March 27, 2003

Your Next Customer Is Virtual. But His Money Is Real.

Business 2.0 - Magazine Article - Your Next Customer Is Virtual. But His Money Is Real., by Julian Dibbell! About There.com

Posted by justin at 08:04 AM | Comments (0)
Filed under: Business Models

How to die properly in a MMORPG ?

Mondes persistants : le portail francophone des MMORPG

Posted by justin at 02:37 AM | Comments (0)
Filed under:

March 26, 2003

How to die properly in a MMORPG ?

Mondes persistants : le portail francophone des MMORPG

Posted by justin at 09:02 AM | Comments (0)
Filed under: Social Issues

February 14, 2003

Future of Sony MMOGs

A CNN Money article ""EverQuest" hits the PS2 - Feb. 12, 2003" covers the immediate present and future of Sony's online gaming ventures. EverQuest is coming out for the PS2 (with an explicitly separate user community from the PC EQ community). They're officially cancelling "Sovereign" a massively-multiplayer online strategy game that's been in development for over 4 years. But soon, we'll have "Star Wars Galaxies" from them, and the first persistent-world online first-person shooter, "Planetside." Can they successfully marry Counter-Strike and EverQuest? What kind of gaming world comes out of that? Not much info here, but a hint.

Posted by justin at 08:45 AM | Comments (4)
Filed under: Business Models

February 10, 2003

Games as Political Spaces

NICK WADHAMS
Canadian Press
Friday, February 07, 2003

NEW YORK (AP) - Gone are the days when playing video games online meant
simply playing a hand of poker or battling your buddies to the death in a
giant arena you couldn't control.

Many games are now all about role-playing, and some players aren't
participating to escape terrestrial life. They're getting on virtual
soapboxes and organizing all manner of protests in cyberspace. Gamers have
protested the impending war in Iraq, started newspapers, gathered
charitable donations - done myriad things they already do, or wish they could do, in the real world.

more...
Posted by jane at 06:56 AM | Comments (1)
Filed under: Empowering Users

February 08, 2003

Wyvern

Looks like the range of MMOGs is expanding - now there are Gauntlet-esque Java-based MMOGs requiring relatively little commitment from the users. A small, tight experience, portable/playable on a PDA - will this impact user allegiance? I'm in so many gaming communities now I can't keep track -

Wyvern: an award-winning multiplayer action/role-playing game (MMORPG) similar to a text-based MUD (or "Multi-User Dungeon"), but Wyvern also has a graphical view of the game. Wyvern is written in 100% pure Java.

Posted by justin at 03:41 PM | Comments (0)
Filed under:

February 07, 2003

MUD-dev list

A bit tough to slog through it all but a wealth of information here on nearly all aspects of MOGs.

Posted by jane at 12:50 PM | Comments (0)
Filed under: MMORPGs

February 05, 2003

Economists Obsessed with Fantasy Economics

The most popular article in the leading economics Web archive doesn't concern tax policy, international trade, or the theory of the firm. It's about an online fantasy game.
From Slate.com: Fantasy Economics - Why economists are obsessed with online role-playing games. By Robert Shapiro more...
Posted by justin at 05:22 AM | Comments (0)
Filed under:

January 20, 2003

Declaring the Rights of Players

One of the most accomplished MMOG designers, Raph Koster, has posted a Players' Bill of Rights to his web site: Declaring the Rights of Players more...
Posted by justin at 07:06 AM | Comments (0)
Filed under: Social Issues

January 18, 2003

Reuters on the Sims Online

Gene Emery with Reuters news service explains the social dynamics of his Sims Online experience.

more...
Posted by justin at 03:48 AM | Comments (0)
Filed under: Social Issues
Other Recent Entries:
- There.com in the WSJ
- UO: Killers Have More Fun
- Dark Age of Camelot: Reviews
- Economist: MUD and brass
- Emulating Game Servers
- Hacking EverQuest
- Endless Hours of the Sims Online
- SimCity becomes SimPolitics?
- Declaration of the Rights of Players
- BlackSnow versus Mythic
- RolePlay and Intellectual Property
- "MMORPG Cafe"
- Bite the Hand: Jessica Mulligan
- It's My Time and I'll Sell if I Want To
- Intellectual Property Rights in community based video games
- Game Auctions
- Citizenry in MMOGs?
- On Virtual Economies
- Lessig Essay: The Laws of Cyberspace
- Japan's Lost Generation
- Political education or ideological indoctrination?
- Personal Space: Who Controls the Story
- PlanetSide - MMO FPS
- Some new types of RPGs
- From Ultima Online to Lineage
- GGA: Shining Lore
- GGA: Animal Crossing
- Diablo II: Fashion Show?
- Stripping the "Dark" from "Dark Elf" in EQ
- Selling Characters - Selling Out?
- What is this project?
- EverQuest: Virtual Suicide
- Profile of Counter-Strike Creator
- LindenWorld
- Online Bullies Give Grief to Games
- A Rape in Cyberspace
- Citizens = Cash?
- Korea Gaming Mojo
- Online Magic: The Addiction

