Letter from the Editor

by Jane Pinckard

Adults are not supposed to play; we consume entertainment.

Play is a waste of time. Play might have taught us something about the real world when we were younger, but we are past the age when we can derive instruction from playing. No, we must be acting upon those lessons, taking practical value to accomplish real tasks that are meaningful in our lives.

Fun is of little value. When phones were first sold, they were marketed as business tools to business men. Instant communication - now essential to commerce! No one anticipated that businessmen's wives would use the phone to chat with their friends. That wasn't supposed to happen. In old movies and television shows you can still see the taint of disapproval. "Oh, there goes Enid, gabbing away on the phone again, when there's real work to be done."

There's some Puritan ethic that compels us to try to assign utility to our gadgets. We feel too guilty when gadgets are pure fun. IBM - "International Business Machines" - built solid, dependable, u-g-l-y machines - so boring and staid that no one could ever possibly mistake them for toys. Secretly we played on them, but they were officially Business Machines.

Apple blew it all open because they understood a fundamental thing which IBM tried to deny for so long. Technology is fun Technology is beautiful. The iMac was a fucking revelation. A highschool friend of mine literally mooned over it. She had never wanted a computer before, but she had to have the iMac. "In tangerine," she specified.

We can grow attached to technologies. We can fold them into our complicated lives. We can use them, play with them, love them. Technology is better for it. When they softened the lines of the machine and painted it in bright, translucent colors, they inspired a whole generation of girls to love their computers. It's the games on the computers which often drive kids to learn how to program, to learn how to defrag their hard drives and change out motherboards. They learn how technology works, because they aren't scared of it.

Technology is a toy. Technology is a friend.

I'd like to celebrate that in this issue of GGAZine. Let's play with our gadgets. Let's open them up and see what inside, just for the hell of it. Let's experiment. Let's try to write a silly program that marches around the screen spitting dirty words at people.

Do something frivolous. Spend time on adom all night long. Make goofy Flash movies. Re-deisgn your website. Geek out. Revel in pure frothy fun.

Play.


Comments

Amen. I like a clear HD with R. Racer lights of pastel blue inside. I like to see the fans whirl like as if in the Tyrell Towers and hear the hum of process. I like the think that deep inside Reboot and Tron tribes clash for superiority of the gaming grids. I enjoy randomly killing tasks in the manager to thwart the Master Control Program's evil plans. But then, I design toys and games, so I might be reflecting a jaded / biased perspective. ;)
-e

Posted by: emon xie at July 25, 2003 10:27 AM

super issue. have you guys seen this book?
IF/THEN : PLAY

Posted by: bruno at July 25, 2003 03:14 PM

Play isn't frivolous. Play is related to pleasure and joy. Pleasure and joy are, if not the goals, then at least the main motivations for human life. I think you are mistaken if you think there is a big difference between using the telephone for chatting or using it for business. Selling stock, buying companies, fighting wars. They are all ways of playing. Some ways of playing, however, are ethically and morally, and aesthetically, superior to others. There are only two things in this world: good art and bad art.
(And please don't mistake Apple-driven consumerism for emancipation and fun!)

Posted by: Johny Zuper at July 29, 2003 12:16 AM

This is a wonderful topic for discussion. At a time when any technological breakthrough is rapidly integrated into some sort of toy, we should think more about how we relate to technology -- and when we start serving technology, rather than being served by it. The line between play and work blurs, I think, when you consider technology as a servant, one which can do very useful practical things but also can entertain (like the court jester or the hired musician). The only difference is perhaps the fact that actually manipulating the machinery gives some people pleasure, but that probably goes back to the sense of empowerment that early man felt when developing tools.

A fascination with technology is not new. Even Rudyard Kipling (not exactly a Generation Xer) was struck by (even enamored of) the huge machines that drove steamships and industrial machinery. He seemed to be in awe of what tools men could create and that is something we have mostly lost. It is the style of a new computer that makes our mouths drop open now.

Posted by: Mark DeWolf at July 29, 2003 04:15 AM

Wonderful said! I also believe it is a generation issue. Slacking is a virtue -- and even more for the ones after me (I'm born in the middle of the 70s). I believe we put more effort in our social relations now than our work, and that goes for most of us. No one will thank you for ending up stressed and overworked anyways.

Posted by: jb at July 30, 2003 02:28 AM

I just posted a bit about play and pleasure on my blog. I think that the nature of the pleasure of play changes over one's life and one's circumstances, and that the emerging game-medium is going to start to address it as it becomes more universal in its reach.

Posted by: William at August 8, 2003 09:15 PM

I shall have your children, ye goddess!!

Posted by: Skaag Argonius at August 9, 2003 05:32 AM

Roll on the ludic revolution! Delighted to see your special issue (got here from ludology.org). You may be interested in my forthcoming book (and current consultancy) The Play Ethic, along with my weekly Play Journal. We're exploring exactly what it means to defy the "Puritan ethic" with technology and lifestyle. best.

Posted by: patkane at August 11, 2003 01:19 AM

Big ups to an eloquent, concise and inspiring editorial. It helped me today.

Posted by: omdata at August 19, 2003 11:00 AM

oh! my goSh! the editor is soooo cuuuttteeeeeee!! i think i like him! ;)

Posted by: Vangie at March 13, 2004 03:42 AM

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TrackBack: Roll a dice can help you or hurt you
Excerpt: Modern life is play. Not sure if I'm buying the whole thrust of that letter. Something about it's redolent technophilia
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GGA: Play 2003

DEBUTANTE
by Steve Bowler
by Jane Pinckard
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