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Enjoy the full version online at http://www.gamegirladvance.com/archives/2007/08/28/steal_away_jordan_an_rpg_set_in_the_american_slave_south.html
August 28, 2007
Steal Away Jordan: an RPG Set in the American Slave South
This is really interesting - my friend Ben reports back from GenCon that this indie tabletop game, Steal Away Jordan, by Stone Baby Games and designed by Julia B. Ellingboe, got a lot of buzz, and you can see why: it's an RPG set in the antebellum American South. Here's a blurb:
The game designer Julia notes on her blog that at GenCon, the demoing of the game produced mixed reactions: I'll start with the commerce aspect. I demoed my ass off at the Forge/IPR booth, which paid off. Steal Away Jordan made people uncomfortable, sometimes pleasantly so, sometimes unpleasantly so, sometimes somewhere in between. I had one couple pretend to get a cell phone call that they had to take. I had another guy tell me that he couldn't relate because, "there never was slavery in Canada." What-evah.... But lots more people stayed on the ride, and came out the other side. My friend Ben was impressed and intrigued, but refrained from buying it because he wasn't sure how he would feel comfortable gamemastering it. He describes: You've got the designer, a nice black lady named Julia, sitting down with you to run a game about being a slave and you are almost certainly white, probably male. And you probably didn't know what the game was before you sat down to play. Now in this demo, you're playing a precreated character. So you have a little background - one player was a rice farmer before he was kidnapped and sold into slavery. As it happens, his master has decided he wants to grow rice, but hasn't had a lot of luck. Now, the player's character has a name but he isn't allowed to write it on his sheet. Instead, when you're bought, the GM assigns your character a name and that goes on the sheet. Here are some other descriptions: Kon and The Forge. Also, Ben took a photo, and you can just tell from the body language of the players how they feel about the demo. This is truly tough stuff. I just finished the elegantly tragic, morally complicated and deeply rooted novel The Known World You can buy the game here. Posted by jane at August 28, 2007 05:13 PMComments
How long until we see a videogame treat this subject with seriousness and sensitivity and unflinching frankness? Ok, not sensitive, serious, or even a real game, but... Posted by: starwed on August 29, 2007 08:45 AMThank you for discussing my game! I hope people will move past the discomfort of playing a slave, play with people they trust, and play my game. It's tough stuff, but fun can be had. I just want to clarify one of the mechanics mentioned: Your character has a "worth" stat. It's based on some other things about your character. Gender, age, skills, and experience, really. Yes that's correct, but... When you get in trouble, you're testing your worth. If your worth ever drops to zero, you're dead. Not really. When you're in conflict and at risk of being punished, sold away, or otherwise injured, or you're bargaining for something major like your freedom or someone else's freedom, you roll your worth to test your luck. If your worth ever drops to zero, you don't die. You just can't engage in major bargains or conflicts without the assistance of your allies. You lose "worth" through injury, illness both mental and physical, age, and being considered a problem slave. This is a dice-abundant game, and worth fluctuates both positively (learning a skill, etc.) and negatively it would be pretty hard to go down to a worth of zero. Your character will always be worth something to someone. Thanks for the review! Julia B. Ellingboe Posted by: Parthenia on August 29, 2007 11:20 PM
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