How will companies police/control social behavior in online worlds? Will they do so through technology or through encouraging/monitoring social/behavioral norms?
Who will own what is created in online game space? The game service provider, and or the people who participate in the making of that content?
What You NEED To Know About Magic Online
Ranty editorial by a hardcore gamer on the addictive nature of online gaming, Magic: The Gathering, and what could happen when M:TG goes online.