really reaching there, buddy.
Katamari Post Mortem
In other news, how excited are we? We Love Katamari. We really do. And here's more proof: Katamari Doh-macy and Katamari da Vinci. April 25, 2005
TV is Good For You
According to Steven "Emergence" Johnson in the New York Times, television makes you smarter. Why? Because it's getting more and more like videogames in the following ways. Cognitive Multitasking Learn by Doing Emergent Television "Interactive" Television The New Criteria for Smart Culture April 22, 2005
Another DDR-themed music video
Unfortunately I can't provide a direct link, but The Bees' "Chicken Payback" video directed by Thomas Hilland (and hosted on his site) predates the DJ Format video directed by Keith Schofield we linked to earlier, and works on a similar theme. Worth the 3 minutes it takes to watch it. April 21, 2005
Shopping with Mario
(Hmm, don't know what they mean exactly by "edgy" but okay.) I often feel like moving to New York...today the temptation just got raised up a notch. April 20, 2005
EA to Acquire Exclusive Rights to God
Reuters, AP -- Riding what can only be described as a licensing title wave, EA is set to announce that it has brokered an exclusive licensing agreement with God, The Almighty. In an unofficial statement, Larry Probst said, "Well, we really feel it was a good deal for us. I mean, we have a quite a few titles that feature God in them, such as Populus, Black and White, and even The Sims, just to name a few. We felt that it was in our best interests to get the exclusive on Him before anyone else had the chance to snap Him up." The contract is speculated to hold God to an exclusive five year deal with EA, including using His likeness on box art, marketing, and especially His Voice of God for trailers and previews to the song of twenty five billion a year for five years. "Everyone knows we have more money than God," Probst proclaimed, "we just figured we should leverage that and grab God while we still could." "Well, I thought it was a great deal at the time, I mean, five years is only a blink of an eye for me, but I have to admit that I had my doubts at first," God said in an interview. "I'm looking at it from the perspective that at least this way I can make sure everyone at EA gets Sunday off." It is speculated that God might even be used to offset the "quality of life" issues EA is experiencing. "We're hoping that God can just snap his fingers and have the game created for us in an instant. We can have our designers pitch the idea to him, and presto, instant game. It's going to save us a lot of man-hours and labor costs. Come to think of it, our overhead will pretty much be zero for the next five years," Larry explained. Theory even has it that in a bold legal positioning move, EA plans to sue for copyright infringement on behalf of all games, everywhere after this deal goes through. "Let's face it," Probst said, "God made everything. Free will debates aside, He made it. You can think you had the idea first, but it was really Him, through you. Call it Divine Inspiration or whatever you like, but it's His, and now, by contract, EA's." What this means for the rest of the industry, and gamers in general, remains to be seen.
Take Two, Making Friends
Developer IFD resorts to calling the Feds on a piracy charge against Take Two. Maliciousness or miscommunication?
Hindsight for Sony
They should have done this years ago. Just an aside - I'm absurdly pleased to see a female player featured as the default gamer in the silly cartoon art illustrated the bad old way and the good new way. April 19, 2005
China-Japan Conflict Stakes out Virtual Territory
Interesting speculation at Terra Nova: "I get an uneasy feeling when actual conflict spills over into games of conflict. But I’m not sure why. Maybe it -would- be a good idea if opposing sides took up virtual arms – anything is better than stones and bombs. For example, one might argue that the current India vs Pakistan test series is a cathartic political statement, the leaders of both nations being present seems to suggest that that game does have political significance. Or am I just trivializing matters now? After all, war’s not a game now is it?" This brings briefly to mind Kuma/War, which lets players experience levels baed on real U.S. missions in Iraq, ot its Arab-world counterpart, UnderAsh. Virtual cultural colonization?
Why Must You Destroy the Industry, PSP?
Simply fantastic flash video that manages to be at once a critique of the PSP, an elegy for consoles and games past, and a paean to one of the greatest RPGs ever. It's funny, but also extremely moving. At least, to me. (To see thoe whole piece, click on New Game.) [From Grand Text Auto]
Did You Forget Breakfast?
