Google GGA:
|
|
Links
Alice Taylor
Clint Hocking Costik Derek Daniels The Edge electro^plankton Gamasutra Game Critics GameDevBlog GameFAQs Game Jew Game Poets Society Game Set Watch Gamevideos.com Gewgaw Got Game? Grand Text Auto Grrl Gamer Henry Jenkins Heroine-Sheik IGDA Indie Game Jam Insert Credit Invisible City Julian Dibbell KillerBetties Kim Pallister Kongregate Kotaku Lost Garden Ludology Magic Box Margaret Robinson Matteo Bittanti Memory Card Ogre Cave Penny Arcade Raph Koster Reality Panic Serious Games Shiny Shiny Slash Dot Games Surfer Girl Terra Nova ToastyFrog Tokyopia Water Cooler Games Women Gamers Zen of Design
Thank You for Donating!
If you'd like to help keep GGA afloat, we thank you!
Mascot by Penny Arcade!
|
July 26, 2007
Tree Story
I wish I could create graphics like that - it helps so much in creating design docs. Being able to visualize what the game will look like is an invaluable aid in "seeing" how the gameplay will work. Concepts that are clumsy to explain on paper - especially since we still lack a unified lexicon to describe gameplay elements! - are elegantly expressed in a sketch or drawing.
I've been knocking around a game design idea in my head, that I've been talking over with my friend Matt. I should break out my watercolors and get sketching!
Posted by jane at July 26, 2007 06:06 AM
| TrackBack
Comments
drawings > text. what i'll usualy do is open a very large PSD file and just start doodling with a wacom. slowly, the big file just gets filled with ideas and concepts. all over. there's no real order to things. it matters not if the way the character jumps is explained before the way he grabs ledges or whatever. i hate having to prioritise ideas when writing a design doc. ideas are big, messy, non-linear things. id much rather just put them on paper in a big messy organic way than try to straighten everything out in bullet points and spreadsheets.
on July 26, 2007 08:49 AM
Post a comment
Thanks for signing in, . Now you can comment. (sign out) (If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)
|
Archives
November 2007
October 2007 September 2007 August 2007 July 2007 June 2007 May 2007 April 2007 February 2007 January 2007 December 2006 November 2006 October 2006 September 2006 August 2006 July 2006 June 2006 May 2006 April 2006 March 2006 February 2006 January 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 June 2005 May 2005 April 2005 March 2005 February 2005 January 2005 December 2004 November 2004 October 2004 September 2004 August 2004 July 2004 June 2004 May 2004 April 2004 March 2004 February 2004 January 2004 December 2003 November 2003 October 2003 September 2003 August 2003 July 2003 June 2003 May 2003 April 2003 March 2003 February 2003 January 2003 December 2002 November 2002 October 2002 September 2002 Category Archives
About GGA (15) Academia (25) Advertising (3) Art (22) Books (9) Business (42) Conferences (18) Criticism (21) Culture (17) Design (4) Economics (4) Entertainment (19) Events (64) Experimental (32) Fashion (25) Features (18) Food (2) Fun (16) Gender (25) Humor (32) Jane's Journal (71) Journalism (27) Law (18) Marketing (10) Military (2) MMOG (33) Movies (14) Music (14) News (15) People (37) Politics (41) Preview (4) Research (12) Review (4) Scandal! (2) Sex (12) Society (44) Technology (22) Television (4) Theory (25) Travel (1) Trends (25) Upcoming Releases (12) Web (12) WTF? (28) |