Google GGA:
|
|
Links
Alice Taylor
Clint Hocking Costik Derek Daniels The Edge electro^plankton Gamasutra Game Critics GameDevBlog GameFAQs Game Jew Game Poets Society Game Set Watch Gamevideos.com Gewgaw Got Game? Grand Text Auto Grrl Gamer Henry Jenkins Heroine-Sheik IGDA Indie Game Jam Insert Credit Invisible City Julian Dibbell KillerBetties Kim Pallister Kongregate Kotaku Lost Garden Ludology Magic Box Margaret Robinson Matteo Bittanti Memory Card Ogre Cave Penny Arcade Raph Koster Reality Panic Serious Games Shiny Shiny Slash Dot Games Surfer Girl Terra Nova ToastyFrog Tokyopia Water Cooler Games Women Gamers Zen of Design
Thank You for Donating!
If you'd like to help keep GGA afloat, we thank you!
Mascot by Penny Arcade!
|
October 16, 2007
Music Biz versus Game Industry
I've been thinking about this lot lately, the breakdown of the traditional music publishing model and what that means for games. I'm not the only one, of course. In fact it was Kim who asked me what the equivalent of concert sales would be for games, which is, as usual from him, a really interesting question. After all Prince can give away him albums online because he sells out every concert date he books. Can game downloads realistically be a loss leader? I really don't know. Where else would money come from? Subscriptions (MMOs, GameTap), advertising, micro-transactions, corporate Second-Life-style customized virtual worlds... lots of people are trying lots of different things. If I suddenly think of something brilliant then I'll let you know. In the meantime I wrote up my latest thinking about this on GigaOM, where I'm a regular contributor these days: What Can Games Learn from Music's Mistakes?. Posted by jane at October 16, 2007 10:10 AM | TrackBackComments
It seems to me games are just different. music (and video) effectively require no "smarts", no CPU behind them. A vinyl record, a cassette tape, a VHS tape are all analog. Games on the other hand require some sophisticated device (a CPU) to run them. The difference means to me that basically it will always be possible to *effectively* DRM games because there is no analog hole. At least it seems that way to me. I'm not saying it's impossible to pirate 360 games (or Wii or DS or PS3) but it IS possible to make it hard enough and put enough barriers to doing so that the DRM is effective at keeping the market viable. On top of that, DRM on those systems, because of the CPU issue, is not a problem for most people. I don't expect to play a 360 game on my car stereo, my cell phone, etc because I know that a 360 game requires a 360. This is different than music or video where the expectation is that I should be able to play it anywhere. So, in other words, there's no need for an equivalent of concert sales. I idea that there could be some "standard" game platform is pretty ludicrous and shows a basic misunderstanding of technology. Unless you are taking about simple flash games each console has serious technical differences, not to mention input device differences and those differences are going to always be important at least until our computers are capable of creating the Star Trek Holodeck level of experience. Posted by: greggman on October 16, 2007 06:35 PM
Post a comment
Thanks for signing in, . Now you can comment. (sign out) (If you haven't left a comment here before, you may need to be approved by the site owner before your comment will appear. Until then, it won't appear on the entry. Thanks for waiting.)
|
Archives
August 2009
July 2009 June 2009 November 2008 October 2008 September 2008 June 2008 May 2008 April 2008 March 2008 February 2008 January 2008 December 2007 November 2007 October 2007 September 2007 August 2007 July 2007 June 2007 May 2007 April 2007 February 2007 January 2007 December 2006 November 2006 October 2006 September 2006 August 2006 July 2006 June 2006 May 2006 April 2006 March 2006 February 2006 January 2006 December 2005 November 2005 October 2005 September 2005 August 2005 July 2005 June 2005 May 2005 April 2005 March 2005 February 2005 January 2005 December 2004 November 2004 October 2004 September 2004 August 2004 July 2004 June 2004 May 2004 April 2004 March 2004 February 2004 January 2004 December 2003 November 2003 October 2003 September 2003 August 2003 July 2003 June 2003 May 2003 April 2003 March 2003 February 2003 January 2003 December 2002 November 2002 October 2002 September 2002 Category Archives
About GGA (15) Academia (26) Advertising (3) Art (25) Books (9) Business (42) Conferences (18) Criticism (22) Culture (20) Design (6) Economics (6) Entertainment (19) Events (65) Experimental (32) Fashion (25) Features (18) Food (3) Fun (16) Gender (26) Humor (35) Jane's Journal (78) Journalism (27) Law (18) Marketing (10) Military (3) MMOG (33) Movies (16) Music (18) News (16) People (37) Politics (42) Preview (4) Research (14) Review (4) Scandal! (2) Sex (12) Society (47) Technology (22) Television (4) Theory (27) Travel (1) Trends (25) Upcoming Releases (12) Web (12) WTF? (28) |