As an occasionaly scuba diver with a passion for deep blue depths, I was eager to play EverBlue 2, a February 2003 PlayStation2 release from Capcom.
The game is an odd mix of console-style Japanese RPG and first person underwater exploration. Not poorly executed either! There are definitely some limitations on the "freedom" of swimming around underwater, and the game takes broad liberties with scuba diving. But the gameplay of searching out sunken wrecks, exploring and excavating them, and helping people on shore with lost items - it's all good times.
I wanted to review EverBlue 2, but I didn't want to review it in the context of being a video game, I wanted to review the game's capacity to reflect the experience of scuba diving.
I contacted Rodale's Scuba Diving magazine, a publication that concerns itself with hot diving spots and new rebreathers. I pitched them their first video game review.
Here's a draft I submitted to them as a review back in April. I was working here to be straightforward and descriptive, from a diver's perspective:
Landlocked divers yearning for deep water might find their fix in a new video game. Capcom's Everblue 2 won't train you on the proper use of dive gear, but it does capture some of the fun and feeling of diving.This is what they condensed all that down to:Think of Everblue 2 as arcade diving - diving lite. This is a game you can play with little knowledge or experience. Push a joystick to move around underwater, while keeping an eye on your oxygen meter. That's about all you have to worry about, until eels, sharks and deadly currents appear late in the game.
Everblue 2 is based on earning access to the dangerous kind of fun. As a young man on a Caribbean island, you begin diving in twenty feet of water, with a scrap detector and a camera. Computer-generated fish dart or glide past - you can position them properly for a picture that might please a photo collector on the island. But you'll probably spend more time pressing the salvage detector button, hoping to find old dogtags, expired medicines or ancient coins. In town there's someone who will want whatever you find - if they pay you enough you'll be able to upgrade your equipment and take on some wrecks.
This is where Everblue 2 is the most fun - flashing a narrow flashlight beam around the hold of a downed airplane, a submarine, a wrecked pirate ship or a luxury cruiser. Now you are dodging deadly creatures to hunt down famed treasures - all to the sound of your own rebreather. It can be haunting and exciting - I found myself twisting my body around to try to avoid the shark in the old cruise ship office, as I was trying to swim under him for an important key. I found the key and then whirled around for a quick snapshot - I thought the shot of a shark with a chandelier in the background would make a great addition to my photo album.
Between naturalism, archaeology and paddling around in the Caribbean blue, there's a lot here for divers to love. But it is a game first and foremost, so they've taken many liberties. People interested in a realistic diving simulation will be disappointed, and will find much to mock here. But people who don't mind playing around with undersea exploration should have a good time.
(Requires a Sony PlayStation 2 game console hooked up to an ordinary TV)
Maxed out on bottom time? Grab your controller and keep on diving. Tap your dive experience and show Junior who's boss in the videogame "Everblue 2." The objective: Guide a digital diver in the hunt for killer underwater photos and sunken treasure, then trade your treasures for better equipment and access to more challenging dives. At the advanced levels, he'll be chum in the face of eels, sharks, deadly currents and dangerous wreck penetrations. - Justin Hall.
It appeared on page 28 of their July 2003 issue. I asked if this was the first game review Rodale's Scuba Diving magazine had run; here was their response:
Yes, it is the first game review we've run. But we see it more as a "new product" story than a review. Our audience consists of divers (mostly middle-aged men), not gamers. That's part of the reason we reworked it -- to show our readers how their favorite sport is reflected in an area of pop culture they may not be familiar with.That was precisely my agenda as well. If I had my hands on my prose now, and a chance to fill their magazine again, I think I would venture more into poetic description of diving and compare that to the sensation of sitting on a couch steering with my thumbs. Everblue 2 presented me with an important chance to compare a familiar experience with a video game reproduction. Rodale's Scuba Diving magazine won't be the last place I consider this game.
Moreover, I'm excited to see more video game reviews appear in publications that don't consider video games. How about an interior decorating magazine review of Animal Crossing?
Citation is like oxygen
to enjoy, suppose it passes apart from your editor
who trollops production gear over in-game
too much and you're gonna die
from cross-contam.
Inseparable liberties thrown on paradigms
say fun
400mm heated lenses; sharkproof, okay
but 'loot finder button?'
Posted by: Steve Nordquist | 08/19/2003 at 01:05 AM
Nice descriptive review, and a great cross media / cultural idea. Good thinking.
Posted by: ZYirAH | 08/19/2003 at 11:47 PM
Your reviews sounds wonderful! I don't like scuba diving, but I'd like to check out that game. :)
It sounds to me like you had a similar experience to what I went through with Romantic Times Magazine- except they gave me the "books" to read (unedited manuscript) and gave me a word count. Oh and all the reviews had to be positive. They reworded some of my reviews, the worst corruption being changing "Gypsy" and "Princess" to "the gypsy" and "the princess"- I no longer review for them.
Posted by: Kerrie | 08/21/2003 at 02:02 PM
Wow, if that was my review, I would be very upset that it got butchered so badly. "Show junior who's boss"? what year is this? 1987? It infuriates me to no end when media outlets try to portray videogames as some exotic other. I think the idea of getting videogame reviews into non-gaming outlets is really interesting. However, I find what they did to your review and how they tried to dumb it down and cool it up even more interesting.
Posted by: Bryan Young | 08/30/2003 at 04:43 PM
Wow, if that was my review, I would be very upset that it got butchered so badly. "show junior who's boss"? what year is this? 1987? It infuriates me to no end when media outlets try to portray videogames as some exotic other. I think the idea of getting videogame reviews into non-gaming outlets is really interesting. However, I find what they did to your review and how they tried to dumb it down and cool it up even more interesting.
Posted by: bryan young | 08/30/2003 at 04:44 PM
I'm suprised that they even gave you credit for that review. Except for punctuation and capital letters, the review is totally different. I'm wondering who really wrote it and why they didn't want their name on it and decided to put yours.
Not to be the devil's advocate, but I agree with the magazine. As good as your review is. The magazine is about scuba culture. As fun as a game can be, you cannot translate the real danger and tactile feeling of being underwater.
What I dislike is the automatic and easy stereotype of daddy showing sonny, he really doesn't suck at videogames.
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