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07/31/2003

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jane

it's also fascinating to see Julian's numbers on the UO goods market. in his sidebar he writes that he'll be dutifully reporting income from sales of imaginary goods to the IRS next April. i'd like to see the auditor's face as he tries to figure that one out!

Julian, we'll miss you when you go back to South Bend!

loneblogger

I wrote a short piece on this issue. It's been bugging me for far too long. Virtual crime meets real world punishment, and yet the gaming companies still won't let players sell items on eBay.

Grrr.

Volume 3 Xanos

What would happen if the defendant had stolen the item in game instead, presumably successfully. In the video game world a thief is a (well, maybe not noble) profession, but the result would have been the same - Someone has an item that belongs to someone else. In game (s)he may get away with it, but there could well be incriminating data stored in our world on the virtual perpetrator.

Now, I'm not saying the scenarios aren't different; it's just interesting to see that the same result can happen in two ways and one will get the person punished (outside the game) and the other I imagine wouldn't.

For those responding to this I do recognise the difference between "player" and "character" and the different set of rules each lives by.

Rogue PickPocket

I think the real distinction that people miss is the one between game and life. So a hacker stole you staff in the "unlawful" way. Deal with it. IT'S JUST A GAME. And if the item is so rare. Find who's using it and take it back.

kuwang

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