Previous Months:
March 2003
February 2003
January 2003
December 2002
November 2002
October 2002
August 2002
June 2002
Recent Comments
re: Future of Sony MMOGs by penis enlargement
re: EverQuest: Virtual Suicide by Drugstore_Cowboy
re: Korea Gaming Mojo by mcdonalds
re: Japan's Lost Generation by Suguru Sato
re: Games as Political Spaces by jane
Notes
Citizenry in MMOGs? - October 27, 2002

Massively multiplayer online role-playing games call into question the notion of "citizenry." It's as if paying taxes was all it took to belong to a country - but what rights does paying taxes get you? What does citizenry mean in online multiplayer worlds? What are the rights and responsibilities of citizenship in these virtual spaces?

Political education or ideological indoctrination? - October 21, 2002

Let's also think about, as part of social order/social behavior, the potential of games to educate - historically, politically, socially, etc.

What is this project? - October 21, 2002

(10.21.02) Some thoughts on how to approach this project (we talked about this a little last night; here's my recollection of that conversation.)

Search


Themes:
Bad Behavior (3)
Business Models (6)
Controversy (4)
Empowering Users (6)
Experimental/Alternative (4)
Gender Dynamics (1)
Increasing Popularity (2)
Intellectual Property (4)
International Considerations (2)
Legal Issues (3)
MMORPGs (4)
Notes (3)
Odd Stories (1)
Social Issues (4)
Chronology:
March 2003
February 2003
January 2003
December 2002
November 2002
October 2002
August 2002
June 2002
Entries
Declaring the Rights of Players - January 20, 2003
Reuters on the Sims Online - January 18, 2003
There.com in the WSJ - January 18, 2003
UO: Killers Have More Fun - January 01, 2003
Dark Age of Camelot: Reviews - December 29, 2002
Economist: MUD and brass - December 14, 2002
Emulating Game Servers - December 10, 2002
Hacking EverQuest - December 02, 2002
Endless Hours of the Sims Online - December 01, 2002
SimCity becomes SimPolitics? - November 03, 2002
Declaration of the Rights of Players - October 27, 2002
BlackSnow versus Mythic - October 27, 2002
RolePlay and Intellectual Property - October 27, 2002
"MMORPG Cafe" - October 27, 2002
Bite the Hand: Jessica Mulligan - October 27, 2002
It's My Time and I'll Sell if I Want To - October 27, 2002
Intellectual Property Rights in community based video games - October 27, 2002
Game Auctions - October 27, 2002
Citizenry in MMOGs? - October 27, 2002
On Virtual Economies - October 24, 2002
Lessig Essay: The Laws of Cyberspace - October 22, 2002
Japan's Lost Generation - October 21, 2002
Political education or ideological indoctrination? - October 21, 2002
Personal Space: Who Controls the Story - October 21, 2002
PlanetSide - MMO FPS - October 21, 2002
Some new types of RPGs - October 21, 2002
From Ultima Online to Lineage - October 21, 2002
GGA: Shining Lore - October 21, 2002
GGA: Animal Crossing - October 21, 2002
Diablo II: Fashion Show? - October 21, 2002
Stripping the "Dark" from "Dark Elf" in EQ - October 21, 2002
Selling Characters - Selling Out? - October 21, 2002
What is this project? - October 21, 2002
EverQuest: Virtual Suicide - October 21, 2002
Profile of Counter-Strike Creator - October 21, 2002
LindenWorld - October 21, 2002
Online Bullies Give Grief to Games - October 21, 2002
A Rape in Cyberspace - October 21, 2002
Citizens = Cash? - August 13, 2002
Korea Gaming Mojo - August 13, 2002
Online Magic: The Addiction - June 30, 2002
Links
MMORPG Cafe
Bite The Hand (Skotos)
Bite The Hand (HappyPuppy)
Legendmud.org- Raph Koster's site

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