Don't worry. We've got your cereals and yogurts right here. Dannon's line "Frusion" is a fruity yogurt drink aimed at... us, I guess. There are so many brands normally associated with the fuddy-duddy or the middle-aged dieters that are seeking to woo young hot markets. And videogamers seem to be, for some reason, a very attractive segment. Is this because gamers are now suddenly cool, suddenly trend-leaders? Somehow I find that a bit off. What feels more right to me is to say that young people have an idea of the cool videogamer that seems to align with trend-spotters' ideas, too. April 14, 2005
PSP Glamour: Will Anybody Care That You Liked Gaming Before It Was Cool?
The DS was made to change the way that games are played. If the PSP changes anything about the way games are played, it's that now when you play, you might actually look hot.
And that's what's so odd, really. I mean, yes the PSP is a sleek little device. It fits into the style of the photographs, but, I mean, they're so posed and awkward. It's like they decided to do Gothic Lolita night on The Price is Right. It's not really sexy or mysterious, it's just silly. When it comes down to it, the best glamour shot of a PSP wasn't even made by Sony marketing. It was made by some girl. I linked to the original picture from Kotaku a few days ago. Much to my surprise, the girl writes for gaming blog-thing RedAssedBaboon under the name of Hatsumi. She has in fact written about "the picture," finally proving that ours isn't the only website where women will fondle gaming hardware and then reflect on it.
This is, of course, ridiculous. Random guy on the street with a GBA SP is no more likely to be anything like me than random guy on the street with a PSP. It's great that gaming can be trendy, and that the 300 pound guy on the train the other day and Paris Hilton are both PSP owners. Maybe now there'll be some demand for game-related clothing that breaks the basement-casual standard? After all, if there's one thing we gamers know how to do, it's play (and pwn) well with others, and the pool of "others" just got a whole lot bigger. Right now, gamers are coming out of the basement, into the lime-light, and you know what they look like? They look like me. They look like you. They look like Hatsumi. But they're all here because they love games. No doubt we'll get to have arguments over who was a gamer "before it was cool," but if it means that we can argue over a friendly wi-fi deathmatch, then I'm looking forward to such inanities.
Pink for PSP
Koei has the right idea. I love that it has compartments for your games - and your lipstick! Go here and click on "sa.ku.ra". (Thanks, Jarik!)
Chorus Geeks are the Geekiest of All
Especially acapella chorus geeks. They are the worst. I mean, I am a geek, in my own way, and most of my friends are too, but there's something so... aggressively geekly, so gleefully, in-your-face geeky about chorus geeks. And I say this having done both theatre and chorus in high school and some in college. But in the geek hierarchy, there are good geeks and bad geeks. Yes, BAD GEEKS. And I'm sorry to those who are fan of this "style" of "music", but cutesy-pootsey oh-so-clever acappella singing is VERY, VERY, BAD GEEKERY. April 11, 2005
Ain't it God of War
Ryan points me to an excellent interview on Ain't it Cool News with David Jaffe, director of the game everyone's talking about, God of War:
And:
April 05, 2005
Game Girl Diaries
Blogs, in case you didn't know, are the new corporate buzzword. So everyone at my workplace has a blog. Never mind that I already have two - I've started a third one for my work that I'm calling "diaries", as it reflects a more personal approach to gaming in work and life. So, there it is - GameGirlDiaries. All the other editors have blogs too, as well as some of the online guys. You can see their stuff all together at Blog Faction. April 04, 2005
The Times = Legitimacy*
There is a piece in last Sunday's New York Times about the New Games Journalism. (Free registration required.) Go read it; although it's brief, regurgitates all the old saws of the NGJ, and says odd things about how Americans rarely write NGJ, it is after all in the Sunday Times. via Kotaku *If the Times equals legitimacy, then what does the Post equal? April 02, 2005
Lara Croft Lowers her Poly Count
via Sarahlah at Athena's Legacy, who refers Kotaku, who is refering PSM... Lara Croft is finally starting to look less like a 90's comic book leading lady and more like that totally hot girl I see while running on the beach. Maestro, I say, right on. |
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