How will companies police/control social behavior in online worlds? Will they do so through technology or through encouraging/monitoring social/behavioral norms?
Who will own what is created in online game space? The game service provider, and or the people who participate in the making of that content?
MMORPG Cafe is a news site that includes a large sidebar (looks up-to-date, fall 2002) listing MMORPGs with links to brief summaries and relevant links.