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November 04, 2008
The Futures of Entertainment
I've been thinking about this a lot lately. And when Souris posted to a mailing list about it, I tried to put my rather vague thoughts into more coherent terms. I realized that I had been noticing four big trends that are already shifting the tectonic plates of the vast entertainment industry. I need to do some more thinking in these areas but my initial thoughts are that the futures of entertainment will be shaped by: 1. Tension between Immersion and Transparency. Future entertainment will find clever ways to accommodate, even encourage, this behavior. 2. Asynchronous Instant Communication. Most of my friends have embraced Twittering, text messaging, Facebook, and the like. One of the things that is really new and intriguing about these forms of communication is that they are simultaneously instant and asynchronous. The update happens instantly--and the recipient can read or answer at her leisure. Or not. Facebook status updates are absolutely brilliant ways for expressing an immediate state, and allowing someone else to browse the "immediate states" of friends. Entertainment will increasingly make use of these styles of communication in the backbone of the product itself. 3. Credible Advertising with Integrity. Media companies that accept advertising should become increasingly picky about the ads they accept. They will accept ads that align with their values and their mission. As an example, look at Penny-Arcade: the creators of the popular web comic have stated that they will only accept advertising for products that they themselves believe in. That endorsement is a HUGE win for both the consumer, who is a fan of Penny-Arcade and of their values, and for the advertiser. 4. Tools *are* the Content. The content of the future will be in tools. Tools like the ones shipped with Little Big Planet (although I suspect it's still too early for that game to start a true paradigm shift.) Tools that will let consumers engage directly with the content. Actually, this is the tipping point when "consumers" become "users". Consumers are passive. Users, active. So, these are my initial thoughts. I need to work on them some more and flesh them out, but I think there is something to think about here. Posted by jane at November 04, 2008 06:28 PMComments
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